Initial thoughts

Slightly OT for the thread, but I'm confused about industrial zones. I just got the tech, but I can't build it in my capitol because it says I need pop 10 or greater...but it will let me build it in any of my other (smaller) cities. Anyone know what this is about?

The number of districts you can have in a city is capped by population. So theoretically you may have too many districts in your capital but not too many in the others?
 
Slightly OT for the thread, but I'm confused about industrial zones. I just got the tech, but I can't build it in my capitol because it says I need pop 10 or greater...but it will let me build it in any of my other (smaller) cities. Anyone know what this is about?

You have met the maximum number of districts in your larger city, but not your smaller city. The max increases as your city population increases.
 
Played 8 hours today. Having a hard time on emperor. So that is a good sign for me. AI is settling agressively and for the most part sensibly. It is very tough to compete in the religion game. Stonehenge is not really doable. I`m having a hard time to get enough hammers. There is so much to build. I`ve got some doubt about the balancing. I`m thinking tech is to easy to get, while you can`t keep up with production.

I`ve encountered some issues as trade routes not being shown when the route ends. And when you disable the winning by score victory you can`t see the rankings anywhere. I`ve seen some early AI civs taken out of the game in 50 turns on epic. Once turn 33. Overall the game is very playable. I`m loving the diplomatic game and leader animations/interactions. Wanting to befriend people and build up an relationship whether it is as an ally or foe.
 
Is it normal that renaissance/industrial era wonders take so long to build? It was like 45 turns in my 2nd/3rd cities (and even starting early modern era). Overall, I have a production problem in my first game; I know that I built too many districts early, but that shouldnt effect wonders, should it? :confused:
I've seen others mention this and I'm having the same problem, production in my core cities isn't great and in others it's terrible. I didn't build many districts early either only one science and one holy and they weren't very early on anyway (turn 75-100?). I think you really have to focus on city specialization in this game, no more than 2 or 3 districts a city? I am struggling to get to 3 at turn 180+ at prince. Probably because I went for settlers and military early on. Still haven't built *one* industrial district yet which I am sure is going to cripple me when I am trying to build modern era buildings and units. :(
 
Yeah production seems to be the big limiter. If you have a lot of flat land, keep the riverside forests as they are for very good lumbermills. Building a good Industrial district around mines/quarries is really important too. Having an encampment also boosts productivity a bit.
 
The total number of districts in your city is limited by your population. So your capital has maxed its districts for population already while the other cities still have room for it.

Germany gets one extra district capacity for their cities.

Ohhhhhhhh. So it's not an industrial zone restriction. That makes sense.

Related to districts, I find that the new system makes it hard to know the best way of developing new cities. There's not that many things that can be built in the city center, meaning that quickly you're in a situation where you have a city with 2-4 pop and if you want to develop its infrastructure, you are obligated to build a district that could take 25-30 turns. It's a strange tension that will take some getting used to.
 
I've played about 90 minutes by now. At first I was like "oh well, I'm tired and this is not that special, maybe I should go to sleep" but soon I got that "oh, just one more turn anyway" feeling. So I presume some of the old allure is there.

The map is a little hard to read, I wish the resources were marked clearer on areas that you don't currently have units on.

Lots to learn still for me.
 
Ohhhhhhhh. So it's not an industrial zone restriction. That makes sense.

Related to districts, I find that the new system makes it hard to know the best way of developing new cities. There's not that many things that can be built in the city center, meaning that quickly you're in a situation where you have a city with 2-4 pop and if you want to develop its infrastructure, you are obligated to build a district that could take 25-30 turns. It's a strange tension that will take some getting used to.

The fundamentals are that triangles are your best friend for farms and districts. If you can fit them in with terrain adjacency (campus and holy) or improvement adjacency (industrial), so much the better.

The other thing to look for is the AoE of the late game improvements (factories, zoos, powerplants, stadiums. If you can get those radiating to multiple cities, it piles up fast. If you can do them in adjoining triangles in between three (maybe 4) cities, you've got a crazy good thing going. Similarly, farm belts that cross the borders of multiple cities become insane at replaceable parts. I've got 16 farms sandwiched between Madrid, Bilbao and Novgorod (mine now) that do 5-7 food each, plus three at the edges that do 4. I'm actually missing one in the center that will take two to 8 food, three to six food and itself to 7. And yes, these are all plains farms, not grassland farms.

Neighborhoods, I've found, go to the edges, otherwise they muck things up..
 
The fundamentals are that triangles are your best friend for farms and districts. If you can fit them in with terrain adjacency (campus and holy) or improvement adjacency (industrial), so much the better.

The other thing to look for is the AoE of the late game improvements (factories, zoos, powerplants, stadiums. If you can get those radiating to multiple cities, it piles up fast. If you can do them in adjoining triangles in between three (maybe 4) cities, you've got a crazy good thing going. Similarly, farm belts that cross the borders of multiple cities become insane at replaceable parts. I've got 16 farms sandwiched between Madrid, Bilbao and Novgorod (mine now) that do 5-7 food each, plus three at the edges that do 4. I'm actually missing one in the center that will take two to 8 food, three to six food and itself to 7. And yes, these are all plains farms, not grassland farms.

Neighborhoods, I've found, go to the edges, otherwise they muck things up..

Yeah I'm starting to catch on to that, it will definitely take me a while to internalize it. I really mean in terms of build order though honestly - in Civ V I would usually build cheap stuff (monument, granary, shrine, etc) in new cities while they grew a little, got some decent tiles improved and so on. In Civ VI it really feels like after the granary and maybe aquaduct if I need it, I'm basically stuck either building units, which I may not need and don't help the city, or districts, which will help but take forever to build when the city is that small. I just wish there were some more cheap things to build for the 20 turns or so after settling. But I guess as you grow the build time speeds up so maybe it's not as bad as it seems.
 
Tiny gripe I'm having right now - I sort of wish the screen wasn't so tilted, for lack of a better word. Like when you look at the screen in normal view (not strategic) it sort of curves away from you as if you were looking towards the horizon, which makes sense and happened in Civ V as well, so I have no complaint about the general idea. But it seems to me (and maybe this is just an illusion from the art style or my relatively small screen) that the curve is more aggressive than in Civ V, with the effect that hexes in the top half of the screen can get pretty distorted and hard to make out without dragging them to the center. Can anyone else relate to this or is it just me?
 
Yeah I'm starting to catch on to that, it will definitely take me a while to internalize it. I really mean in terms of build order though honestly - in Civ V I would usually build cheap stuff (monument, granary, shrine, etc) in new cities while they grew a little, got some decent tiles improved and so on. In Civ VI it really feels like after the granary and maybe aquaduct if I need it, I'm basically stuck either building units, which I may not need and don't help the city, or districts, which will help but take forever to build when the city is that small. I just wish there were some more cheap things to build for the 20 turns or so after settling. But I guess as you grow the build time speeds up so maybe it's not as bad as it seems.
I'm building water mills everywhere on new cities whether captured or planted, it's only +1 food/+1 prod but at least I can build them in a reasonable time. I tried to leave certain tiles free for ages and plan ahead but it's proved tricky :) have now given up and am placing farms and lumber mills everywhere. I was trying not to waste builder charges on something I am going to put a district or something else on in a hundred turns time... but after a hundred turns my city growth and production is so bad it takes an age to build anything anyway. Also going to take a while to recognize good start spots easily, I had a river and one mountain in range but no mining resources; so no good place to put an industrial centre and only one good food tile. I did intend to place everything carefully as ExemplarVoss states, sounds a good plan but things seem to have gone badly wrong, cities too far away for the most part. And thinking the 'Colosseum' was the same as the standard happiness building in Civ 5 has to be the major mess up so far. Built it in Rome (far south on my continent, in the most south tile possible) and only in 6 tiles of one other city... only realized it was a wonder when the movie played. Was delighted until I read the description properly :(
 
I tried my first game on emperor (I won my very first game in civ5 on emperor) Here I gave up after all 3 of my neighbours declared war on me and done just too much pillaging. I did not like my starting position either.. as Russia I supposed to be very near to tundra but I was not. Egypt on the other hand took Dance of the aurora before i could choose a pantheon.
I think starting positions are very unbalanced.
 
Played 8 hours today. Having a hard time on emperor. So that is a good sign for me. AI is settling agressively and for the most part sensibly. It is very tough to compete in the religion game. Stonehenge is not really doable. I`m having a hard time to get enough hammers. There is so much to build. I`ve got some doubt about the balancing. I`m thinking tech is to easy to get, while you can`t keep up with production.

I`ve encountered some issues as trade routes not being shown when the route ends. And when you disable the winning by score victory you can`t see the rankings anywhere. I`ve seen some early AI civs taken out of the game in 50 turns on epic. Once turn 33. Overall the game is very playable. I`m loving the diplomatic game and leader animations/interactions. Wanting to befriend people and build up an relationship whether it is as an ally or foe.

Are you chopping forests and jungles? That makes a huge different production-wise. Only a couple chops and Stonehenge is yours. Chops are even better than they were in Civ IV or Civ V (they have to be, given that they take precious builder charges).

I'm glad some people are enjoying the diplomatic game. In my game everyone hates me because I conquered most of Japan in the Rennaissance era... seems like warmonger penalties are still too high (I even declared Formal War, didn't seem to reduce it much).
 
Finished my first game with China on King tonight.

Unfortunately I was placed on a rather big continent with only 2 city states and Gorgo. She never declared war.
Barbarians were a bit of a hassle, but I could settle and develop my lands relatively easily.
I struggled with some of the requirements. I had 1400 faith before I found out I had to build a temple on the holy site to unlock faith buying.
Would have been nice if the game explained stuff like that (I put tips on 'new to Civ VI').

The AI all hated me for seemingly no reason. I respected their agendas, did not declare any wars, had several positive multipliers and yet no one would accept delegations or embassies.
They really wanted my amenities too, but I needed them for my own cities.

In the end I won with a tourism victory. I had the wonder that gave artifacts for each dead apostle, and that really bunched up after a while. I was busy with the science victory too, but production went too slow. Not sur why, I built the industrial zones and all.

I'm hoping the next game will be a bit more eventful. Lack of military action makes a lot of eureka boosts difficult.
 
Too early to tell, I have having Graphics card issues due to my extreme overclock, so game was crashing a lot last night.
I've relooked at my overclocks and I think it is stable now, but from what I've seen, it's very good.

More depth than Civ5, something to do every time. The parallel Civic/Science tech tree is pretty good. Eureka bonuses interesting and there will be a lot of intricate strategies tied to those for sure.

Visually it looks great. It's what Civ4 would look like in 2016 with a hex map.
 
Why does nobody care about the warmonger penalty bug? if you denounce a player and after 5 turns or more you atack everyone start s denouncing you doesn't make any sence.
The formal war should decrease warmonger penalty but it doesn't
 
Why does nobody care about the warmonger penalty bug? if you denounce a player and after 5 turns or more you atack everyone start s denouncing you doesn't make any sence.
The formal war should decrease warmonger penalty but it doesn't

I don't think its a bug, I think the warmonger penalties just get stupidly high really fast. I declared war on England and razed one of their cities in the midieval era because they settled super close to me in an awful location, and I got a lot of hate for that. I'm probably going to be disliked on my continent for the rest of the game.
 
I don't think its a bug, I think the warmonger penalties just get stupidly high really fast. I declared war on England and razed one of their cities in the midieval era because they settled super close to me in an awful location, and I got a lot of hate for that. I'm probably going to be disliked on my continent for the rest of the game.

I got denounced by the entire world because i declared war on brazil i wanted to liberate a city state he atacked yep... after i liberated the city state people still didn't like me.

I didn't take any cities of brazil i just liberated the a city state.

the problem is that the penalty for declaring war is just to high. They need to return to brave new world mechanic low declaring war but high for taking cities.
 
I'm thoroughly enjoying this at the moment. Just seems more alive and interactive than V. Also seems to run smoother than V although turn times are noticeably longer. Current game is huge map with max number of civs. Graphic settings are maxed.
 
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