Smayo
Warlord
- Joined
- Mar 1, 2019
- Messages
- 163
Some of the Endeavours after antiquity feel very weak, specifically the Economic, Scientific and Cultural ones.
In Exploration, they cost 120 Influence, and if accepted/supported, give 120/180 Gold/Culture/Science over 15 turns.
That’s a 1:1 or 2:1 ratio, but any player worth their salt would tell you that influence is worth at least 4 times the Gold and probably more.
There’s two ways I can see fixing this. One is increase the lump sum from 8 /12 to 16/ 24.
But even then, that feels hardly worth it. I could have it be even bigger, say 24/36. That would still lead to issues later in the age, where once you have 300/400 culture, 36 isn’t that much.
Another way to scale it would be
The other thought I had was to scale the yields like Farmer’s Market/Local Festivals. So each city would get 5 science. This would alleviate the scaling problem.
I’m not sure on what would be a fair value. I think it would need to be more than the base set at the beginning of exploration, maybe 24 in total? It think we can safely assume players have 3 cities at least at the start of Exploration. And maybe max out at 10? Maybe higher for some freaky people.
So then it would be 8*3 = 24 at the start, curving up to 80 at the end of exploration, which is 360 and 1200 at the end. That last one is a little scary, especially only paying 120 influence for it.
Another idea someone suggested was to buff science buildings by 2 so then it scales a bit better for taller empires. That would be very possible to do
What are people’s thoughts?
My only concern is that it makes Farmer’s Market/ Local Festivals less unique. And I do like the identity of Endeavours helping small empires out more than big empires, which the original did better.
Was also gonna buff Ginseng agreement.
In Exploration, they cost 120 Influence, and if accepted/supported, give 120/180 Gold/Culture/Science over 15 turns.
That’s a 1:1 or 2:1 ratio, but any player worth their salt would tell you that influence is worth at least 4 times the Gold and probably more.
There’s two ways I can see fixing this. One is increase the lump sum from 8 /12 to 16/ 24.
But even then, that feels hardly worth it. I could have it be even bigger, say 24/36. That would still lead to issues later in the age, where once you have 300/400 culture, 36 isn’t that much.
Another way to scale it would be
The other thought I had was to scale the yields like Farmer’s Market/Local Festivals. So each city would get 5 science. This would alleviate the scaling problem.
I’m not sure on what would be a fair value. I think it would need to be more than the base set at the beginning of exploration, maybe 24 in total? It think we can safely assume players have 3 cities at least at the start of Exploration. And maybe max out at 10? Maybe higher for some freaky people.
So then it would be 8*3 = 24 at the start, curving up to 80 at the end of exploration, which is 360 and 1200 at the end. That last one is a little scary, especially only paying 120 influence for it.
Another idea someone suggested was to buff science buildings by 2 so then it scales a bit better for taller empires. That would be very possible to do
What are people’s thoughts?
My only concern is that it makes Farmer’s Market/ Local Festivals less unique. And I do like the identity of Endeavours helping small empires out more than big empires, which the original did better.
Was also gonna buff Ginseng agreement.