Instant Karma 3 civ/player, no AI

BTW: Speaking of "Instant Karma", i'm aware of a few RNG rolls in my favor. :jesus:

But :queen: Michkov, U must be living in Zen over there!? :bowdown:
U'v rec'd 3 Good Events in the last several centuries! :eek2:
What is your secret for such Good Karma?
 
I willing to make unconditional peace with you if you are indeed able to mount a seizable defense of your silk town.
 
Wait, was unit gifting allowed? Because I think I might have given Mali a Worker back some turns ago.
 
... So what about me returning one of Mali's workers?
 
That was basically part of the peace settlement no? He would join you in combat against kenwyn for return of some cities and workers?
 
... Actually there was no formal declaration of peace at all.
 
:nono: No, because it is way after the peace settlement U 2 made.
The cities' transfer was OK because it was directly part of your peace offer.
Understanding that it is difficult to put all of peace settlement on 1 diplo screen + in this instance the unit(s) could not be given until it/they were on the receiver's land. Thus if gifted on the turn after peace = OK.
Not OK to decide several turns later to give away unit(s).
If that were allowed there would be all sorts of very unrealistic gifting-playing-returning schemes. :vomit:
 
If that were allowed there would be all sorts of very unrealistic gifting-playing-returning schemes. :vomit:

... Like for example? I don't see why we have this house rule in the first place, if anything it makes everything more unrealistic and gamey by forcing players to use exploits to get around this limitation. For instance I could just declare phony war on Hercules, move some workers right next to one of his units, and then make peace again once he has captured them. How is that more unrealistic than me just giving them back? Think of it as Marshall Plan help.
 
Let us know how that's working for U. :shifty:

No one works as hard as U to come up with these off-the-wall "exploits".
Don't U have some class project or reading to use all that time & smarts on? :bump:
 
Let us know how that's working for U. :shifty:

How what's working for me?

No one works as hard as U to come up with these off-the-wall "exploits".
Don't U have some class project or reading to use all that time & smarts on? :bump:

As a matter of fact I do.
 
Let's be clear.

I have not secured deals with anybody. If a civ offered peace I accepted.
If a civ gifts units I have accepted. If a civ offered resources I have accepted.

But I have not negotiated any pro or con position. If attacked from any civ I will respond the best I can.
 
What has happened in histroy herein has to be accepted.

However moving forward, these issues will be handled/judged as outlined above.
This is a TEAM game, not the typical free-4-all. Each player already has 3 civs to share/trade/whip/wheel-&-deal & KNOW they will cooperate in every way the game allows.

OUTSIDE one's team is a much tighter set of rules & realism.

That's the rules herein. Let's not spend so much time, talent, & effort pushing the rules/reality envelope & just play & compete in the game.
Geez, there's 3 places on the podium; that's half of the humans playing(!).
 
I still maintain that your rules are stupid.
 
methink... R U AWOL? Desert us? :sad:

Post said U would be bak Fri, it's now Sun & 6+ days since U moved in this game.

What is your status pls. Anyone know what his situ is? :scan:
 
:king: ImpK... PS: Nice manuver. But i see your Gallic Warrior coming :scan: & will deal with him (& others) accordingly.
As i'v posited before; i play a balanced game. U won't find un- or under- defended cities in my civs. :trouble:
Pls, :think: about our offer.
 
Your attention pls fellow leaders.
My usual qik turnaround goal needs to be slowed down until some serious nego's are concluded... or abandoned. :dunno:
I sure U don't wish us well, since as long as we're warring, you're soaring. :p

To the PM's...
 
Back
Top Bottom