Hello everyone
I'm probably not well known here (I'm more of a reading then writing type of guy) but seeing how well this whole mod goes (from the very beginning of Rise of Mankind to present "ROM: AND: C2C mod").
As much as I appreciate how well this mod is handled I also see some very important (from the end-user side) flaws. What is great about C2C is it's size. Everything is big, there are many technologies/units/buildings and general feeling of playing civilization simulation (not just strategy game) is wonderful.
BUT (there allways is but)
Problem is it's visual quality. Some people say that 2d leaderheads are great and I would say it's not a good idea and here is why:
- Civ4 allways had this caricaturalistic feel about diplomacy. Animated heads that enlarge key features of leaders are great. Mix of photos/ photos of statues/ handdrawings/ normal leaderheads and other stuff just don't fit look just bad. Especially pictures with quality so low that I can see PIXELBOXES (I play on high-end PC, maxed settings). This part is also connected to my proposal. I think I can remake EVERY leaderhead (either based on how it looks now or from the scratch) to have a comic-like caricaturalistic look (static as some of You wanted in another topic). This will take some time though.
- Same as above - Main Screen and Loading Screens - hurt my eyes with it's pixel-size. I can make new ones.
- Building models - most of them simply dont exist,
- Building placing scripts (early walls encircle 1 house and others are out of it - looks horrible),
- Animal unit height placement (birds are placed too low above the forest - they just fluy THROUGH trees and most of time You barely see wings not to mention birds body),
Last thing I'd like to mention in this post is just a question considering AI. Does BUG options like "damaging terrain" affect the way AI act? Do the AI even care about units being possibly hurt or not? And IF THERE ARE some options that are well polished and connected to AI behaviour do You guys have some way to "load" premade mod options with "everything works fine" idea behind it? It would be easier to just click "start game" knowing that I can use all the mod has to offer while being sure that I'm not playing easy mode because AI don't use half the options I do.
In the end I'd like to say I really love the way this mod evolved and I'd just like it to look good and be sterile while having this Civ4 feel Sid Meier made.
I'm probably not well known here (I'm more of a reading then writing type of guy) but seeing how well this whole mod goes (from the very beginning of Rise of Mankind to present "ROM: AND: C2C mod").
As much as I appreciate how well this mod is handled I also see some very important (from the end-user side) flaws. What is great about C2C is it's size. Everything is big, there are many technologies/units/buildings and general feeling of playing civilization simulation (not just strategy game) is wonderful.
BUT (there allways is but)
Problem is it's visual quality. Some people say that 2d leaderheads are great and I would say it's not a good idea and here is why:
- Civ4 allways had this caricaturalistic feel about diplomacy. Animated heads that enlarge key features of leaders are great. Mix of photos/ photos of statues/ handdrawings/ normal leaderheads and other stuff just don't fit look just bad. Especially pictures with quality so low that I can see PIXELBOXES (I play on high-end PC, maxed settings). This part is also connected to my proposal. I think I can remake EVERY leaderhead (either based on how it looks now or from the scratch) to have a comic-like caricaturalistic look (static as some of You wanted in another topic). This will take some time though.
- Same as above - Main Screen and Loading Screens - hurt my eyes with it's pixel-size. I can make new ones.
- Building models - most of them simply dont exist,
- Building placing scripts (early walls encircle 1 house and others are out of it - looks horrible),
- Animal unit height placement (birds are placed too low above the forest - they just fluy THROUGH trees and most of time You barely see wings not to mention birds body),
Last thing I'd like to mention in this post is just a question considering AI. Does BUG options like "damaging terrain" affect the way AI act? Do the AI even care about units being possibly hurt or not? And IF THERE ARE some options that are well polished and connected to AI behaviour do You guys have some way to "load" premade mod options with "everything works fine" idea behind it? It would be easier to just click "start game" knowing that I can use all the mod has to offer while being sure that I'm not playing easy mode because AI don't use half the options I do.
In the end I'd like to say I really love the way this mod evolved and I'd just like it to look good and be sterile while having this Civ4 feel Sid Meier made.