Interesting Screenshots

for me, using a choke point means that you put a city on the middle of it. I'd have a city there so fast ... to aid sea travel if nothing else.

The only bad thing about that is that the workable tiles for that city are minimized. If I can, I'll put a city on an angle as to allow access to both seas but giving me more tile space to work with.

Another reason that canals and bridges (not the ones you get from engineering) would be a great mod for the game.
 
Another reason that canals and bridges (not the ones you get from engineering) would be a great mod for the game.

I second that notion.

Though I'm not sure how'd one would do bridges, since workers generally have a tough time working water tiles :hmm:

Perhaps have all single-water-tile gaps within cities bounds automatically get bridged with, say, computers? That tech falls in the general time frame as some of the long-span bridges IRL..
 
I second that notion.

Though I'm not sure how'd one would do bridges, since workers generally have a tough time working water tiles :hmm:

Perhaps have all single-water-tile gaps within cities bounds automatically get bridged with, say, computers? That tech falls in the general time frame as some of the long-span bridges IRL..

Exactly - make it so that researching some tech, maybe earlier than computers that would allow workers to build bridges on single water tiles between two flat land tiles.
 
That was what I loved most about SMAC: your formers(workers) could terraform, raising and lowering the height of any tile.
 
In earlier versions, Bridgebuilding was a tech to research. I'm not sorry it's gone but it was earlier in the tree.. AA I think
 
Well, not to dive into RL too much, but I'm talking about a tech that allows long-span bridges, the ones that didn't start cropping up until the 1930s (at the absolute earliest). Ones like the Lake Pontchartrain causway, A1A out to Key West, the Mackinac Bridge, the various San Fran Bay bridges, et al. I would say a tech option like "Prefabrication" (assembly line??), or perhaps a branch like "Industrial Engineering" available around the time of replaceable parts (modern steel and concrete are the primary driver behind the design and appearance of many modern massive buildings).
 
I think bridges and canals would be cool, but it's not possible for civ 3. Maybe civ 5.
 
Well, not to dive into RL too much, but I'm talking about a tech that allows long-span bridges, the ones that didn't start cropping up until the 1930s (at the absolute earliest). Ones like the Lake Pontchartrain causway, A1A out to Key West, the Mackinac Bridge, the various San Fran Bay bridges, et al. I would say a tech option like "Prefabrication" (assembly line??), or perhaps a branch like "Industrial Engineering" available around the time of replaceable parts (modern steel and concrete are the primary driver behind the design and appearance of many modern massive buildings).

Like this one:

http://www.youtube.com/watch?v=j5j20NSFNcg
 
Lizzie was affronted that I had access to oil. She decided to do something about it.

Spoiler :
prenuke.jpg

I needed my oil! Badly! It was driving my war effort that had Lizzie in such a tizzy in the first place. Her capital was ruined and my armies threatened to smote more of her major urban centers. But without oil my advance would stall. So I sent in the FEMA disaster team, better known as federal peasants.

Spoiler :
cleanup.jpg

200 federal peasants can cleanup and fully improve a good chunk of land just a turn (year ;)) after moving in. I couldn't just leave a nuke waste field in my suburbs—citizens get restless—so I ordered a full cleanup, not just a reattachment of the oil. They did good work.

But Lizzie was less than impressed.
Spoiler :

secondnuke.jpg


She dialed up a second ICBM strike.

Poof! 200 slaves just disappeared in a sea of nuclear orange. That's how you efficiently dispose of 'em. :p

Oh well. Lizzie was about to drop a 100k culture bomb on me anyway. :sad: She won within a couple of turns of these screenies, which is why I risked my workers in the first place. I half-expected the second nuke.

Major bummer that I couldn't stop her culture. This was my first SID game that had progressed this far and I could taste victory. But I was about 15 turns too late.
 
I've learned by bitter experience what cities get targeted, and how reattaching a resource gets a second or even a third hit. The only thing that prevents it is abandoning any town with a strategic resource within the first ring of 8 tiles. The AI goes after strategic resource cities first, then luxury resources, then your capital and FP cities. If no city is located on or near a resource, that resource will never be nuked. I feel your pain.
 
I've learned by bitter experience what cities get targeted, and how reattaching a resource gets a second or even a third hit. The only thing that prevents it is abandoning any town with a strategic resource within the first ring of 8 tiles. The AI goes after strategic resource cities first, then luxury resources, then your capital and FP cities. If no city is located on or near a resource, that resource will never be nuked. I feel your pain.

What? That appears to be almost... Intelligence!
 
And, that, my friend, is why you build an SDI.
 
Achmed.jpg
 
The SDI comes so late that it is rarely built, even in a space race game. Besides, the AI nukes you most often when they are way ahead.
 
Ooh, whatever did happen to Paris? Size 1, no culture, in 1275AD? I smell a rat. :satan:

Spoiler Paris, 1275AD :
attachment.php
 

Attachments

  • Paris.jpg
    Paris.jpg
    419.6 KB · Views: 612
I got bored with the game I was currently playing so I decided to do something interesting:

Spoiler :
attachment.php


Spoiler :
attachment.php


Spoiler :
attachment.php
 
Damn it, I forgot to save the print screen I had taken. I was playing the Mesoamerica scenario, and I had just built a sacrificial altar when I noticed that there were a few unhappy citizens. So I clicked them and it said "Some improvements in this city are annoying". Yeah, like "you know how you get sacrificed all the time? That's so annoying".
 
Back
Top Bottom