Frinckles
Chieftain
- Joined
- Oct 24, 2016
- Messages
- 3
Hi, just wondering how one would record coordinates of tiles and then have things things like explosions happen to them.
So for example, we give a Military Engineer a bouncing-betty command that essentially does nothing. The player uses it outside of their borders and the coordinates for the tile are passed to something else that handles them. How do you make a function that can keep track of multiple tiles (a table I'm guessing?) and explode when the tile is entered?
Thanks for any info.
So for example, we give a Military Engineer a bouncing-betty command that essentially does nothing. The player uses it outside of their borders and the coordinates for the tile are passed to something else that handles them. How do you make a function that can keep track of multiple tiles (a table I'm guessing?) and explode when the tile is entered?
Thanks for any info.