Improving Players: Using Oxford to Leapfrog the AI

Nick31

Prince
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Feb 10, 2014
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Over the last few months there have been a lot of threads wondering how one might raise their level of play, whether up to Emperor or Immortal or beyond. As someone who used to be a mediocre Immortal player this spring (maybe 33% winning percentage) to a pretty successful one now (90%+), I thought a post on utilizing the Oxford leap might be helpful.

Certainly it's important to learn a good opening, particularly if there are aggressive AIs around and you need to appropriately prepare for war and prepare a good bribe to other AIs to fight someone who is not you :). The opening game is undoubtedly key, what with planning city cites, building National College, gaining a Pantheon, et al.

But I see a lot of threads where people are unhappy if they are not winning by turn 150 or 200. That is unnecessary panic. Even with mediocre lands and or a mediocre start, or having to waste/use hammers for military rather than economy to fend off an AI, a good Industrial era can change nearly every game.

From my experience, the key gameplay mechanic to learn is the Oxford.

I used to be somewhat mercurial as to when I would use my Oxford, but now that I prepare and dedicate it to a leap forward and take Radio (thereby leaping into selecting an ideology), I struggle to think of any other half-decent purpose.

The leap is amazingly strong. If you save your Great Scientists (and personally, I save mine 95% of the time), you can do a long plan and be ready to leapfrog the AI from a poor position. Even if you're 7-10 techs behind the tech leader, or frankly even more.

Learning to Bulb into Electricity, while timing an Oxford to finish either the same turn or the next (don't mess up and finish Oxford before finishing Electricity), is absolutely crucial to combating an AI lead. I have been first to Ideology in all my recent Immortal games, and often, sometimes I'm first by 30+ turns. Think about that: 30 turns or more before the leading AI has that open.

That is immense, and further planning can really capitalize on that. I am personally a Freedom player, mostly because I love running a specialist economy. Getting the specialist growth bonus and great person +25% opener as fast as possible gives an enormous boost to one's growth, and if you save a great writer, you can quickly get the tier 2 policy of +50% longer Golden Age and half specialist unhappiness. This is a monster. In my most recent game as the Dutch, I timed a natural Golden Age to occur a few turns after gaining that policy, and then burned Great Artists one after the other... I got a 50-turn Golden Age, which on top of all the Specialist bonuses (obviously using Rationalism as well), went from 6th place in science to a clear tech lead in a matter of turns.

A long Golden age means all that extra hammer boost, gold boost, and culture boost stack into all the nice things you need to build economy, science, or upgrade military, and the Industrial era (you'll be in Modern from leaping into Radio) is the perfect time to put those economy bonuses to use. Positive Feedback Loops would be the technical term; they are key to excelling in CiV.

Also, if you're super fast to get an Ideology, you can be quick to propose it in World Congress... and often pass it if you have some CS allies or the other proposal is unpopular. And boy, is that a help. I've had games where I'm getting bombarded with Order unhappiness and have to absorb a -30. But if I get mine passed (and I nearly always go Freedom because it just suits me), I use all that extra happiness to build a few more coastal cities, which with cargo ships I can grow to be strong science/hammer monsters in 30 turns or less, depending on whether I've gone far enough down the commerce branch yet.

In the mid-game, if you see on Demographics that you're getting killed in hammers, science, and/or food, you should know where you stand and how desperately you need to plan to use the Industrial age and all the toys that come with it (Factories, Public Schools, Stock Exchanges, Hydro Plants and eventually Research Labs, Hospitals, Med Labs, et al.) to completely change your game. Making sure to Beeline through Economics up towards Electricity with a Bulb/Oxford combo ready, can alter games.

If you want to take the war to an AI, that Industrial era growth change can propel you to get to flight or Artillery asap and, again, good planning of saving up a few scientists and 1,000 gold can get a nice 8-piece Artillery rush ready to go in case you want to go annihilate a neighbor. But you want to do that after getting your economy built up so you can keep stretching your tech lead.

I really think a player wanting to raise their play should certainly focus on the opening 80 turns, but should also focus on that turn 160-220 window as well. That is where games are most often swung (at least in Immortal and below).

I thought having this topic thread might be more useful than responding in each smaller thread. Hope it helps, and maybe other good players have stories of learning to Oxford in the most powerful ways possible.
 
True, Oxford is something useful when it comes down to get the TECH. The one that will let you fight many turns with superior units, get faster ideology, faster Research Labs...you can even use Oxford for Astronomy(or Navigation) in some cases for optimal play.
 
Lots of possibilities here depending on your mood. Oxford to Cannons, Oxford to Frigates, Oxford to Artillery. That's just the military side. I do believe it should be used pre industrial if possible. Oxford to Industrialization for a rush buy on Factories.

You can time an RA and/ or GS etc for a bigger jump, maybe a double jump. Don't forget there is also a free tech for completing the Rationalism tree, so you can possibly do this twice and it opens more possibilities like free policy for the World's Fair (you don't have to win it to benefit), free policy for the Ideology Wonder.

You could maybe win the World's Fair and open and finish Rationalism before the 20 turns expired depending on the strength of your culture and a few other factors like a GE for the wonder or a Great Writer for an extra policy. I'm dreaming here a little bit but it is with the realm of possibility.
 
You can time an RA and/ or GS etc for a bigger jump, maybe a double jump. Don't forget there is also a free tech for completing the Rationalism tree, so you can possibly do this twice and it opens more possibilities like free policy for the World's Fair (you don't have to win it to benefit), free policy for the Ideology Wonder.
If you a world fair winner Poland, you can Oxford the Radio and complete Rationalism on the same turn, effectively getting 2 free techs in one turn and making the science leap insurmountable for the AI even on deity.

Well, Poland is op.
 
On any level before Immortal, I'll already have a tech lead before Industrial era. One way to do this faster is to have the early ones be academies rather than sitting there doing nothing for centuries.
Note that every academy permanently increases the science output, which means the later game GS will each produce more science than if you hadn't.

Even on Immortal, there is a very good chance I'll have a small tech lead before the Industrial era ends, but this is very dependent upon which AIs were in the game and how good their starts were. (I've been in some games where I took the lead early in Industrial and others in which I needed Hubble to pull ahead)

I personally always use Oxford for Radio for early advancing into the Modern era + early ideology, but I just make it a priority to unblock it, especially while an RA is coming due.
 
I am new to BNW. Please remind me how to unlock ideologies. One is, I believe, three factories. Its the only way I have used so far, and its not coming quick for me.

Is unlocking the Modern era (via Radio) another way? If so, this seems like it would work well with getting NIA early.
 
You get/have to pick an ideology when you build 3 factories or enter the Modern era whatever comes first. Radio is preferred as the OP has mentioned it's a short jump from Scientific Theory. It's usually quicker than relying on having coal that is already improved within your borders and ~3000 gold.
 
Unlocking Modern, and Radio is the quickest path (just 2 techs after entering Industrial through Scientific Theory).

Don't really see the relevance of NIA. Steal your way to Modern? If you are beelining Modern (including using Oxford or the Rationalism finisher for Radio), you will probably beat all of the AIs.
 
Don't really see the relevance of NIA. Steal your way to Modern?

Wouldn't I already be in Modern once I have NIA? Going from 3 spies to 5 in short order felt OP to me in GnK. Not for the tech (since that comes slow), but for the firm easy consolidation of CS allies. But even though they have only added things for the spies to do with BNW, they somehow seem less important to me.
 
I think rationalism finisher should be used to get Satellites.
 
I think rationalism finisher should be used to get Satellites.

Atomic Theory. You get more science per academy and it unlocks Manhattan Project. You get that built fast and your defensive worries should be over because they will all be scared.
 
Wouldn't I already be in Modern once I have NIA? Going from 3 spies to 5 in short order felt OP to me in GnK. Not for the tech (since that comes slow), but for the firm easy consolidation of CS allies. But even though they have only added things for the spies to do with BNW, they somehow seem less important to me.

Ha! Right you are -- forgot that NIA is unlocked at Radio. And Police Stations are unlocked at Electricity, just 1 turn earlier (assuming you use Oxford for Radio), so unless you have oodles of gold lying around after having rush-bought all of your Public Schools (and built constabularies everywhere -- who does that?), it will still be quite a while before you have the prerequisites to build the NIA.
 
Atomic Theory. You get more science per academy and it unlocks Manhattan Project. You get that built fast and your defensive worries should be over because they will all be scared.
Your defensive worries might be over but your friendships will dissappear as all civs become either afraid or guarded.
 
I think rationalism finisher should be used to get Satellites.

Atomic Theory. You get more science per academy and it unlocks Manhattan Project. You get that built fast and your defensive worries should be over because they will all be scared.

I'm fond of Penicillin myself for Rationalism finisher when going either a Cultural or Diplomatic victory (advances the era for an extra spy which can be converted into diplomat and in addition will often bring up a relocation of the worlds congress vote). It's also unlocks the last trade route and is on the path to both the Internet (for seeking cultural victory) and Globalism (for seeking Diplomatic victory)

I'm fond of having full Tradition + full Aesthetics + full Rationalism + Cultural Media [level 3 Freedom tenet]) when seeking Cultural victory.
For Diplomatic victory I'm fond of full Tradition + consulates + full Rationalism + the level 3 Freedom tenet giving influence for city state routes.

It's rare in my games for Uranium to actually be within my territory. Sometimes none of the city states even have it.
 
Your defensive worries might be over but your friendships will dissappear as all civs become either afraid or guarded.

I don't think that Afraid is a bad thing. I think that it basically works the same as Friendly. It kind of means that they consider you a threat without hating you.
 
I don't think that Afraid is a bad thing. I think that it basically works the same as Friendly. It kind of means that they consider you a threat without hating you.

Agreed, when Afraid appears they've give you better trade deals than when not since the normal negative modifiers are suppressed.
 
My rationale for rationalism bulbing Satellites is that you can beeline straight to info age from modern, and that it unlocks Hubble. Use the 2 GS from Hubble to fill your tech tree out, regardless of VC. Hubble just happens to help SV more than the others. But it still helps CV, because you can bulb your way to Internet, and it helps domination because Satellites reveals the map.

I don't like the Hubble GS (or any GS at all) to come too late. Otherwise you don't get to enjoy science lead as long, and you get slimmer pickings for tech as you start to finish the whole tree.
 
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