Chuggi -
Love the graphics replacer. Been using it since you released it. I also happen to be a big fan of the direction you're taking it now with the new features update. It definitely brings a lot of flavor to the terrain.
Since you seem to be so open to user feedback and suggestions and you're taking it just past the limits of a basic replacer anyway, I thought I'd put an idea out there for a feature I personally have wanted to see since Civ3 -- coral reef for sea tiles. Ideally I'd like to see them spread similar to forests and maybe be limited to certain latitudes, but some of that is probably beyond the scope of this mod. Anyway, if any of this strikes your fancy I'd love to see you run with it, and if not I'll be more than happy with whatever you put out. Keep up the good work and thanks for everything.
Thanks, glad you like it.

I remember someone posting about reefs in another thread but I didn't think it was possible to do via XML at the time. But I'm definitely going to make it now. It's also quite simple to get it to spread, and I can limit it to coastal tropical waters.
How does it effect the minimum requirements for your systems. I'm sure not every PC could handle this much graphical wonders, especially if combined with VD (which in it next release hopefully could include your CD 2)
Without the extra features, it shouldn't be any more demanding than default CIV - although most of the textures are a larger size, so this could make a difference. In general, you should always have a bit over the minimum specs anyway.
The features might make a bit more difference, and it could take a little longer to generate maps (I haven't noticed anything yet, though).
Now VD, that's a different story - it adds hundreds of new units.

You will definitely want to have something better than the minimum specs for civ. Also, the next version of VD will include mostly everything that I had planned for CDM 2.1.
Chuggi, sorry if I wrote this elsewhere, but I don't remember where...
What program did you use for converting the water to dds? As you probably know, for most people custom water doesn't work in-game.
Also, I'm curious, why not also use Colon. plains etc.? They look pretty awesome
My biggest request would be to find away to bring over Light Forest from colonization, it's a nice light forest for more arid places, like savannah, especially for places like spain. Other that the water, this is the only graphical item proving difficult to import from colon.
But most of all, what did you to get your custom water to work in game? What program did you use to convert?
EDIT: if you do the coral request, i'm guessing you'd use a flat texture?
Kevin
I use Photoshop, with a .dds plugin which doesn't require converting the file. Also, I'm not sure what you mean by the custom water doesn't work in game.

Can you post a screenshot?
The next version has some beautiful plains in it by seZereth.

They were originally created for the Fury Road mod.

I can probably bring over the light forest, it doesn't appear to be too hard. It could probably be done entirely in nifskope.

However, it could prove difficult to code. But I'll try and include it as a variation for the forests found in temperate areas.
With the coral reefs I was thinking either using the same model I used for grass (very performance friendly, the grass was based off the wheat resource itself and consists of a few planes using the alpha channel to give it a 3D illusion) or I could make some new low poly models.