Instant Karma 3 civ/player, no AI

gps'd to Nap/ImpK.

This game is moving rather rapidly = more fun for all. :goodjob:

Time to Open some Borders!? :wavey:
 
gps'd to Nap(ImpK) of France
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Have y'all cheked your (&/or our) leaders' "Traits"?

My 3 leaders' predict DOOM in this team game! :( :thumbsdown:
Out of a total of 6 possible Traits we could each get, i got 2 duplicates; a nearly useless one: Imperialistic & a so-so Spiritual. Leaving only 2 more...
an OK Protective & a useless Expansive. :mwaha:

Guess who got the best combined-team leader "DNA"? :scan:
 
Out of a total of 6 possible Traits we could each get, i got 2 duplicates; a nearly useless one: Imperialistic & a so-so Spiritual. Leaving only 2 more...
an OK Protective & a useless Expansive. :mwaha:

Imperiatlistic isn´t that bad if you know how to leverage it, ditto for Spiritual and how you could possibly think Expansive is worse than Protective is beyond me.
 
I just started to notice how very few copper resources are available where I am. And I spotted a barb spearman in the neighbourhood.

Archery here I come.
 
Mali has one of the best and most reliable UUs out there, so you never were in any real danger anyway.
 
gps'd to ImpK's Nap of France team
Moving along nicely gents! :hatsoff:

This is my 1st "Team" game = interesting learning. How about ya'll? Played Teams before? :scan:
 
This is my 1st "Team" game = interesting learning. How about ya'll? Played Teams before? :scan:

DominEarthion springs to mind. Turns in that game take well over two hours due to each player controlling 5-6 civs in the Modern era.

interesting yes also annoying yes

Annoying? How so?

Btw do we have any restrictions on resource and gold trading between our civs?
 
"Btw do we have any restrictions on resource and gold trading between our civs? "

Not within team.
 
And without?
 
I see no prob with that, that's the norm... unless U R settings us up for some exploit.

Techs are restricted among teams but obviously shared within.
 
I see no prob with that, that's the norm... unless U R settings us up for some exploit.

Shesh you really are paranoid, do you know that?
 
gps'd to ImpK's Nap of France team
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Nicely done scout U have there, :king: ZHR.
Hope he uses that woods speed to stay in the woods & forests to his E & SE. :scan:
We've better avenues/routes for trade. PM or email to discuss.
 
Speaking of forests, I´m watching your Byzantine Woodsman II Warrior like a hawk. There´ll be no workerstealing on my watch.

On another note:

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Well well would you look at that, what is such a lightly defended city doing so far from your capital, Hercules? And, oh what a coincidence, a yet unpromoted Holkan with 5 XP (thank you barb animals!) is right next to it. I could promote him to Woodsman 2 and capture the city next turn with decent odds, or promote him to City Raider 2 and capture it with excellent odds the turn after that. I could also just walk away as if nothing happened. Hmmm choices choices. Let´s make a list!

  • Pros:
  • I set my closest neighbor and thus my greatest competitor a huge step behind.
  • Djenne is next to a source of Horses, of which there are very few in my vicinity.
  • I get more breathing room to expand.
  • Cons:
  • The city will be autorazed due to its size.
  • This act would destroy any chance of peaceful cooperation with a neighbor who has two great early UUs.
  • I will be viewed as ruthless warmonger.

As you can see I´m on the fence about what to do with the situation. Thoughts anyone?

If nobody has to say anything to it I´m just gonna toss a coin to decide whether or not to destroy the city next turn.
 
Speaking of forests, I´m watching your Byzantine Woodsman II Warrior like a hawk. There´ll be no workerstealing on my watch.
Now that would be a rather dumb move. :hammer2:

Like i'm going to start a war with a potential trading source all the way on the other side of the continent just to steal a worker that would take 12-15 escorted turns just to get to work.

I may look stupid, but i ain't so dumb. :crazyeye:
 
A barb warrior popped up in the one tile that was uncovered in the one turn I moved the fogbuster to guard a Worker. :sad:

Anyway since I didn´t hear anything from anyone and was too lazy to toss a coin I decided to just go for it.

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Don´t take it personal Herc, but once you get Skirmishers in all your border cities you´re practically invincible until the Medieval Age and so I figured I´d better weaken you now lest I get cut off by your expansion.
 
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