Imperial Trash.

Spoiler :

Well we're going home again. I think all the games are strong enough that everyone will do so.

My plans for the next 1000 years are to find the neighbours, expand a few cities and get a kicking economy going.

shyuhe's comment about lack of workers will be addressed too ;)

Hanging gardens and Civil Service come in on same turn.

More cities are founded





Barbs on a hill, great.



Nothing a few swords won't fix.



We get the free Great Artist from Music. Golden Age follows.



Use a Great Engineer on Great Library. I have diluted my GE points in my Capital with this and Statue of Zeus but GL/Academy is stronger combination and if I kept the GE points pure, it would be a long time before I got another (can you hear me trying to convince myself).

Meet a neighbour.



Trading time.



Here's the shape of things at 1000AD.



The economy needs a bit of touching up but nothing too drastic. First caravel will be exploring soon. Scientist waiting for Education. I've got to remember to revolt to Organised Religion as well.

I always think 10 cities minimum are needed for space and have 9, can't really see another spot but will look some more next time.

Still need more workers though :blush:

Population: 9 cities, 52 total pop (11,10,8,7,9,3,1,2,1)
Research: Civil Service, Currency, Aesthetics, Literature, Iron Working, Music, Construction, Compass, Machinery, Optics, Alphabet, Calendar, Monarchy, Meditation, Monotheism, Archery, Paper (not finished)
Great People: Scientist (academy, capital), Artist (Golden Age), Engineer (Great Library), Scientist (Currently unemployed)
Wonders: Hanging Gardens, Great Library, Statue of Zeus (just in case we're going Domination ;) ), Colossus (being built), Parthenon (being built)
Civics: Representation, Bureaucracy, Slavery
F4: 6 workers, 7 axes, 1 sword, 3 warriors, 1 GS
F2: 81 income, 70 expenses, 149bpt



http://forums.civfanatics.com/uploads/88650/Emperor_Darius_AD-1000.CivBeyondSwordSave
 
Here's my next round:

Spoiler :

Science:

Iron Working (75AD) > Civil Service (425AD) > Metal Casing (580AD) > Alphabet (640AD) > Sailing (660AD) > Compass (720AD) > Philosophy (800AD - bulbed) > Machinery (840AD) > Optics (920AD) >


Well, my GP was a prophet - I use them on a shrine - which pleases me!

75AD is Iron working. Move to Civil Service. Jeez - Iron in the capitals BFC - that's just sick!

In 150AD, pop a hut that was guarded - 41g.

In 175AD, the HG completes. Nice. :)

In 400AD, I get this annoying event:

Annoying_event_400AD.JPG


Ah well, no biggie.

In 425AD, it all comes together a bit, my first settler rolls off the production lines. The great Library builds in the Capital. Civil service completes. I set for Metal Casing and revolt to CS.

Another annoying event in 540AD - man I hate this one!

Annoying_event_2_-_540AD.JPG


580AD, pop a GS and use for an accademy in the capital. Would have bulbed, but only alphabet available.

680AD - 2 great generals are built in a faraway land - good! :)

780AD - pop another GS and use to bulb philosophy - discovering Taoism. Parasagadae is now a double holy

city. Cool! I also capture the Barb city to the north and its lovely gems:

Spoiler :

Jute.JPG



very good stuff with the forge now in. Found Bactra on the east coast - to be a production city, eventually.

800AD - a fine event occurs:

Cool_event-800AD.jpg


I dither long and hard about this one - +1 food forever - a really nice bonus. However +1 happy is good for every city and (optimistically) it'd last until I slingshot astronomy from Liberalism. I decide to take the happy and see how that works out!

920AD - Gilgameshes borders pop and I meet the beardy wonder - lots of trade options, but will hold off until I meet another AI or two. Sign Open borders.

960AD - whip out a couple of caravels to go exploring.

I had to really bite my fingernails to stop playing at the end of the set - caravels off poking around, paper due in a turn - this is getting really interesting! :)

Spoiler :

The_World.jpg



This turnset, I did screw things up a little - decided to lay down a lot of cottages to support a hybrid economy - and later a switch to other civics. Unforutnately, I didn't pay full attention to irrigation chains while doing this and had to farm over a couple of cottages.

Population: 8 Cities (46 Pop)
Research: Iron Working (75AD) > Civil Service (425AD) > Metal Casing (580AD) > Alphabet (640AD) > Sailing (660AD) > Compass (720AD) > Philosophy (800AD - bulbed) > Machinery (840AD) > Optics (920AD) > Paper (due in 1 turn). Many trade options avaialable, but holding off for more contacts.
Great People: Prophet (Shrine), Scientist (Accademy - Capital), Scientist (Bulbed - Philo). Another due in 18 or less turns if AW completes.
Wonders: Hanging Gardens, Great Library, Angkor Watt (Being Built). Planned - Maoi (1 turn away), University of Sankore.
Civics: Representation, Bureaucracy, Slavery, Organised Religion.
Military: Workers (8), Work Boats (2), Scout (1), Warrior (2), Axemen (6), Swordsmen (4), Caravel (2).
Economics: 180 Bpt, +58 gold, -65 expenses at 60% science.
Religion: Founded Confucianism (spread to all) and now have Taoism.
Diplomacy: Open Borders with Gilgamesh.


The Save
 
Sorry guys been busy at a IATA Tariffs course for the last 3 days, just finished the 2 1/2 hour exam in an hour and I'm a but worried, either it was the easiest exam I'd ever done or I've got the whole thing wrong. You know that feeling when something is too straight-forward?
Anyway fingers crossed.

Now regarding my game, I can post it in 24hrs, if that's too late I'm fine with missing out.

Not that it matters, TriviAl will probably win again anyway. :)
 
Pigswill is civved out... Not sure when he will return.

@50_dollar_bag: If you game is in before Thursday it can be voted for before Friday. Go ahead send the report soon as.

@Trivial: can the A+ team send votes to you again?
 
Pigswill is civved out... Not sure when he will return.

@50_dollar_bag: If you game is in before Thursday it can be voted for before Friday. Go ahead send the report soon as.

@Trivial: can the A+ team send votes to you again?

No probs on vote collecting!

50_dollar_bag - I'm sure the exam will have gone great! And I know exactly that feeling you're talking about. IATA - impressive stuff!
 
And I forgot to mention:

By absence of Pigswill I volunteer to count votes for the A-Team.

Send 'em over!
 
Spoiler :
Firstly started my plan to an eventual Representation switch, after seeing everyone elses impressive beaker count in Rep. I decide to follow suit (no marks for originality) so with that I vetoed the archer builds I had and started either granaries or Libraries. Persepolis started a forge to increase it's potential at building wonders, plus I wanted to run an engineer.

125 and 150AD Meanwhile in a land far-far away two Great Generals are born, (the first of many) must be a bit of action I'm missing out on.

175AD Discovered Currency, gave me a minor boost as would be expected, set course towards getting the Great Library

375AD finished Aesthetics start Fishing (1 turn) to coincide with...

400AD completion of the colossus in Ecbatana. Considering I was working only 1 sea tile, very little impact on the economy.

475AD got Literature, started on Sailing.

500AD discovered Sailing, start on CS but a Prophet is born in Persepolis, so I change course for a Theology bulb by starting on Meditation.

520AD finish Meditation start on CS.

540AD remember to actually use the Prophet to bulb Theology this time and found Christianity in Susa. Send the free Missionary to Persepolis.

660AD complete the GL (realized later that I had the classic literature quest active and I should have whipped my last libraries out a bit sooner at the end of the set still didn't have 7 libs) Resume the glorious money spinner called Chichen Itza, but decide the AP with a few chops would be better(start prechopping forests so I can use them when in Beareaucracy for the better multiplier.

700AD Discover CS, start on music(GA still available) and don't revolt to Beareau yet because I want to get the free GA quickly, although I get another revolt, a slave revolt in Persepolis, so I take the opportunity to use that as an excuse to switch to Beareaucracy.

720AD Slaves still revolting

740AD Slaves are even more revolting

760AD another Great General

800AD a GE is born somewhere, no wonder gets completed anywhere so someone must have a GA

820AD get the free GA :woohoo: Pretty late to still have him available :confused:

840AD get ironworking (iron in Persepolis's BFC) Have a crack at Taoism to keep others of the Liberalism path. Another GG is born.

880AD complete the AP, vote comes up Emeperor Darius or Abstain, I abstain. j/k. resume the Chichen Itza build.

940AD found Taosim in Bactra, start on Construction for the colloseums and eventually to maybe have a crack at Notre Dame.

960AD 2 GGs are born.

980AD get another prophet. Might save him for DR, why not.

Summary:
Forgot to write all this down, and I'd removed the interface off my screenshot, :blush:
Pop ~51
7 cities
Beakers ~200 maybe more at 70% I think.
Wonders built colossus, GL and AP
Planned wonders, anything made out of stone, Chichen Itza and Angkor wat will be failures. Definately try for Uni of Sankhore and Spiral Minaret, will have a shot at Notre Dame.
Techs discovered:
Currency=>Aesthetics=>Fishing=>Literature=>Sailing=>Meditation=>Theology(bulbed)=>CS=>Music=>Iron Working=>Philosophy=>Constrution (incomplete)

Plans:
Make contacts. even though I found out that there's borders close by I still didn't do anything about contacting the mysterious AI, I just didn't have the time. Will definately be the aim of the next turnset.

Capture the barb city. Probably the main reason why I haven't been able to contact the mystery civ is because that annoying barb city on a hill, right where I planned on settling. Hasn't been all bad though my axeman has been going on little pillaging quests raiding hamlets and cottages for about 80 gold so far, as soon as I leave the area the good little barb worker will make another 3 cottages for me to pillage :D rinse and repeat. If only they'd hurry up and get Iron working...
I've a few maces planned, with a bit of luck I can get an HE enabling unit.

More cities. I've got 3 spots for cities I want to fill (excluding the barb city which will stay where it is) A) 1NE of the Wheat, B) on the river to the East below the sheep, C) in the spot that grabs the copper and clams to the East.

Liberalism. I'll decide how urgent this is once all contacts are made, at a guess I'd say I get it first.

my empire in my trademarked 2560x1600 Jpeg:






 

Attachments

Nice research rate 50$!

Here are some stats that I compiled:

research taxes expenses pop hammers tech
Trivial 180 58 65 46 63 paper(1)
ozbenno 149 81 70 52 77 paper(4)
rolo 99 87 91 67 110 alphabet(2)
shyuhe 195 60 66 50 83 education(3)
50$ 225 55 46 50 71 construction(1)

Sorry the spacing doesn't work. I put space in the text but it's not registering on the screen...
 
Comments on games:

@r_rolo1: lots of cities, not such a good beaker count but will improve quickly I'd imagine when you get some cottages going in those smaller cities. A question though, are the harbors worth it just yet? AFAIK trade with Gilgamesh will only be possible with Astro.

@Shyuhe: Going religious like me :) nice wonder combo, will be awesome when you get Spiral Min. Good science rate, big army (for MP I guess)

@Ozbenno: Contact with Gil and a huge tech haul from your turns. Optics and a lot of cities.

@TriviAl: another solid round, 2 caravels + contact with Gil, you'll be in a good position to leap ahead in the next few turns.

@Me: Definately followed a mostly different path to everyone else except maybe Shyuhe, I'm quite far away from making any contacts for the next 20 turns or more.
 
Indeed, I chose to ignore foreign contact and concentrate on liberalism instead. I want to slingshot astronomy quickly and judging from the religion going rate, I'm not too worried about losing the race. I will probably tech optics after education as I wanted to build the universities asap.
 
There are some excellent games here!

@r_rolo: Amazing population :eek:

@50$: Great science rate :drool:

In the A+ team, there are several people focusing on education and have started building, even built some universities.

Now that rexing is almost over, I think the next turnset will show who is able to slingshot ahead from the created foundation and who will be playing catchup (or chooses to play away).

It seems most people are racing for space. Is anyone planning domination?
 
@50_$_bag
A question though, are the harbors worth it just yet? AFAIK trade with Gilgamesh will only be possible with Astro.
If I'm counting tiles correctly ( I may not :D ), the cities where I'm building harbors will have soon the possiblity of having a +2 trade route between them. Harbors in this case make sense... and there is the :health: bonus.... both of those cities have to be big ASAP ( one is the Moai city and the other has a enormous prod potential ) and I don't want :yuck: interfering with that....

I'm checking the saves now ( holiday in here :woohoo: ). Will post a small analysis soon.
 
My small analysis:

shyuhe

Nice teching and clearly pointing to a religious path ( aiming for dom? looks so ;) ). Has the con of not having too much cities ( a thing that will be resolved soon with those 2 settlers and the capture of the barb city, I presume ).

Ozbenno

Strong game, and looking good both for space as for Dom . Has optics and is in the way of going Edu. Good wonder collection as well ( SoZ is a nice asset for the future ) and 2 wonders online ( not sure if you'll finish Collosus ( it is very late... in my game it was done ages ago ) ). Looks promissing....

TriviAl

Nice wonder collection as well, but not too much of cities. Research is going well ( and Optics is a nice asset as well) and has a nice wonder collection . The big con is a thing that you couldn't do much about it: Gil has SoZ....

50_dollar_bag

Strong religious game clearly aiming to a religion powered eco ( aiming for dom, isn't it? ;) ). Still does not know anyone and has 7 cities. You'll be in great shape when you discover your northern neighbour(s) ( like you didn't know that Gilg is in the north :lol: )

r_rolo1

In my defense, of course :p : 9 cites ,as Oz, and in the verge of entering a eco hole :lol: .... kidding ,things are quite stabilized and when my latest cities enter online, things will look much better. Not much of classic/mediaval wonders ( building Itza more for the GPP than for anything else , like 50_$, I suppose). Too bad I didn't prioritize Optics : Gilg has atleast a neighbour ( Oz could tech trade with him... that means Gilg knows atleast 1 more civ ) and knowing our enemies is fundamental.....
In resume: not the strongest game of the round IMHO ( shame on me :D ) but clearly has potential to grow, especially after Edu.

Now have to decide who am I'm going to vote... tough one ;)
 
I have 4 people's votes in and it's too close to call at the moment.

Once Shyuhe sends me his votes I'll announce the winner!
 
It's a tie between Trivial and Ozbenno, so I had to dig up the rules set by Pigswill.

from the Rulebook said:
In case of a tie collecting officer has the casting vote.

So I checked both games: A tough call. Trivial is a bit ahead in science and has 2 caravels. Ozbenno has more cities, popluation and IMHO more potential.

And the winner is....

Ozbenno!
 
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