Industrial Parks

Hawaiian

Sage
Joined
Aug 29, 2007
Messages
174
So, can someone help me see the value of these?

It seems all the unhealthiness it slams on you is almost not worth it. (even for the hard to get engineer specialists)

I guess if you don't have coal and oil it might help a bit.
 
Free engineer, and possibility to have more engineers to generate a great one. :) Only spam these when you have recycling center. Else only in the cities who can afford the unhealthiness ;)
 
So, can someone help me see the value of these?

It seems all the unhealthiness it slams on you is almost not worth it. (even for the hard to get engineer specialists)

I guess if you don't have coal and oil it might help a bit.

I sort of agree. They arrive so late in the game, the free engineer will barely recover your hammers, although I suppose if you are running rep you would get some free beakers too. Most cities would probably need a Recycling Centre to counter the unhealthiness, but by the time you have Industrialism and Ecology the game is nearly finished. The main benefit is the added potential to generate a GE, but if you are seriously planning on founding Mining Inc, you should plan on having one by the time Industrial Parks arrive.
 
I sort of agree. They arrive so late in the game, the free engineer will barely recover your hammers, although I suppose if you are running rep you would get some free beakers too. Most cities would probably need a Recycling Centre to counter the unhealthiness, but by the time you have Industrialism and Ecology the game is nearly finished. The main benefit is the added potential to generate a GE, but if you are seriously planning on founding Mining Inc, you should plan on having one by the time Industrial Parks arrive.


Correct, they are overpriced and ineffective in most cities with a very long payback. The health problems make that worse if a recycling centre is needed to counter the extra unhealthiness. They certainly don't get spammed in my games and wouldn't even if the cost was reduced to say 120 hammers.

I occasionally build one in a city that will produce another GP. The city with National Park usually gets one as the free specialist speeds up GP generation and the 2 engineer slots might actually get used. A late game engineer is always welcome for either a corporation or to speed 3 Gorges Dam or to fire off a GA.
 
Engineer slots are great, free eingineers are even greater...

However i never seem to have the Health, to afford those. Even playing expasive leder... 4 :yuck: is just too much...
 
^^Maybe in Nat park city ;) ? It is a little counterintuitive ,but if you want to get a GE in time to help rushing the Space elevator it may exactly what you need....
 
Yes in my national park city i will often rushbuy it as one of the first buildings - the engineers in it help with building the other stuff... Even without Coal its still 3:yuck: but with all those forests, the NP city can affort it...

Also - a bit counter-inition - Enviromentalism allows to build those industrial parks in more cities... (You Switch to Enviro and start building all those heavy pollution stuff :lol:)... But lately i very rarely find myself in Enviromentalism... Corporations or Overseas Property allways suggest some other civic...
 
These are best used when you are running Sushi/Mining Inc all over the place, when all your cities are 20+ pop being able to run 6-7 engineers everywhere is very good.
 
These are best used when you are running Sushi/Mining Inc all over the place, when all your cities are 20+ pop being able to run 6-7 engineers everywhere is very good.
That goes without saying but the fact still remains that the cost of building the thing is so high(compared to the return) that by the time your hammers are returned your space ship should already be at AC, you'll be turns away from a domination victory etc etc.
 
That goes without saying but the fact still remains that the cost of building the thing is so high(compared to the return) that by the time your hammers are returned your space ship should already be at AC, you'll be turns away from a domination victory etc etc.

If you don't have the hammers for it, you are doing too much commerce cities. (commerce cities doesn't really need them) With my Mining inc spamming and factories/coal plants in all cities I get it done very quick. Hammers invested have never crossed my head when deciding to build this.

I can get domination in the middle ages if i play on a certain map size and type... not all games are the same. And I will get this building way sooner than that silly spaceship. (Industrialism--> Fusion + Engine building is a very long time)
 
It seems they were made to specifically be only used with recycling centers, otherwise they're not worth it. Even then, though, it seems like 2 unhealthiness for one engineer specialist (the other available slot added is severely restrained by the unhealthiness now) is not worth it.
 
Indutrial Parks a regreat for the free engineer, the ability to run 2 extra engineer, and best the GE points. Those GE points may pop the rare GE to use for Mining Inc or Creative Constructions. The late GE can also get you 1/2 of the Space elvator, and paired with the free Fusion GE can build it instantly.

It is best used in certain cities, rather than every one. Sort of like the early markets, which you will build in the shrined holy city first and hold off on the others.
 
Even if an industrial park means fewer hammers overall... it can still mean extra hammers when they count.

e.g. if you are going to try a space race, you would build the parks before apollo, or in a lull when there isn't a spaceship part available.
 
And on that topic, what about stupid forges?

These things are so overly priced, and they also add unhealthiness.

Nope, definitly not worth it, one of the most useless infrastructures in the whole game.


Just kidding...
 
I think industrial parks were added specifically to make it more feasible to get the GE for Mining Inc. Other than that, and the NP city as has been pointed out....

This is actually one of the only buildings I wish I could burn down. I often capture a city in the late game where the AI has built the thing, and I have no way to get rid of it.
 
And on that topic, what about stupid forges?

These things are so overly priced, and they also add unhealthiness.

Nope, definitly not worth it, one of the most useless infrastructures in the whole game.


Just kidding...
The main difference being that you can build forges in the classical age and the 25% bonus will then apply to the rest of your game.

By the time you can build industrial parks even your pure cottage cities will have something like 20 base hammers from towns and whatnot, at that point a 10% or less(2 hammers) for the cost of 2 unhealthyness seems much less enticing than a forge in ~2-1000 BC.

Now of course, an industrial park(note the singular form) can sometimes fit very well into cities, ironically your national park city for one, or if you have another GP farm that cant already support many engineers. But it's still far from an attractive building except in a few select cases.

Now, im not arguing that because it's not always very useful that it needs to be. I'm just stating that it rarely is.
 
Two words...water maps. Where gold can be plentiful but hammers scarce.....rush buy with US
 
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