Integrating Mods - Incorporating / Exploring Ideas from other mods.

some great mods i found to give you ideas....feel free to take content from them :)

civ:total war:adds a ton of features and improvements such as: better un mechanics, a senate, new civics\buildings\units and more!!
http://www.civilization-totalwar.com/index.php

age of civilizations: allows you to build your own civ, with a ton of techs, units and events!!!!
http://forums.civfanatics.com/showthread.php?t=266631

civ:inoc(really cool one you shuld check out!!):adds alot of depth to the game including the resource stokpiling mod from thelopez!!!!!!!!!!!!!!!
http://forums.civfanatics.com/showthread.php?p=11241818#post11241818
 
Have you all heard of this "Spanish Mod" that they are possibly going to be using for the MTDG (intersite) for pitboss war turns and a few other things?
 
That is very interesting. I particularly like the investment slider concept, something that really forces one to go off 100% science to get the best results. If we're going to use it in any way, however, its going to take a lot of dll coding work from folks better at that than I. Looked like Afforess took quite an interest in the mod, even assisting with some development. Sounded like he'd intended to include a version of it in AND but going by the dates, that never really happened.

A mod such as this would be extremely difficult to add to our own... we'd need the source codes and I think the original designer may be unavailable now. Afforess may have them. Even then it'd be a major project to adapt it in. I may take a personal look at it at some point far down the line.
 
That is very interesting. I particularly like the investment slider concept, something that really forces one to go off 100% science to get the best results. If we're going to use it in any way, however, its going to take a lot of dll coding work from folks better at that than I. Looked like Afforess took quite an interest in the mod, even assisting with some development. Sounded like he'd intended to include a version of it in AND but going by the dates, that never really happened.

A mod such as this would be extremely difficult to add to our own... we'd need the source codes and I think the original designer may be unavailable now. Afforess may have them. Even then it'd be a major project to adapt it in. I may take a personal look at it at some point far down the line.

well you could always pm the creator of the mod i think hes still around....

its good that you tried to bring it in this is indeed a very cool concept.
i still suggest you guys look at the mods i posted before though,
they just have alot of content you can use in c2c!!!!!!!!!:cool:
 
Gods of Warfare: A New Space Mod

http://forums.civfanatics.com/showthread.php?p=11502800#post11502800

So it's a new space but this one is based on planets and it will have more storyline that FF. I've got a new system in this mod that actually allows you to found cities on more than one type of feature which will be planets. I will try to upload screenshots soon. Also this is for BtS v3.19 but I assume that's a standard.
 
I am delivering on my promise to promote and edit this thread, fresh and new from the first comment - edited today - to consolidate the ideas already discussed within.


I also have clarified the purpose of this thread -

Everyone (including players/lurkers) is invited to list an idea that they have found: (feature, terrain, tech idea unit, event, etc.) from another mod.
and /or vote on the ones they see here,


The mod ideas will be:
Listed (I will try today, starting with the ones in this thread),
Prioritized (by the modders) or voted priority list by you (here in this thread),
Discussed (in the appropriate forum: era, tech, units, etc.),
and Voted on (Please everyone chime in, this is your way to keep them from being forgotten).
You keep these ideas fresh and updated, and I'll keep up the list in the first few comments of this thread.

Let's not have to reinvent the wheel here, finding developed ideas from other mods will save the C2C Mod Team's time. Many of them have been discussed over and over. Please help them out by finding the multiple threads for discussion and linking here! And don't forget sharing your own new ideas that you have in the appropriate idea/discussions thread (someday I will organize that too).
 
I already have alien fungus of various types working. Although they do suffer the same fate as kelp in that they sometimes randomly disappear. I think I have three different versions, two for land and one for sea.
 
I have redone the first part of this thread.

Starting in the first comment: I am creating a list.

Part 1 - A brief ongoing prioritized list of everyone's ideas.

To spark discussion on finding and integrating the best existing mod content out there (so we don't forget it) , I am asking all players and modders to find and list their favorite mod (other than C2C) and related mod features that they want included in C2C. You can update, edit their ideas, and add ones you find at any time.

In the other following threads I will consolidate content. and list different mods and resources that we have found. If you have better ideas or want to help me organize it, please let me know.
 
I have a suggested new format for listing a new idea or creating a ongoing list of ideas you think should be worked on. This way the modders can go through these ideas quickly and they won't get lost in all the other threads.
Players or Lurkers can make C2C better by suggesting things they find in other mods here; they can either suggest ideas from a mod they play, look through forums such as CivFanatics, Apolyton, We Play Civ, etc, and pull out the mod ideas, or google to find mods worth looking at. If the idea is in a mod already or is going to be, this thread is the place to mention it, so it can be remembered and found. I'm sure the Mod team will get to it when they can or follow directions to mod it yourself. Further discussion on the idea can go in the appropriate discussion thread, units, terrain, era, etc.

To submit an idea here or vote or existing ideas:

For example, I recommend voting for 1-5 different ideas and/or mods to be integrated, (listed in this thread or not) and when you find more you can edit you list in the same comment to keep it current. This way I can go through and list them all in the first part of this thread and check them off as they are integrated or discarded. Then we can all discuss them at our leisure and vote ones we like or dislike. Hopeful this will get the discussion rolling to include great features that the modders may miss or have time for later.

To keep things simple I would:

A)Have 1 idea per comment (or a list if they come from the same mod)
simply list the mod name- idea - type (unit, terrain, tech, feature, or idea), url link to mod,

and an argument on why it should be included (pictures / links are appreciated.)

B)List you favorite ideas already discussed here in order you would like them implemented. I will talley the order and priority that you discuss and post it in the first comment in the beginning of this thread. Give a simple reason for priority if you can.
1. xx unit - picture or desc of idea - x name of mod - link to mod - very basic argument to include
2. idea #2

C)Discuss basically why a single idea should/ shouldn't be included. Anything more than that move to the appropriate discussion thread (unit, tech, terrain, era, etc.)

D)Copy other people's format when listing ideas /voting and keep it simple so ideas won't get lost.

E)Keep looking for ideas. If you don't mod, read through the many discussions in the modpack, project development, and creation threads and help us find ideas.
 
Here are 4 examples to format ideas so that they are easy to go through.

1) For Voting:

Vote: I think these mod ideas should be integrated into v2X, in this priority:
1. Receding ice script - from Fall From Heaven mods. - link xx - Weather! - priority: not yet - assigned: no one yet.
2. Units and Techs from - Planetfall Mod / Sid Meier's Alpha Centauri / Alien Crossfire game/expansion. - priority:now, assigned: Techs currently being integrated by MRAzure/ Hydromancerx, alien fungus integrated for alien invasion event - eventual work by Hydromancerx, hopefully units will be integrated by someone.
3. etc.
4.
5.

or

2) for Ideas you find:

Idea (unit,terrain,tech, etc.): I saw this great programming idea
Receding ice script - idea - used to simulate ending of an ice age winter - Fall From Heaven mod - link to mod
I think that we should integrate the receding ice effect (like global warming slowly turning land to water) into C2C, by copying the programming script to show changes in individual tiles in a creeping simple line pattern, to simulate:.... (This could expand and tie with localized events).

Could be implemented:
A) Weather, possibly major hurricanes or creeping lines of thunderstorms, which have random impact per tile. I see this being simply implemented with a single linear algorithm which can sweep across the map hitting a line of tiles with a secondary algorithm to slighly randomly vary up the behavior/probability so that it looks more random. Tsunami's, tornadoes, winter storms, mud slides, hurricanes, heck even droughts etc. all have a major effect on the progress of civilizations. As I've repeatedly said, climate change made the Sahara Desert and the Middle East vastly different in human times. And civilizations like the Maya did fall because of those changes.

B) Flood, Fire, etc. minor spreading patterns per turn, like in Sim City, due to river flooding, wildfires, drought. Events are not all single tile events, do progressive rollouts, or probabilities that major events will propagate the spreading of smaller ones. Disasters that can be avoided, like building a better dam in New Orleans for the next Katrina, or building better irrigation can be strategic to survival and military strategy in C2C.

I think this should be a major feature. If anyone likes these ideas please vote you desire to include them, or add better ones.

------------------end example)

3) I found this new Mod,


It has these great ideas: a,b,c, etc.

4) or freely comment.

Please everyone, even players chime in, so we can list, order and preserve the files for mods to be integrated now or in the future. Some of the older mod's files may go away as file companies like Megaupload can be shut down. I will try to tag the ones being listed by name of person who is working or will work on idea, priority, and importance, based on what you say in this thread..

You can add, vote for, or suggest any idea from another mod. Remember new ideas or, thread specific ideas can be discussed at length in the appropriate thread.

Feel free to say what you wish. It's now up to all of us to do our part in finding ideas from other mods that improve C2C. I am looking for volunteers to methodically go through the civfanatics forums with me to sift through mods, tech trees, ideas discussed and never used in their forums, etc. There are literally hundreds of mods and thousands of mod ideas in their individual forums hidden deep in discussion threads and on google. Be the first person to discover an awesome idea that is already developed and can be used with C2C! Everyone can help make C2C better!
 
here is the thomas war mod just in case u havent found it yet:

http://forums.civfanatics.com/showthread.php?t=281603

@anunknown man. Do you have any ideas on what could be added to C2C?
Try to be specific on the differences and special ideas that you like.

If you play thomas War, you could start going through it and listing major ideas, units, techs, etc. that you think would be good ideas in C2C (that aren't already being discussed or already in)? We can also start creating a casual team to explore thomas war integration if you like. I'm sure there are other players who play thomas war would like to help. Some probably play both thomas war and C2C. We could make a bridge that makes both mods better. You could be a good connection to make that happen.

We can start by listing ideas for them here. It's up to you.

If anyone else wants to start examining the thomas war mod and going through the threads, let us know, especially those familiar with it. Anyone who contributes ideas of value from a mod, I will try to note in this thread at the beginning. It would be nice to encourage modders and players of both the impressive C2C mod (of course) and the thomas war cross -participate to make both mods ideas better.
 
My previous post goes for pretty much any mod, I can help start a small team here for those who want to integrate ideas on a particular mod; just say so. You don't have to be a modder to start discussing it. Just a champion for the ideas. Anyone who loves any idea or a unit from a mod, can start the conversation. The C2C Mod team is building a great framework of mentor-ship for those who want to learn how to mod. Those who want to mod can do so, and wish to help me coordinate the better ideas here as they wish. They can start helping us creating ideas for mod-mods, for major features, or simple ports for basic things like existing units or techs, all they have to do is look for ideas. I bet the best ones voted for here will get picked up by the C2C mod team personally. Only the mods that people care about will get explored 1st, so players who read these forums have a lot to offer C2C, by finding gems and championing these other mod ideas. Eventually I'm going to go through the major other mods and start pulling out ideas myself.

Anyone who wants to help here is invited to participate so long as we have the C2 Modmakers blessing. The wealth of ideas from mods, is pretty extensive, and C2C's already great feats could multiply with everyone's help. For the love of Civ and C2C. There is so much that everyone could do to help make C2C better by looking at the other mods and finding good ideas.
 
I already have alien fungus of various types working. Although they do suffer the same fate as kelp in that they sometimes randomly disappear. I think I have three different versions, two for land and one for sea.

You realize I am so looking forward to you and Hydromancerx's implementation of that. I know that both of you will do the idea more than justice.

Honestly, I hope that both of you share some more of your future plans for integrating other mod ideas here in this thread as well. It could spur some excellent general discussion amongst players and future modders. You guys are really close to convincing me that I need to make time to learn how to mod C2C. There really are some good ideas out out there that have not been explored properly. I will have to go and pull out the one's that I know exist in other mods, only god knows how I played ROM, AND, and the Extra Mod to death, and read through their forums. I don't see myself going back now that C2C blows them away, other than to mine for ideas.
 
@rightfuture

well thats no a problem, ill list what features could be used in c2c in the mod i mentioned and i might acually try to merge them myself!!!!, even though now im working only on buildings

so here we go:

thomas war- i suggested that one because it imports civcol asstets in civ 4 not to mention some events, leaders and wonders

Route Pillage Mod - pretty self explaintory :)

total war mod- now this one is just awesome!!! its adds new great people(like great sailor or politician), new buildings, new civics(like confederacy,plebs,propaganda etc) ,a senate system when you have certain civics (like emancpation), a desiease system(that could save dancing hoskuld alot of work!!!!!!!,new promotions(honor,boarding ships),new resources like (honey and coca) which exist on the map rather than from a building),a TON of new religons and A NEW RELIGOUS SYSTEM!!!!!!!!!(i explained it a couple of pages ago....), a whole new vassalage system,revamped UN system with new options like condming civics,civs having UN offices, A TON OF NEW STUFF(CHECK THEIR WEBSITE!!!!)


age of civilizations- adds a ton of techs,units and buildings and allows you to build your own civ (rather than just picking one), also adds a TON of improvements and events which are AWESOME!!!! :)


civ:inoc- adds new civs,natural wonders,promotions for buildings(!!!!!!!), new units, thelipez's resource stokpiling system(again,!!!!!!!!!!!!!!),civ powers(like in civ 5),Stratigems as the mod maker explains"Stratigems are similar to spells in Fall From Heaven, but less magic-y. Stratigems include Ambush, Snipe, Propaganda Bomb, Incinderies, Sacrifice, and many more".
AND ADDS A SUPPLY SYSTEM FOR UNITS!!!!!(YES UNITS NOW NEED FOOD!!!!!)
unfortuneatly, this mod is still in development so you can't
merge it yet :(


well, thats about it, whew hope now you got the ideas of my suggestions <)
 
... its adds new great people(like great sailor or politician),

Getting more specialists in the city screen - bah humbug. I got 75% of the way there before loosing the code. I had the second column appearing with the head of the doctor specialist but when you added in some it would disappear and actual heads would appear up above/behind the game date. :(
 
Getting more specialists in the city screen - bah humbug. I got 75% of the way there before loosing the code. I had the second column appearing with the head of the doctor specialist but when you added in some it would disappear and actual heads would appear up above/behind the game date. :(

while i'm certainly not the expert on specialists, can't you use the same code in the total war mod :confused: i mean, if he was able to add them can't you merge the code he was using into c2c?????
 
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