Independence Day

Remconius: good work on River Gems.
Our set of friendly neighbours is virtually complete; the only one missing is Isabella demanding we convert to Judaism (or else).
Might I suggest that after fishy2 settler we either go straight to oracle or forget it altogether.
 
Rem, sterling work. I cannot believe that we actually got to the gems. Being the only luxury around, they will help us a lot. Your guidance is sound, but I think we'll skip the Oracle. On monarch, it is usually built before 1000 BC. I inherit in 1600 BC without any shields invested? And there won't be a multitude of forests to chop. Right. We'll be better off just getting our cities up and running asap.

Will play&post tomorrow. Feel free to comment on the Oracle until then.
 
Never played a game without heading for oracle but in the circumstances, what the heck! Wonders, who needs them? Iron, on the other hand...
 
After Fishy2, we should build a number of extra defenders.

We have quite a few aggressive neighbours which we dont want to war just yet. Having more units should keep them off our back.
 
remconius said:
1690 BC: River Gems is founded and prevents the AI from reaching other Rice.
yay for that surprise coup

do we have iron working yet?
i remember it taking a very long time
 
I inherit in 1600 BC. Everything is looking good so I hit enter.

My first decision is to hurry the settler training by chopping the last forest near Riceport. The overflow goes towards a warrior escort. A few turns later R-port is whipped one turn before the warrior completes, thus providing another warrior via overflow. One is sent with the settler, the other goes towards Rivergems.

Regarding iron:

Civ4ScreenShot0001.jpg


Yes! Worker is sent to mine & road immediatly.

Desertfish is founded in 1360 BC on Fishy 2. It is set to build a workboat working a plains forest.

Then it's :sleep: until my last turn.

Rivergems finishes the obelisk and starts a granary. Worker completes route to iron mine and is sent towards the gems.

An overview of our empire:

Civ4ScreenShot0003.jpg


Some pondering:

- I researched AH and masonry in preparation of settling the marblecows. Sailing is due in a few turns so don't bother connecting our cities with roads until our workers have nothing better to do.

- Riceprot is currently building a worker. Don't whip it, 'cos there is still unhappiness for 8 turns from the last whip. After it's complete, mine one of the hills and set R-port to building axemen. Stack most of them in Rivergems.
Also, don't delete the old warriors. We're really short-handed with luxuries
and they will make good MP units when we get monarchy.

- After D-fish finishes the workboat in five turns, it should build our next settler with a chop or two.

And the save. Lead our people well, Piggy.
 
looking good
my turns look like our dark age compared to the last turnsets ;)

I hope sailing-trade kicks in immediately, sometimes I had problems getting the trade routes with it

To speed up research we should research things like code of law and currency, maybe trade something cheap for bows? ;)
 
Good turnset :goodjob:

We should build a good number of defenders. Right now ew look like an easy target. Three cities and just a few defenders. After 3-5 defenders we can get back to expansion, I reckon. I think river gems should also build a few units before a granary (if we should build one at all. Remember we can take units with us, but not a Granary.)

I would prefer to see us build more units and less buildings.
 
We've got ourselves to 1000bc in one piece; scouted the neighborhood and met the neighbours; got three cities established; got metal for military so all in all a reasonable start.
Time for some decisions: I noticed in first round that some of us were going for oracle and others weren't, no big deal but probably wasted a few research turns going for priesthood. So do we go for colossus? We need to settle 2 more sites before opening borders. We need to build up our military to deter attack. What do we go for first?
Also, research. Do we bee-line for optics or research around a bit? Are we going to try tech trades?
Great people. Probably looking at specialists; libraries for scientists (needs writing); markets for merchants (currency) or maybe colossus. Do we want to discover a religion?

Turn-sets. 15 turns per set reasonable for next couple of rounds?
What if someone wants to join us? I'm advertising but had no takers so far.

We've been keeping up with the game quite well so far. Could wait a couple of days to get people's thoughts and formulate mid-game strategy we're all happy with.
 
Colossus would sure help, but without copper it could take a while. Not much forest left to chop.

Religion is not needed I reckon. I say we go straight for astronomy and get off this old arid land.
Writing would be useful to get a 1-2 GS and help with Astronomy.

We can settle three more cities. Rice2, Fishy1 and the cows site. Rice2 has access to Rice and Inland lakes which are good food and commerce. Fishy1 will be useful once its borders expand and it gets the fish online.
I dont think we should build many more buildings, except the odd library. Lets make a nice attack force to take over the new world instead. And we can build a few galleys to explore now and upgrade later to galleons. Workers are also good to produce as we can take them to the new world. For the rest all our cities can be smallish 6-8 and focus on commerce to sail over soon.

That would be my plan, but feel free to comment.
 
lurker's comment: I tried something similar once. One important thing is to somehow manage to lose your capital (and all other cities in the old world too) as soon after you founded your first cities over there as possible.
Maintanance will kill you otherwise.
 
i don't think we need a religion
but the colossus or the great lighthouse(if we don't get copper) will be very nice, great lighthouse is awesome when you get some foreign trade routes+harbours

is there only one settled continent on terra maps? (+ the empty/barbarian)

remember not to make to many military units because of maintenance, we may also need to build courthouses in the new world before we can climb out of that hole
 
Here's a partial list of GS research preferences for consideration (I'll probably need some help to understand it properly):-

Writing
Mathematics
Scientific Method
Physics
Education
Printing Press
Fiber Optics
Computers
The Wheel
Philosophy
Chemistry
Fission
Fusion
Optics
Paper
Astronomy
Biology
Electricity
Flight
Genetics
Compass
Satellites
Sailing
Alphabet
Calendar

So if we research wheel, writing, maths but avoid CoL (philosophy pre-req) then we should be set up for optics and astronomy slingshots; we'll also need compass (iron,sailing), metal casting (pottery), machinery, calendar. Some of these we've already got, some we could trade for at some point. Maybe trade for stuff like currency and calendar pre-astronomy and CoL after astronomy (though I'd be cautious about trading optics before circumnavigation and astronomy at any time). What other techs do we need that ain't on the beeline? Obviously alphabet for tech-trading. Do we need monarchy?

Craziivan: there's only one continent (containing AI) and new world (no AI) on terra.
 
We dont need courthouses in the new world, if we time it properly. Giving away / losing cities that are costing too much. Especially because we should have a bit of money from trades by then.

Regarding the GS preferences. As long as we dont have the requirements for paper we can get optics and astronomy, which means if we can get a city to produce 3 GS we're swinging all the way there.
 
Thinking about our migration plans

We should try to build a caravel and explorer as soon as they are available. We can send this across to the new world to find a good site for our capital. It should be central and have good resources.

When we get astronomy we start whipping galleons and more axemen/swordsmen to reduce our old world to size 1. We send a bunch of units to the new world. If we have 2-3 attack forces we could gather around multiple cities.

We gift whatever we can, but they dont accept all cities. Rivergems could go to Tokugawa, Desertfish to Cyrus.

We declare war on Toku and/or cyrus. Our units will be gone and on their way to the new world.

We take our new capital, wait for our old capital to be captured. During this time Maintenance will go up so we should have some spare cash, which means we might need alphabet and currency to trade techs for cash.

After the capital moved, we quickly use our other forces to take 2-3 more cities. We should have a small army of workers ready to develop the new world and we'll be off to a flying start.

We should leave a few axemen in the old world to pillage our developed cottages, maybe even raze a few captured cities :devil:
 
Migration asap is our long-term goal, sure enough. But I'd like to see us focusing on happiness short-term. Metal casting should be discovered without delay, giving us the Colossus and forges (we've got gems!). I'd also prioritise monarchy.
Hereditary rule is magnificent for a luxury-poor civ, like us, and the bigger our cities are, the more they can work those (hopefully) 4C coastal tiles.
 
stuge said:
Migration asap is our long-term goal, sure enough. But I'd like to see us focusing on happiness short-term. Metal casting should be discovered without delay, giving us the Colossus and forges (we've got gems!). I'd also prioritise monarchy.
Hereditary rule is magnificent for a luxury-poor civ, like us, and the bigger our cities are, the more they can work those (hopefully) 4C coastal tiles.

I would not call it a long-term goal. It is very possible start migrating before 1000AD. If we focus only on getting atronomy, we could even hop on a boat by 500AD. This makes it a medium term goal. The long term goal is to actually win the game after we migrated.

An easier way to get happiness is trade up our surplus fish for +:) luxuries. We should only need a 1-2 extra happiness before we start the big crossing.
 
remconius said:
I would not call it a long-term goal. It is very possible start migrating before 1000AD. If we focus only on getting atronomy, we could even hop on a boat by 500AD. This makes it a medium term goal. The long term goal is to actually win the game after we migrated.

An easier way to get happiness is trade up our surplus fish for +:) luxuries. We should only need a 1-2 extra happiness before we start the big crossing.

Alright. I think we're now pretty set for the next round. Let's get writing first for lib's and scientists and then MC for forges&Colossus. After that start heading towards astronomy by not researching CoL. Though literature might be in order to build the GL to speed up our GS production.

Go ahead and play the next turnset, captain.
 
Why does nobody mention the great lighthouse? It's not THAT evil :p plus it don't uses copper

if we whip the citys to size 1 and keep em there they will be destroyed and nobody can get our wonders, so feel free to build anything we might need :)
 
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