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Brad Oliver said:...., and I'm anxious to work on anything but Civ4 for a while.![]()
SMAC/x!

Woo-hoo!

Brad Oliver said:...., and I'm anxious to work on anything but Civ4 for a while.![]()
Cougarcat said:Wow, thanks for all the posts, Brad. So do you think a 1.67 Powerbook w/ 128 MB Radeon 9700 and 1.5 GB of RAM should run it OK? Or is it going to bog down in the end, due to the slow CPU? I really do not care about having all the settings on low; it's a turn-based game after all.
Brad Oliver said:Burnout is always a problem after a project ends, and I'm anxious to work on anything but Civ4 for a while.![]()
Cougarcat said:By the way, Civ IV has officially reached beta.
Earthling7 said:Thanks Brad. Woud have been confused, but am not. What really strikes me is that one person does the porting. It must be a monumental task.
Earthling7 said:Still impressive! Not wanting to bore you with drivel, but I'm curious. Were you able (or allowed even) to use the existing Civ3 Vanilla to speed up the Civ3 Complete port?
This is the best news I've heard all day. I don't mind "pokey" just as long as it runs!Brad Oliver said:I think you'll be mostly OK but yeah, the endgame will be a little pokey.Cougarcat said:Wow, thanks for all the posts, Brad. So do you think a 1.67 Powerbook w/ 128 MB Radeon 9700 and 1.5 GB of RAM should run it OK? Or is it going to bog down in the end, due to the slow CPU? I really do not care about having all the settings on low; it's a turn-based game after all.
ejday said:This is the best news I've heard all day. I don't mind "pokey" just as long as it runs!![]()
Just looked. That is pretty cool. But it says "program" (and I assume it's written in Perl)... will it be loadable on Macs? I have no idea how the textures work for CIV, it doesn't seem as simple as replacing a little artwork.Cougarcat said:Indeed. The second-best news I've heard is the existance of the blue marble mod.(Thanks, waltham845!) After looking at those screens I can't understand why Firaxis went for a more cartoonish look.
The only thing that made me wonder was the Blue Marble mod page that Cougarcat pointed out (scroll down they mention it). Though that might just be the "graphics scaling tool" they talk about.AlanH said:I don't think there's any perl in Civ4, code is all C++, Python and XML as far as I know. Textures are stored in .dds files, short for DirectDrawSurface, a DirectX format, and there's an .XML file called CIV4TerrainInfos.xml that tells the game how to use them.
One might assume (...) that if it's just .dds files that we should be able to throw it in a folder somewhere and it'll work (though, obviously, not be scalable with the little custom program). Have to pick at that, see if we can figure it out once CIV is in our Macs.AlanH said:CivBlueMarble.zip expands to a Windows installer .exe. Stuffit doesn't open it - in fact on my system it crashes when it tries. I've tried running the installer in my old PC, but it wants a valid copy of Civ4 to install into. I don't have one, and that seems to be a fatal error in the installer, so I can't see what it contains. However, I would guess it's just .dds and .xml files like the other other terrain mods that are available in the Civ4 C&C forum.
If I get any response, I'll share it here.ejday said:Hello Kai.
A number of us over at CivFanatics saw your Blue Marble mod and were wowed. Problem is... We're in the "Mac" section of CivFanatics, still rubbing our hands together and waiting for C-IV to be released for our platform (we hear it's coming out in late June).
Is there any chance that we Mac Folk might get a version? I can say with some confidence that we'd love to use the scaling tool, but if nothing else, getting the textures in files that we could manually install would be very welcome.
Thank you... From the whole Mac Community.
Erik Day
Please do. Note that .dds files open in GraphicConverter. This may be enough to allow us to scale them if needed. If not, we may be able to blag a copy of the scaling tool sources and recompile a Mac executable. We have the technology. There are also files with .nif extensions in some mods I've looked at. Dunno what they are, and although GraphicConverter thinks it can open them, it fails.ejday said:If I get any response, I'll share it here.