Here are 4 examples to format ideas so that they are easy to go through.
1) For
Voting:
Vote: I think these mod ideas should be integrated into v2X, in this priority:
1. Receding ice script - from Fall From Heaven mods. - link xx - Weather! - priority: not yet - assigned: no one yet.
2. Units and Techs from - Planetfall Mod / Sid Meier's Alpha Centauri / Alien Crossfire game/expansion. - priority:now, assigned: Techs currently being integrated by MRAzure/ Hydromancerx, alien fungus integrated for alien invasion event - eventual work by Hydromancerx, hopefully units will be integrated by someone.
3. etc.
4.
5.
or
2) for
Ideas you find:
Idea (unit,terrain,tech, etc.): I saw this great programming idea
Receding ice script - idea - used to simulate ending of an ice age winter - Fall From Heaven mod - link to mod
I think that we should integrate the receding ice effect (like global warming slowly turning land to water) into C2C, by copying the programming script to show changes in individual tiles in a creeping simple line pattern, to simulate:.... (This could expand and tie with localized events).
Could be implemented:
A) Weather, possibly major hurricanes or creeping lines of thunderstorms, which have random impact per tile. I see this being simply implemented with a single linear algorithm which can sweep across the map hitting a line of tiles with a secondary algorithm to slighly randomly vary up the behavior/probability so that it looks more random. Tsunami's, tornadoes, winter storms, mud slides, hurricanes, heck even droughts etc. all have a major effect on the progress of civilizations. As I've repeatedly said, climate change made the Sahara Desert and the Middle East vastly different in human times. And civilizations like the Maya did fall because of those changes.
B) Flood, Fire, etc. minor spreading patterns per turn, like in Sim City, due to river flooding, wildfires, drought. Events are not all single tile events, do progressive rollouts, or probabilities that major events will propagate the spreading of smaller ones. Disasters that can be avoided, like building a better dam in New Orleans for the next Katrina, or building better irrigation can be strategic to survival and military strategy in C2C.
I think this should be a major feature. If anyone likes these ideas please vote you desire to include them, or add better ones.
------------------end example)
3) I found this new Mod,
It has these great ideas: a,b,c, etc.
4) or freely comment.
Please everyone, even players chime in, so we can list, order and preserve the files for mods to be integrated now or in the future. Some of the older mod's files may go away as file companies like Megaupload can be shut down. I will try to tag the ones being listed by name of person who is working or will work on idea, priority, and importance, based on what you say in this thread..
You can add, vote for, or suggest any idea from another mod. Remember new ideas or, thread specific ideas can be discussed at length in the appropriate thread.
Feel free to say what you wish. It's now up to all of us to do our part in finding ideas from other mods that improve C2C. I am looking for volunteers to methodically go through the civfanatics forums with me to sift through mods, tech trees, ideas discussed and never used in their forums, etc. There are literally hundreds of mods and thousands of mod ideas in their individual forums hidden deep in discussion threads and on google. Be the first person to discover an awesome idea that is already developed and can be used with C2C! Everyone can help make C2C better!