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new modpacks thread, to get more publicity for the mod.
Please download from the
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Here is the detailed release note with changes compared to 1.4.8.
Merges
* Deliverator's art patch from September 6 and 13 (details in the
art thread)
* koma13's Homeworld Reinforcements patch from September 12 (details at
this post).
Unit changes
* Fixed a bug where AI settlers would often fail to settle (fix by koma13) (AH96)
* Heavy Trooper no longer upgrades to Ginaz Swordsman (AH92)
* Removed Sardaukar Noukker +25% bonus vs guardsman (AH97)
* House Corrino, only, was accidentally allowed to build Atreides Heir and Reverend Mother (AH98)
* Several houses (BT, Harkonnen, Corrino) started with Hawk Thopter, now start with Scout Thopter (AH83, AH99)
* Firefly now requires liquid fuel AND air power (AH106)
* Changed Quad to strength 5, 30% withdraw (was 8, 20) (AH85)
* Minor changes to all terrain vehicles: use up all movement points when *transport unload* button is used (AH94); prevent settler founding city when loaded; display odds when all terrain vehicle attacks across domain (DA60)
* Made one pass through promotions to delete a few and change a few to more logical unitcombats. In particular, many promotions were swapped between thopters and hornets.
Tech tree, civics changes
* Reduced "scope" of happiness bonus for catchbasin from +1 on same continent to +1 in city only. Reduced Reservoir of Liet from +1 global to +1 city only. Should make Arrakis Paradise super-cities harder.
* Polar and Polar Coast terrains now allow connecting resources (DV01)
* Mercantilism civic now requires Protected Trade instead of Solaris Economy (AH102)
* Added another 15 tech quotes
Terrain, improvement, building changes
* Decreased water yield of windtrap, shallow well, deep well, aquabore from 2,3,5,7 to 1,2,3,4. We hope to slow down early city expansion, which will slow down commerce growth, which will slow down tech tree progression. (AH84, AH86, AH104)
* Archipelago mapscript was not changing terrain *altitudes*. This led to leftover freshwater lakes (AH101) and weird patterns of cultural border spreading around polar terrain (AH70)
* Fixed a bug where only one landing stage per civ was allowed (CvCity.cpp, function popOrder) (AH75)
* Reduced greenhouse and water refinery from +25% water yield to +10% (AH90)
* Reduced Deathstill water bonus to +1; Fremen civs usually had the highest score
* Removed robotic factory, added computerized research center (DV6)
* Computerized research center gives another +25% beakers with thinking machines (power); added new XML tag PowerCommerceModifiers to buildings.
* Area unhappiness was not displayed correctly in the pedia; changed CvGameTextMgr.cpp
* Renamed Spice Factory to Factory, Spice Complex to Industrial Complex (DV7)
* Doubled time to remove salt pan (AH103)
* New build buttons for harvester, wind trap, turbine. Turbine button is better than previous vanilla watermill button, but not much.
* Changed a few building icons to remove duplicates.
Miscellaneous changes
* Removed "world is round" bonus (fix by koma13) (AH23)
* Changed four Revolutions game options to default "off", and changed the main initialization file to ignore it if the user ini file turns them on.
* Removed other mapscripts from distribution and disallowed public maps (DA47)
* Reduced Atreides automatic draft rate by 4x
* Changed a few leaders who had a hated civic, but not a favorite civic (AH105)
* Move back vanilla gamespeed and culturelevel files (AH93)
* Internally changed IMPROVEMENT_OUTPOST to IMPROVEMENT_FORT (AH95)
The current bug list is attached.
(EDIT: the cvgamecoredll.dll which I produced is "bad" somehow, leading to assertion messages whenever you right click to move a unit on desert. I dropped back to koma13's dll from Sept 12, which does not contain the fixes in orange color.)