Ahriman
Tyrant
Some nice stuff here.
Any idea why Fremen would still be lagging scorewise?
On the catchbasins: the optimal construction of these (from a human player perspective) is quite complex. Basically, you mostly only want to build them in cities with:
a) Lots of water sources (so the -3 water doesnt' kill them)
b) Multiple flatland tiles adjacent to the city (not mesa or desert waste), so that there are actually tiles that can be converted
c) adjacent tiles don't already have fresh water from wells, otherwise the gain is wasted
Is there any way to capture any of this? Or are AI weights the only real tool we have?
We may have some feedback from the Succession game too. Mahdi Fighters in particular will probably need to be toned down (we forgot to adjust them when Bladesmen were adjusted). At the moment they are higher strength, lower cost AND free upkeep. They should probably only have at most 2 of these. Maybe just drop them to strength 5?
Any idea why Fremen would still be lagging scorewise?
On the catchbasins: the optimal construction of these (from a human player perspective) is quite complex. Basically, you mostly only want to build them in cities with:
a) Lots of water sources (so the -3 water doesnt' kill them)
b) Multiple flatland tiles adjacent to the city (not mesa or desert waste), so that there are actually tiles that can be converted
c) adjacent tiles don't already have fresh water from wells, otherwise the gain is wasted
Is there any way to capture any of this? Or are AI weights the only real tool we have?
We may have some feedback from the Succession game too. Mahdi Fighters in particular will probably need to be toned down (we forgot to adjust them when Bladesmen were adjusted). At the moment they are higher strength, lower cost AND free upkeep. They should probably only have at most 2 of these. Maybe just drop them to strength 5?