Imperial Trash.

It's a tie between Trivial and Ozbenno, so I had to dig up the rules set by Pigswill.



So I checked both games: A tough call. Trivial is a bit ahead in science and has 2 caravels. Ozbenno has more cities, popluation and IMHO more potential.

And the winner is....

Ozbenno!

:woohoo:

Thanks everyone. Well done to TriviAl as well (again).

Everyone has a pretty good base to continue from, so I suspect an all home round again.
 
Spoiler :

Goals for this set. Decide what we can get for Liberalism, meet everyone else, get the economy back on track.

Let's see how I do...

I realise first turn in that my GS will bulb Philosophy and Taoism isn't founded.



Pop!

Start meeting others (you know who they are without me posting pictures).

Everyone is a different religion. Lot's of infighting here.

Only one wonder done this set, University of Sankore.



Another GS bulbs Education

Quest time.



Problem is that I can't research Education (1 turn away). We'll see how the whip helps our last three libraries. Slight detour to Banking occurs.



Here's a nice shot.



At some point I didn't notice I got the circumnavigation bonus. :blush:

No one else even has Paper at 1400AD. I'm looking for Democracy with Liberalism.



Once I get there I'll go Free Religion as the only way I can see losing now is by being invaded by the AI and with no state religion should be able to keep everyone pleased. Will change civics to Emancipation, Free Speech, Mercantilism and Free Religion. May go Free Trade after Economics/Astronomy but not sure



Some stats:

Population: 12,13,12,12,10,7,7,7,3,2 (10 cities)
Research: Philosophy (GS), Paper, Feudalism (trade), Engineering, HBR (trade), Guilds, Banking, Education (GS), Printing Press, Theology (trade), Liberalism (left one turn), Nationalism (unfinished)
Wonders: Sankore, Notre Dame (4 turns)
Great People: GS (Philosophy),GS (Education), one due in 2 turns.
Finances: 764 gold, -39gpt at 80% (406 beakers/turn)




http://forums.civfanatics.com/uploads/88650/Emperor_Darius_AD-1400.CivBeyondSwordSave
 
I played home as all of the saves seemed strong enough to continue for the time being.

Spoiler :

Total pop: 97 (16-12-8-16-12-10-10-7-3-3)
10 cities
Stonehenge, pyramids, oracle, AP, UoS, SM built; Taj in progress
5 warriors, 13 axes, and 7 workers, 16 immortals, 2 maces, 3 caravels
577 bpt at 80% with +11 gpt (192 reserve)
techs: education -> DR -> compass -> metal casting --> machinery --> optics --> calendar --> philosophy --> feudalism (trade); construction (trade); alphabet (trade); HBR (trade); liberalism; astronomy for free --> nationalism --> printing press; engineering (trade); guilds (trade) --> banking (1)
civics: HR, bureaucracy, slavery, OR
plans: Finish up banking and economics, then continue teching towards rifling. Once rifling is in, the coastal cities will all build galleons and the inner cities will build rifles. Then, draft out rifles (hopefully using a golden age to change civics for free).

I looked at Ozbenno's game and I think it's in a much better position than mine for domination as the AI tech rate is terrible. I took too many religions in this game and it has made the other continent very buddy-buddy...

 

Attachments

I decided to play home a well.....
Spoiler :
Not much to say..... But it happened some things that are irking me. But first things first...

Finished the most useless wonder in game.... but gives soldier points
Spoiler :
Itza0000.jpg

Got alpha..... Gilga has some intersting techs, like Calendar and construction. But I know ( a little bird called "Ozbenno last save" told me ) that Gilga has a northern neighbour, so I postponed any deal until the situation is clearer....

Founded the pig city:
Spoiler :
Civ4ScreenShot0002.jpg


Next I researched Philo, and I still got Taoism....
Spoiler :
Civ4ScreenShot0009.jpg

I got paper next and started Sankore, but I was beaten to it.... That made me to beeline Lib harder that I wanted ( my idea was to Lib astro.... )
Got Education a little later....
Spoiler :
Civ4ScreenShot0006.jpg

And finally discovered the northern neighbour of Gilga:
Spoiler :
Civ4ScreenShot0015.jpg

Churchill is less advanced than Gilga ( Gilga finished the Classic literature quest... I let him ), so it is better to deal with him now...
Finally Gilga shows the map:
Spoiler :
Civ4ScreenShot0013.jpg

And the map shows this ( map is from 1400... forgot to take screenie before ):
Spoiler :
World14000000.jpg

Few turns later the bulldog thinks that we are a dog candybar to chew:
Spoiler :
Civ4ScreenShot0016.jpg

Yeah, yeah... "We fear that you're becoming too much advanced", I said to him.....

Got a Prophet ( for a few turns... I should had starved my future National park city a little to get a GS ). Used him for the Tao Shrine:
Spoiler :
Civ4ScreenShot0017.jpg


Some turns later Lib came and got Natio from it ( was afraid of not getting anything from Lib ):
Spoiler :
Civ4ScreenShot0019.jpg

And changed civs:
Spoiler :
Civ4ScreenShot0020.jpg


Reminders for next turnset:

I'm worried with the developments. There is someone out there that is grabing the religious wonders ( Sankore, Spiral ( was made 2/3 turns after DR discovery, like Versailles, probably GE rushed ) and that was beelining Lib. The AI in my game seems that is a little more advanced than in other games, and that can be troublesome....
The lack of Astro is a big gripe: , but I think that is not a big handicap now and that can be overcomed easily.
I'm building the Taj now... I think that is reasonably safe....

Ok let's see the other saves. I'm betting that they are better than mine .....
 

Attachments

Came >< close to playing Oz's game this time - what stopped me is a lame reason - not much time over the weekend to familiarise myself with an unfamiliar game - I feel so lame. :blush:

Anyway - here's mine.

Spoiler :

Summary

Explored. Traded heavily. Started cottaging much of my land. Discovered some useful techs.

Sciencewise, I decided to beeline for astronomy - to open goods trading and trade routes. Then democracy for a modern economy. Next stop would be Economics - free great merchant and better trading. Afterwards, research other techs and wait for a moderately late scientific method.

From here, there's 5 turns of GA and a host of civic options. I'd still be inclined to swallow the changeover pain and go with it... I held off revolting in case anyone would do things differently and picks up the save.

Free Religion, Universal Sufferage, Emancipation and Free Speech would be my choices. However happiness is going to be a problem when Rep gets dropped - 3 cities will have an unhappy citizen that way... a mildly thorny problem! Spreading Taoism would help.

Zara is a concern - he vassalised Brennus and is now ploughing into Charlemange - worried he might start to runaway soon.

Getting a slave revolt on the last turn is damned annoying. Hate those things.

Summary numbers
Spoiler :

Population: 91 Cities (91 Pop - 14, 13, 12, 12, 10, 10, 9, 8, 3)
Research: Paper (1010AD) > Currency (1080 - trade) + Construction (1080 - trade) + Monarchy (1080 - trade) + Calendar (1080 - trade) + Horseback Riding (1080AD - trade) > Feudalism (1100AD - trade) > Education (1130AD) > Liberalism (1200AD) > Astronomy (1200AD - slingshot) > Nationalism (1250AD) > Engineering (1260AD - trade) > Printing Press (1290AD) > Guilds (1310AD - trade) > Theology (1310AD - trade) > Archery (1310AD - trade - mistake) > Democracy (1390AD) > Drama (1400AD) > Banking (no turns invested - due in 1 or 2 depending on capital revolt)
Great People: Great Engineer (Golden Age), Great Engineer (Saved)
Wonders: Maoi statues, Taj Mahal, University of Sankore, Ankor Wat.
Civics: Representation, Bureaucracy, Slavery, Organised Religion. - Due a change!
Military: Workers (10), Scout (1), Warrior (2), Axemen (6), Swordsmen (4), Caravel (2), Trireme (1).
Economics: 433BPT @ 80%, -11g - confusing factors - capital in revolt, golden age.
Religion: Confucianism and Taoism (not spread far)
Diplomacy: Several trades and a lot of open borders. Weak relations with AI due to religion differences.



Here's a picture of the world - wish I could flatten these.
Spoiler :
The_world.JPG

Highlights the religious differences nicely I think! :)

More detailed report
Spoiler :

Science
Paper (1010AD) > Currency (1080 - trade) + Construction (1080 - trade) + Monarchy (1080 - trade) + Calendar (1080 - trade) + Horseback Riding (1080AD - trade) > Feudalism (1100AD - trade) > Education (1130AD) > Liberalism (1200AD) > Astronomy (1200AD - slingshot) > Nationalism (1250AD) > Engineering (1260AD - trade) > Printing Press (1290AD) > Guilds (1310AD - trade) > Theology (1310AD - trade) > Archery (1310AD - trade - mistake) > Democracy (1390AD) > Drama (1400AD) >

1010AD - Maoi statues finishes in Ecbatana

1050AD - Ankor Wat in Persepolis.

1060AD - meet the arabs to the west.

1080AD - meet the celts and the HRE on whats looking like the other continent - time for trading!

Spoiler :
Trade_situation.JPG


I gift CoL to gilgamesh, but he still won't trade, even with the +4 bonus. Ah well.

Get Monarchy, Calendar and construction from the arabs for Civil Service and Aesthetics and 5g. Then sign OB.

HRE gets gifted Literature - raising him to cautious - now he will trade - Horseback riding, Currency and 45g for Civil Service. Sign OB.

Don't trade with the celts as both Arabs and HRE hate them.

1100AD - meet Zara.

I love Zara - he has a low map trading threshold. And despite being the same religion as Brennus, the Arabs and HRE prefer him. He gets Civil Service, Metal Casing and Aesthetics for his Maps and Feudalism. Could get archery as well, but don't have any use for it and it will count towards my trading fear allowance.

That's weird - got a map of most of the other continent and still missing 2 civs. Where are the little buggers! :)

1110AD - I circumnavigate - one caravel sets off to explore the rest of other continent - other heads for deep sea to see if there's another continent.

1120AD - Zara demands compass - I think about this - puts him closer to contact, but not too far -decide to say yes for the rep gain.

1130AD - finish the University of Sankore in Persepolis.

1150AD - get a great engineer and decide to save to rush something.

1160AD - meet churchill on Gilgameshes island - not a friendly guy, but not too hostile!

1200AD - complete the liberalism slingshot - generating a healthy gpt bump as trade routes kick in. Also found Sardis on the east coast. I sign some trade deals - netting me corn, wine and spices from Zara, Churchill and Charlemange.

1250AD - pop a GA with my engineer - to help with Taj Mahal and the push to democracy.

1260AD - trade some old techs to churchill for engineering.

1280AD - Zara is getting scary - vassalises Brennus and at war with Charlemange. Yikes!

1310AD - another round of trading with Zara and the Arabs - accidently get archery, but what can ya do.

1330AD - the golden age ends - another GE is born at the end of it.

1370AD - finish the taj mahal - 2nd golden age starts.

1400AD - to celebrate the last turn, we have a slave revolt in Persepolis - BAH!



The Save.
 
Looks like I'm last again, albeit earlier this time.
Being the last don't know if spoiler tags are necessary but...
Spoiler :


I'm not very good at taking notes it seems, I get in the zone and just keep hitting enter so here's a rough summary of what happened.

Researchwise continued along the machinery line with intent to get optics but also deviate to Engineering for the +1 road movement which is nice to have but not incredibly important this time but also to see if I could get Notre Dame. I couldn't. someone beat me to it before I had even done machinery so I just went for Optics.
Then headed towards liberalism while my caravels were out exploring. When I met everyone they were pretty backwards so the Lib race seemed mine for the taking. With that in mind I toned down research to within 20 beakers of finishing lib to get something better than Astonomy, then forgot to change research and got it anyway :blush:. Even though Astonomy cancelled the colossus I still finished up about 10-15 commerce better all up.
After that I went for the free Merchant who's currently going on a trade mission.
Also got Printing Press and founded Islam.
Now I'm going for Nationalism and Taj Mahal then most likely Democracy for the Statue of liberty.

City-wise:
I continued building the Chichen Itza in a couple of cities until someone finished it and I got about 700 gold in refunds :) Built the University of Sankore and Spiral Minaret in the capital, now I'm going for a win-win situation on the Angkor Wat don't mind if it fails or not.

Founded my last three cities and finally captured the barb city earning a level 4 unit in the process (had to use the same mace to kill all three archers, took about 15 turns with healing in between)

Used my free Great Artist for a Golden Age, during that I spawned a Great Engineer. Then got the National Sports League quest, the Statue of Zeus was still unbuilt...7 turns in the capital or use the GE...decided to play it safe and used the GE, then finished the quest and got a free Golden Age :goodjob:

Diplomacy-wise:
No-one is better than cautious with me, mostly from heathen religion but also from a bit of misplanned trading. Spread Confucianism to Gargamel and Chuuchhizzle who are in the middle of a hissy fit, two protective civs at war :lol: .
The other continent is split between 2 masters, Zara==>Saladin and Charlemange==>Brennus(recently capitulated). Zara is leading in score but I've seen Charlemange remain at war for eons so this could be interesting.

Empire summary:
Population: 87 (14+10+13+15+7+6+9+7+2+1+3)
Beakers: 613 @ 80% + 23gpt
Expenses 113
Shrine Income 15 gold
Wonders built Statue of Zeus, Spiral Minaret, University of Sankore.
Planned wonders: Angkor Wat?? Taj Mahal, Statue of Liberty.
GPs: have an idle GE and GP next is due in ~6 turns, 46% scientist with a GP not far behind in percentage. Might use the GE for Creative Constructions/Mining Inc or perhaps Versailles if still available on the Gil/Church continent. GP will be for a GA most likely.
Hammers: 121 (23+15+11+24+9+7+13+10+3+2+4)Mostly from the AP
Techs in no particular order:
Construction=>Machinery=>Engineering=>Paper=>Education=>Liberalism=>Astronomy=>Guilds=>Banking=>Divine Right=>Economics=>Printing Press=>Optics=>Nationalism(just started)

Plans:
University 5&6 will be completed next turn thanks to a couple of whips, I'll push Oxford into the front of the queue in Persepolis.
Heroic Epic is ready to be built, somewhere? most likely my Moai city Ecbatana. (I think my plan is still for Domination)
Taj Mahal is the next wonder I want, I'm going to keep an eye on the other civs and watch their progress on Nationalism.
Espionage. Still haven't played around too much with this feature, don't know whether to put 10-20% commerce into this considering I'm so far ahead of the others.
Gear up for war? Gilgamesh looks like the best target.


GNP twice that of the next best :cool:
73 imports and no exports, Sucks to be missing Astronomy :p




 

Attachments

Only 2 people voted so far....

Now 3 people....

Let's do 40 turns again in the next turnset.
 
And the winner is:

Ozbenno, yet again.

But it was again very close (Trivial and 50$ had 1 pt less)
 
Grats there Oz! :)

I like the potential in your game - lots of ways it could go and lots of things nearly done - makes things exciting IMO? One turn from liberalism banked away is great IMO.
 
Off again...

Spoiler :

A review of the plan, shows that I'm trying to take Democracy from Liberalism, then tech Astronomy by hand. Keep growing the cities and economy at home as well.

When we get Democracy, I want to have a big civics change, hopefully timed with Taj Mahal building so we can do it for no anarchy.

We pop a GS.



Think for a while about what to do with him. I can bulb part of Astronomy or build a second Academy. In the end I bulb Astronomy as I can get some resource deals going quicker.

Build Notre Dame, which solves some happiness issues.



Get Liberalism and Democracy, Economics next goal.

Pop another GS and have the GM from Economics. Keep them on hold for the moment.

Taj Mahal built.



One last city that can be of marginal use (all those beakers count).



I make my civics changes.



Was going for one last round of the whip but all cities had either just started their builds (so too much sacrifice) or were just about to finish (not worth it) :lol:.

With the civics changes, Pasargadae now has over 100 beakers/turn so I use the GS for an academy here.

Once Replaceable Parts is in, I have to plan out our research path. I can either hold of Sci Method as long as possible (to preserve Great Library) or head straight for Laboratories. As the AI is backwards, I can count on no help from them. Decide on a middle path and head for Assembly Line, at which point I will upgrade everything to infantry to discourage the AI from sneaking an attack (Churchill, Charlemange and Brennus are all Cautious).

And we play out 40 turns. Things are still going well. Only way I won't win this one is if someone attacks and even then I should be fine. Got the Statue oif Liberty cooking in capital and Oxford Uni will be able to start after that, then Ironworks.



Brennus is a vassal of Zara and Churchill/Gilgamesh are bringing the hurt again.

Population: 15,16,16,15,18,12,16,12,7,8,2 (11 cities)
Wonders: Notre Dame, Taj Mahal
Great People: GS (Academy, Astronomy), GM and GA (bumming around)
Finances: 227 gold, -39gpt at 90% (811 beakers/turn)
Research: Astronomy, Nationalism, Constitution, Liberalism, Democracy, Economics, Corporation, Replaceable Parts, Gunpowder, Chemistry, Steam Power, Assembly Line, Sci Method (unfinished)


http://forums.civfanatics.com/uploads/88650/Emperor_Darius_AD-1650.CivBeyondSwordSave
 
More from me too!

Spoiler :

Pretty much commiting myself to a spaceship victory now. Built the SoL, heavily cottaged and many came to maturity - giving a significant boost to GNP and Hammers.

Spread my religions round and made 2 more cities.

Now in a US, Free Speech, Emancipated, Environmental and Free Religion. Environmentalism has been appealing to me more and more lately. Covers the health penalties from factories, oil, coal and power - all of which will be coming soon. Also makes preserved forests quite funky. Intending to switch back to free markets when the health issue stablises.

Pushed out some GPs and had another accadamey and my second GP triggered GA.

Enjoying this one, even if it's likely to be a pacifistic spaceflight! Just to be on the safe side, intending to produce a respectable army of rifles to see off any invaders - AI has astronomy now.

Summary:
Population: 11 Cities/140 Pop (19+17+16+16+14+14+14+14+11+3+2)
Beakers: 1313 @ 90% with +30gp. (Golden Age)
Expenses: 139 total
Wonders built: Oxford (Persepolis), Statue of Liberty (Bactra).
Planned wonders: Wall Street (Pasargadae) - really want Broadway/hollywood/Rock n Roll for the happy and trading opportunities.
GPs: Scientist (Accademy), Scientist and Merchant - golden age.
Techs: Banking (1410AD) > Economics (1450AD) > Corporation (1480AD) > Gunpowder (1500AD) > Divine Right (1505 - trade) > Chemistry (1515AD) > Rep Parts(1540AD) > Music (1540AD - trade) > Sci Method (1560AD) > Biology (1595AD) > Medicine (1630AD) > Rifling (1645AD) > Physics (not finished)


I decided to play home again. This game is close to kicking into overdrive and it's just too tempting.

Start by revolting to US, Free Speech, Emancipation, Free Religion.

This gives me a 1 face unhappy problem in several cities - so I go to the trade screen - cancel deer for corn to Zara. Renegotiate to deer for furs. Problem solved.

201 - Banking in - set for economics.

205 - my GA expires. Economics comes in first with a great merchant.

207 - trade Saladin my pigs for his silks.

210 - trade gunpowder to churchill for a little rush money - he gets friendlier and I can buy his map now.

211 - trade Divine Right from Zara for Nationalism.

218 - Gilgamesh demands Constitution - I think about this for a while, he's the tech leader... and it might open him up to trades. Say yes. I get music off him for philosophy - unfortunately, he has Sci Method now.

222 - Sci Method comes in - we have oil. The SoL completes.

223 - found Ergilli to the south.

224-232 - not a lot - lumbermills, couple of preserves, relaxing and enjoying some fine tunes on MP3! Biology comes in. Build an accademy in my 2nd science city.

233 - trigger a GA. Want another civics change and a good point for a boost.

234 - found Dariush Kabir west of the Persepolis - a proper fishing village, but worth it IMO.

236 - Medicine in and I switch to environmentalism - been finding this civic fantastic for small nations these days - it offsets the health problems from biology and industrialisation - can switch to something better later when health buildings are in.

237 - trade copper to saladin for ivory and a bunch of GPT.

239 - rifling comes in - queue up my first few rifles as some AIs have astronomy now.

Here's a piccie of the cities:

Spoiler :
The_World.JPG


And my fave demographic:

Spoiler :
MFG_graph.JPG


:)

And the cities:

Spoiler :
City_Summary.JPG

 

Attachments

Played home too.
Spoiler :

My intention is still to go for domination. I think I’ve only ever finished 1 non-Pangaea type map as a domination, I normally can’t be bothered with the logistics but this should be more manageable in parts so I’ll keep to that game plan.
On the tech front I had the intention to hold off on Scientific Method as long as possible. I’ve got the Apostolic Palace, Spiral Minaret and University of Sankore plus 4 monasteries in Persepolis and the Great Library which will be quite a significant blow to my economy, but I still wanted the 2 free Great people available directly after Scientific Method the Great Spy with Communism and the Great Scientist with Physics. So my plan was to watch carefully the progress of the other continent. Zara Yaqob and Saladin we’re the only real threats on the tech scene still far behind but close enough to challenge me. Communism also unlocks the Kremlin which would be a very nice addition to my rather modest wonder haul in the capital but more importantly allow for the discounted rush-buying which I plan on doing in the next turnset.
Once Industrialism is in I’ll start my assault.
I had a Great Merchant traveling to the other continent for a trade mission, but the return was rather meager 1900 gold in Aksum size 18 and the same in Bibracte the ToA maybe I’m being stingy or perhaps too used to Marathon. Anyhow I wasn’t planning on using the cash immediately so decided to send him back to have a vacation.
On the diplomacy front I wasn’t in good shape, the Northern continent would warm up to me eventually as I’d infected them with Confucianism but they’d been at each other for quite some time I think and weren’t too fond of each other so I could expect many request to cancel trades, but ultimately It wouldn’t matter as they’d be my first targets anyway.
The Westerm continent was in even worse shape, Charlemange has all but alienated himself being the only Hindu, he’d vassalised Brennus 2 turns before the end of the last set but they weren’t going to be friends anytime soon. Zara and Saladin are buddies and have been in and out of master/vassal relations but are separated now. Saladin is at war with Charlemagne.

So down to the Nitty Gritty.

1400AD
Changed a few tiles in Pasargadae to let it grow now that I’ve got some farms down there.
Thought about switching to Free Market or Mercantilism, then forgot about it for 29 turns :sad:
1410AD
Injected Oxford in front of Angkor Wat in Persepolis
1420AD
Finished Nationalism=>Constitution. I’ll start Taj when Oxford is done.
1460AD
Constitution=>Corporation
GS is born=>Academy in Susa
1480AD
Corporation=>Democracy
1490AD
A great general is born for both Saladin and Charlemagne, plus Ulm falls to the Arabs.
1500AD
Found Ghulaman in the middle of the forest to the Southeast of the island, it will get a couple of farms, 4 grass lumbermills and 2 plains hills(one of them with Coal I discover) and 2 plains luimbermills, obviously geared for production.
1505AD
Basra is captured by Charlemagne which must have pushed Saladin a little too much as he vassalises to Zara Yaqob, now the war is between Charlemagne+Brennus vs Saladin+Zara this should get interesting.
1510AD
Democracy=>Gunpowder
1515AD
Gunpowder=>Chemistry
1520AD
Zara captures a city off the HRE
Trade for Drama with Churchill
1530AD
HRE captures an Ethiopian city
Chemistry=>Steel
1540AD
my Galleon of Confucian missionaries arrive at the Western Continent, everyone is in Theocracy except Brennus so I spread the law to him, 2 out of three succeed.
1545AD
Taj Mahal Completes
1550AD
Steel=>Replacaeble parts
Start Iron works in the Capital
1560AD
Zara finished Angkor Wat the previous turn and my refund comes in, 288 :gold: from Persepolis and 421 :gold: from Ecbatana (I’d actually forgot I even started building it there :cool:
1565AD
Churchill and Gilgamesh get the Great mediator event, how nice.
1575AD
Steam Power=>Rifling for a bit of defense, just in case…
Eligible cities start a levee as their next project.
Tolosa, a Celtic city is captured by the Ethiopians
Get a GS in Persepolis, does nothing for now.
1580AD
Switch to Emancipation and Mercantilism before my GA finishes
1585AD
GA finishes :sad:
1590AD
Rifling=>Scientific Method
1595AD
complete Statue of Liberty in Ecbatana.
1600AD
Complete Scientific Method and my science drop from 1350 beakers to 1050 :sad:. Start on Communism
1605AD
Saladin breaks free of Zara.
1615AD
Arabia gets a city off the HRE
1620AD
Communism=>Physics, get the great Spy
1630AD
England and Sumeria get the collapsed political marriage event to further degrade relations, not like they need it.
1640AD
Physics=>Railroad, get the free GS, stays in capital.
Discover Uranium, my most unused resource, outside of any cities fat cross unfortunately, at least it wasn’t under a town.
1645AD
Finish Kremlin in Persepolis, start a bank to get my 6th for Wall street in Pasargadae.
Vienne is captured from the Celts by the Ethiopians
1650AD
get hit by a twister which knocks out a farm in Pasargadae.

I was going off the event log which doesn’t tell me as much as writing my own notes would (I always forget) but I intended to build the HE in my Maoi city(might have actually done that but I played this on Saturday and can’t remember) and I finished the NE Gordium and that’s going to get the Globe as well for a bit of drafting later maybe.
Tarsus is getting it’s forests preserved to get the National Park, I’ve already had one forest grow :woohoo:
I’m mostly building Espionage buildings for the passive effects, though the Auto-governor (yeah I’m lazy) is assigning quite a lot of Spies.

Probably going to have to end the fun on the other continent, Charlemagne is losing horribly and Brennus is all but dead.




Summary:
10 cities (1 added)
Population 151
Beakers 1024 at 80% +36:gold:
Production 398 hammers
Wonders
Built: Taj Mahal, SoL and Kremlin, plus NE Ironworks and the HE I think
Planned: every other wonder in the game &#61514; but more realistically in the near future Pentagon and Broadway.
GPs: Great Prophet, Merchant, Engineer, Spy and 2 Scientists. Next GP in 3 turns out of Ecbatana good chance of being an Engineer.
Units: 7 workers, 6 GPs, 5 Axeman, 4 Rifles, 3 caravels, 2 Macemen and an Archer in a pear tree. Also 3 Knights 2 warriors and a Galleon.
Gambits: getting the other continent to make peace and prevent myself from getting attacked too soon.

Spoiler :




 

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