incremental patch discussion

I'd definitely get the grid fix in. It's worth holding off release for because it has already been responsible for one user being constantly locked out of Dune Wars. First impressions count and if someone gets a CTD first time they try and start the mod - they might not come back...
 
hey guys, v 1.3 is up, have fun :)

I do not understand the link you gave. It points to a folder on mediafire which contains nine items, such as dune woc lite with different versions. There is no 1.3 there.

Please check the link in the first post on the welcome thread.

Also, to get more downloads, I recommend you add this to the download database and also put it into this thread for public release announcements.
 
Your download links should be something like:

http://www.mediafire.com/download.php?n2zldenni5l

The way I do it is to right click on the link in my mediafire uploads folder:

attachment.php


And then use that as the download link.

Also, I agree with david. Creating an entry in the downloads section is the way to go. This is how I've set up BLU Mod:
http://forums.civfanatics.com/downloads.php?do=file&id=12481

So the forum page links to the download database page which then has the MediaFire link. The download db page can have a link back to the forum thread.

If you can get the download link working, I don't mind creating the download database page, with some nice images, screenshots and explanation of features. It's all part of 'marketing' the mod. I'd be sure to credit everyone properly.
 
Works perfectly now. :)

What do think about the download database page? Would you like me to set it up or would you like to do it?
 
hey Deliverator,

no need,

ive created one in version 1.0, so im gonna update it now,
and also gonna post on thunder fall's " announce your files".

****
ive updated the sound addon,
now the diplomacy sounds are working,

uploading now.

******

sound addon uploaded!

****

damn...

i deleted the saphoo button by mistake....its pink now....
also the ix corp' is blank.

ill upload a new v 1.3 later.
 
Let us continue our high output without stepping on each others' toes. In my own order:

1. I am looking forward to Koma's new early unit balancing.

2. I plan to issue a new DuneWars.py file which contains some changes for fresh water: grant fresh water for well and qanat improvements as requested by Deliverator; prevent worms from moving into fresh water; and fix at least one bug with spice failing to disappear when fresh water is added. This is standalone and has no impact on other files. It should be available tonight, in the next 6 hours.

3. I need to poke around at civics so that I can have a complete implementation of the terraforming victory. It also needs tuning, fixing the blend problem, and hopefully #4 below. If any new, greener terrain types come along, so much the better. I would like to get this out, and done. It affects at least python, buildinginfos, and terraininfos.

4. Since I am an SDK bigot, I am at the mercy of some kind person to issue an sdk which has the HatedCivic change from this link. Any volunteers?

5. Trying out the worm rider promotion should be simple. It should only affect the python and promotioninfos, so it may coexist with other changes.

6. The rest is experimentational and unlikely to result in anything finished this weekend. I have a half dozen ideas for possible Reverend Mother mechanics to investigate.
 
good plans david,

sounds promising.

as for the civics,
no problem, i can compile a new sdk for you with the civics.

ive been following your ideas on worm riders, well, thats a tough one.

heres another idea for you that you might be able to do :
http://forums.civfanatics.com/showthread.php?t=327360

see th "the_j" post.
 
Here is the updated python file which gives fresh water around wells, as described in #2 of my plan for the weekend. I have also solved the terrain blending problem part of #3 with the tip from Deliverator. Next I will setup a time printing subroutine and add the fremen double move promotion with unit art swapping. This will show whether or not there is any runtime impact from this python.
 
Here's what I'm looking at in the immediate future:

+ Groundwater graphic
+ Reskin Wells to make them stand out more.
+ New banner and team colour for Ix.
+ Optimize spice and worm.
+ maybe some more terrain work, for cephalo and terraforming.
+ Finish my Fremen unit (I've really got to finish a human unit sometime...) - one I've done this I can knock up a worm rider graphic which is one reason I want to get it done.
 
I've had one of those rare days where you get most of what you plan to do done. So here is...

Patch 1.3.1 - an incremental patch over 1.3 - mostly graphical changes

+ Groundwater graphic and reskinned wells.
Spoiler :
attachment.php

+ New Team Colour and Banner for Ix.

+ Optimised the Sandworm unit and the Spice feature. Attachable effects have been removed so performance should be improved.

+ New Polar Terrain and graphics - gives +2 water (so it's effectively like vanilla grassland) I added this for cephalo's mapscript work. There is nothing in the current mapscripts to make this appear at the poles so it could appear anywhere.

+ Recoloured the Peak terrains to make them blend in better.

+ Included new Birth of Arrakis cityset from Lord Tirian.

+ Corrected some typos in the Hints

+ Slightly more groundwater appears on the map (BonusInfos tweak)

DOWNLOAD LINK
 
I've had one of those rare days where you get most of what you plan to do done. So here is... Patch 1.3.1 - an incremental patch over 1.3 - mostly graphical changes

Excellent. This does not include my DuneWars.py from above, which is fine. I will change and re-upload that to include camera controls.

@ Koma, I vote for uploading your unit/building stuff as 1.3.2 without worrying about 1.3.1. As long as it is clear that this 1.3.2 does not include 1.3.1, people can test it conveniently. This way you do not get stuck re-merging just before your own release.

I have done some cleanup of unused art files which touches a few of the artdefines, and some tuning of the terraform victory. It does not look like I will be able to put up a patch today, but I will merge 1.3.1 into my stuff.
 
I've diverted the download link above to a new file patch 1.3.1a. This is just because Lord Tirian posted the fix for the city set.

I meant to include your Python, david, I forgot.
 
Keldath, the 1.3 sound addon you posted seems to be corrupted. Whether I run the .exe or use WINRar I get the same message that files are corrupted.
 
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