I inherit in 1600 BC. Everything is looking good so I hit enter.
My first decision is to hurry the settler training by chopping the last forest near Riceport. The overflow goes towards a warrior escort. A few turns later R-port is whipped one turn before the warrior completes, thus providing another warrior via overflow. One is sent with the settler, the other goes towards Rivergems.
Regarding iron:
Yes! Worker is sent to mine & road immediatly.
Desertfish is founded in 1360 BC on Fishy 2. It is set to build a workboat working a plains forest.
Then it's

until my last turn.
Rivergems finishes the obelisk and starts a granary. Worker completes route to iron mine and is sent towards the gems.
An overview of our empire:
Some pondering:
- I researched AH and masonry in preparation of settling the marblecows. Sailing is due in a few turns so don't bother connecting our cities with roads until our workers have nothing better to do.
- Riceprot is currently building a worker. Don't whip it, 'cos there is still unhappiness for 8 turns from the last whip. After it's complete, mine one of the hills and set R-port to building axemen. Stack most of them in Rivergems.
Also, don't delete the old warriors. We're really short-handed with luxuries
and they will make good MP units when we get monarchy.
- After D-fish finishes the workboat in five turns, it should build our next settler with a chop or two.
And the save. Lead our people well, Piggy.