Interesting Screenshots

I'd never seen an AI civ refuse a city before. I think it happened twice in this game (same tribe). Strangely enough, they attacked me two or three turns later, so I really can't imagine why they refused it.

That happened to me as well, for the first time last game. I was stronger than the civ my city flipped to ... maybe he wanted to avoid me declaring on him?
 
Somebody's overvaluing industrialization a wee bit...
 

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Arrogant AI, always overvaluing everything.
 
"We'd rather be destroyed than give you this!"
 
They had no settler on boat by the way. Once they refused my offer (they were advanced before I took them over, I was planning on getting some of their techs as I was about to destroy them, and then destroy them anyway), I slaughtered that last longbowman with one of the cavalry armies, and that was that.
 
This is interesting behavior and I wonder if anyone can explain it? It seems as if there is a tipping point were the AI is a 'credible' nation that can recover after the war. If you hit them at the right time, they'll give up nearly everything for peace. If they are now hopelessly destroyed, they won't give up anything. What is the mechanism that is actually driving this 'change of attitude'? Is there something else causing this?
 
They were never willing to give it up throughout the entire war. Even when they had clearly been beaten soundly, but still had a portion of the core and some of thee tundra cities.
 
I've seen that. I'm wondering if it has to do with your reputation in some way?
 
I pulled this off a Regent game I was fooling around with. Lots of desert & floodplains all over the place. I've never seen this before, though. 5 wheat on floodplains in the radius of one city, and plenty of floodplains around as well. After water and rails, it had a total food production of 91 fpt and could support 45 citizens. I actually took this from the AI (Aztecs) later in the game. The first screen shot I thought was funny because even with a 'empty' bin, it will only take one turn to grow.

InterestingPic1massfood.jpg


Second image is after I merged the maximum number of citizens it could hold - just for fun. The game was already won by domination.

InterestingPic2massfood.jpg
 
you forgot to irrigate that tile 1w1sw of the town center.

nice food town.

templar_x
 
you forgot to irrigate that tile 1w1sw of the town center.

nice food town.

templar_x

That will teach me to post at 2am. I didn't even see that. :blush:
 
Nice but that city would set my OCD/Micro alarms ringing. There's no tile I can alter to get the food to an even amount. I would end up giving away one of the normal FPs near Edo just do manage it. And turn enough taxmen into cops to get zero waste/corruption.
 
Nice but that city would set my OCD/Micro alarms ringing. There's no tile I can alter to get the food to an even amount. I would end up giving away one of the normal FPs near Edo just do manage it. And turn enough taxmen into cops to get zero waste/corruption.

You could get rid of one of the railroads, but that would set off the unimproved tile alarm, and that's even worse.
 
It is PTW, I don't have C3C, so taxmen or beakerheads is the best it gets. I agonized over the extra 1fpt, but since it was after I already had the domination win, this was for posting only. I didn't actually need to manage it at all. During the actual game, it was still growing by 1 pop per turn. I merged a stack of workers to bring it up to its natural limit.
 
Nice but that city would set my OCD/Micro alarms ringing. There's no tile I can alter to get the food to an even amount. I would end up giving away one of the normal FPs near Edo just do manage it. And turn enough taxmen into cops to get zero waste/corruption.

If you Forested one of the Grasslands you would get -3 Food, so that would even it out.
 
Here's a few deals I just struck with Alex....

Spoiler :

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