Instant Karma 3 civ/player, no AI

What do you get from it? A one time gold bonus or GPT from Walls and Castles? The latter would be pretty juicy considering you are Protective.

The GPT bonus you can get from walls is something along the lines of 'a missonary performing a miracle at the city gates'. However all those sorts of bonuses only effect the building in the one city, not across the empire.

However the quest rewards DO effect all buildings of that type. There is the rather nice horse whispering that seems to come up a lot that gives +1 food to ALL STABLES. That one is nice...

A spy blew it up, which means the civ responsible has now less espionage invested in me than before, which means I have more espionage missions available against it than before, and seeing research is one of them. Don't you think it's an awfully contrived coincidence that this mission against you became available to me the very same moment a spy conducted a mission against me?

That's some good lateral reasoning there... lol
 
Is it okay though if I move a unit one tile into one of my other civs culture, gift it, and then make another move if they are all connected by road? Technically it's no different from just making both moves as the first civ and gifting it afterward.

True it is technically not double moving, although it is a little unrealistic to have to pay no upkeep for any units. This has never come up in any games I play with teams as they are all simultaneous turns so someone always owns them to pay maintenance.

Perhaps this mechanic which could be easily abused could be countered with an addendum to the rules in that the same unit cannot be gifted more than once a turn? And kudos for thinking out loud rather than exploiting a rather game breaking mechanic.
 
Originally Posted by Imp. Knoedel View Post
"I for one welcome this weakening of my biggest rival."
Stop trying to make trouble :P

Good call. :thumbsup:

Your explanation makes sense & roughly parallels mine relocating from E* to SW.
* tho after reading "The Kid's" comments herein, perhaps i am trusting the word(s) of the wrong leader?

Peace is good & it is our hope that Astro will open up other lands we can expand into w/o having to take from others'. We will take thee at your word that a NAP is good for at least 8+ centuries. :salute:
 
For the record, I still have a seizable army left from my campaign against Hercules and Celtia can immediately switch to wartime civics whenever I want, so don't even think about crossing me.
 
Also have no more intention on letting your Gallics & triremes continue to MAP (& sell?) our lands.
Likewise, our military scouts are now out of your lands (thanks for the boot). ;)

If thou wouldst like to exchange them... we would be interested.
OR if U come back with real scouts & a work boat, we'll open up again. :dunno:

Respectfully, KW of Arab/Byz/Port

PS: ...and No, we will not release those caught"behind the lines". That's the price for what U now can sell/share... maps.
Tho, we would be happy to provide them with Exit Visas in exchange for some nice, accurate ___s? :deal:
 
Also have no more intention on letting your Gallics & triremes continue to MAP (& sell?) our lands.
Likewise, our military scouts are now out of your lands (thanks for the boot). ;)

If thou wouldst like to exchange them... we would be interested.
OR if U come back with real scouts & a work boat, we'll open up again. :dunno:

Respectfully, KW of Arab/Byz/Port

PS: ...and No, we will not release those caught"behind the lines". That's the price for what U now can sell/share... maps.
Tho, we would be happy to provide them with Exit Visas in exchange for some nice, accurate ___s? :deal:

I can give my Gallic Warriors Guerrilla II right out of the gate and after knocking in the heads of some barbarians Woodsman II as well, thus they make ideal explorers.

Anyhow the mighty Knoedel Imperium does not negotiate with terrorists. Abducting my citizens counts as an act of war. You will either release them immediately or suffer the painful consequences of your crime.

Turn on hold until this matter has been resolved.
 
...

Erm, KenWyn, you ever gonna reply?
 
Dealing with RL issues. :(
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Don't know the nature of your threats; i would remind thee & other world leaders we have a NAP for at least ____ years acc to our & Herc's Peace settlement. :c5influence:

Throwing out/expelling spies/mappers that over-extended their stay (& who's civs now have Map Making) is not an act of war or of "terrorism". It is an act of prudence.. BIG difference.

My comparable units are already OUT of your lands. We will open our borders so yours may take the shortest route out of our lands. :wavey:

Trust U will agree that = a fair standoff? :salute:
Hopefully, we can re-establish normal relations thereafter. :traderoute:
 
We will open our borders so yours may take the shortest route out of our lands. :wavey:

Hm, it sounded like you were demanding something in exchange for allowing me to pull my units back.
 
Not if it is going to spoil our long-term relationship & any plans & commerce we may purse.

We could also do a unit swap to save time & out-of-country expenses.

If thou has interest in either of these solutions, to keep this world turning; just offer Open Borders & we can take it from.
 
Alrighty then, so open borders until further notice and we agree to not send combat units through each others territory?

This would be easier with that Advanced Diplomacy mod which has a separate 'Right of Passage' option which only allows non-combatant and scouting units as well as trade routes to pass.
 
Dear :king: REM of several civs,
We have shut our borders until we know the purpose & contents of the Aztec galley snooping the coast of our island. :dunno:

We are also quite concerned about how many new cities are popping up anywhere U can stick 1. Particularly 3-4 new ones in our direction. You are pushing the envelope of our agreement.
Unfortunately, history & experience show a distinct trend of civs planting a bunch of cities & then starting to whip out stacks of units for conquests rather than cooperation. This is not to be that kind of world. Mite is not rite.

These new "frontier" cities have no more than an axe or archer in them... now. If your highness does not stop at the 2 settlers/2 cities U currently have, we will be forced to consider a pre-emptive strike to prevent the above from happening. :spank:

In particular, if the aforementioned Aztec galley lands a settler we will consider that an Act of War.

Fellow leaders on this planet; your input, private or public, is invited/encouraged* regarding this "growing" situation.

*beyond Representative Imp K's, "U R paranoid" comments. :sarcasm:
 
Dear :king: REM of several civs,
We have shut our borders until we know the purpose & contents of the Aztec galley snooping the coast of our island. :dunno:

Purpose = map information.
Contents = empty.

If you feel the need to shut your own borders that is your prerogative. We will happily reopen them whenever you feel like doing so.

Regarding the idea of a settler on that island, that is a bit of a mental idea. How could I possibly defend that? I saw in the trade routes screen that there was a city called northern isle and wanted to check it out.

As for the other cities, I feel that I have more than enough force to defend them, maybe not stationed in the cities themselves, but nearby. However, in the interests of world peace, I will indeed stop at the current 2 settlers 2 cities. Does that seem fair?
 
Hilarious trivia: I just got the Classical Literature quest which obsoletes once I enter the Renaissance age, on the same turn I entered the Renaissance age. As soon as I hit enter I already got the 'You have failed the quest of Classical Literature' message. :lol:

I would like to publicly proclaim that as soon as my open borders deal with KenWyn runs out (in about 3 turns) I will cancel all my trades with him, aka enact a embargo. He has been trying my patience for far too long.
 
Huh? :confused: Whatever art thou speaking of?
Our civs have done NOTHING to harm U or your civs.
In fact, we have been trading to both or our advantages.

Sounds like some sort of excuse to start a conflict. :thumbsdown:
Why? To what end? U R already #1 in rankings, what more do U want?
 
Your general attitude and hostile behavior. In fact it was you who closed borders with me for no reason, they are only open now so my units can return to their homeland. You also looking for trouble with one of my friends certainly isn't helping either.
 
I am NOT hostile, simply cautious. :scan:

As in real history; we are in a world of smart, good HUMANS that can/do rule their civs MUCH more unpredictably & effectively than any AI we've faced. As unknowns, any one of us can choose to use these skills against any of their neighbors. :eek:
Frankly my skill set & purpose do not include all-out war. I've never been in a Civ4 realtime build-units-crush-neighbor :ar15:, repeat... as fast as possible game.
Got all of that out with Civ3. However, there are leaders that are quite proficient in war & have demonstrated it. Thus, i will error on the side of caution when it comes to neighborhood relations. :hatsoff:
 
Frankly my skill set & purpose do not include all-out war. I've never been in a Civ4 realtime build-units-crush-neighbor :ar15:, repeat... as fast as possible game.

What about Triumvirate Uprising?
 
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