Interesting Screenshots

Hi,
Now, I'm only a beginnning modder - and that's rules/stats etc only- but I made the Curragh the pirateship of ancient time. I placed it a bit further on the tech tree (mathematics), but it upgrades to the standard Privateer. The AI loves these little buggers, and if you give the barbarians this one in place of the galley, prepare for some very rough seas :)

So, you think you could release your mod? Partly, because I am too damn lazy to add units into the game myself :p , but hey... :shrug:
That sounds like a good solution for the Curragh. Map Making sounds fine as new prerequisite (The Catapult Tetrareme took the naval mathematic place ;) ).

I have yet not even thought about releasing my scenario. It has been my private little "Bastelstunde" (I do not know how to translate this word - even online translating sites just keep the german word :confused: ).

I am not even sure if I can transfer the scenario with all units on another computer. I am afraid that a ready to use Zip for download is a little beyond my reach as I am also a bloody beginner.

Besides it is partly a horrible mess (especialy the non existing civilopedia). :blush:
 
Like the idea of QShips may set about an upgrade from privateers when I get home as they seem to have a very limited lifespan.
 
Hi,

More or less by accident I created a channel. Hmm... maybe I should rename Trebizond and Smyrna to Kiel and Brunsbüttel (Nord-Ostsee-Kanal aka Kielkanal). ;)

11602743zx.jpg


Thats a tiny map with 9 nations. Rome and Spain have been allready assimilated by the Byzantines.

And this is the evolution of the pirates.
11602742rh.jpg

They no longer produce new pirate ships, instead captured ships became cargo ships of the pirate ship tech. The curragh (now available by Map Making) can not capture an enemy.

As an additional note to the attack strenght I may point out that Frigates and Man-O-Wars are also stronger (4/2/5 and 6/2/5).

And yes I know that the Ninja does not really hid its nationality, since the Japanese are the only one who could create them... :)

EDIT just discovered and installed the wonderful Ninja by utahjazz7. Next game will be with the Japanese... :D
 
Hi again,

the Portoguese managed to place Rio de Janeiro nearly on the geographic correct spot.

11626502ws.jpg


This is a 31 Nation Earth map. All european nations started at the medival age. All others (including my australian Byzantines) have started at ancient age.
 
Hi,

More or less by accident I created a channel. Hmm... maybe I should rename Trebizond and Smyrna to Kiel and Brunsbüttel (Nord-Ostsee-Kanal aka Kielkanal). ;)

Spoiler :
11602743zx.jpg
ever since the Civ1 days, I've named cities like that Panama and Suez. They often end up being one of the most valuable cities of my country, since it saves me a lot of turns. Cities on the other side of the continent can join in with navy battles and ships can be ordered to go from one sea to the other in a few turns.
 
Hi again,

the Portoguese managed to place Rio de Janeiro nearly on the geographic correct spot.

Spoiler :
11626502ws.jpg

If Rio de Janeiro was in Rio de Janeiro was in Pernambuco, yeah. However they're 2000km away. :D

Also, even the image says Portuguese, why say Portoguese when the country is called Portugal and not Porto? :p
 
The image does say Portuguese, it's just a bit blurry.
 
ever since the Civ1 days, I've named cities like that Panama and Suez. They often end up being one of the most valuable cities of my country, since it saves me a lot of turns. Cities on the other side of the continent can join in with navy battles and ships can be ordered to go from one sea to the other in a few turns.

I agree with this. I love all my Panama cities - game changers... to my way of thinking.
 
Hi again,

the Portoguese managed to place Rio de Janeiro nearly on the geographic correct spot.

11626502ws.jpg


This is a 31 Nation Earth map. All european nations started at the medival age. All others (including my australian Byzantines) have started at ancient age.

Sweet, can you give me a download to that map?
 
Hi,

Sweet, can you give me a download to that map?

it is this map: http://forums.civfanatics.com/downloads.php?do=file&id=112

You may have to adjust the starting positions to your needs (for example moving one or two nations from cramped europe to australia as I have done ;) ).

Also I have set in scenario properties the remaining european nations to start in the middle ages while all others start in ancient age.

Also I edited the map slightly:
- I opened the Bosporus since there is now no longer the need for two cities of Istanbul/Constantinople. The Byzantines (Me!) are now in Australia. ;)
- I thinned out the land between the Mediterran Sea and the Red Sea to allow a Suez Channel, but neither the arabian or the egyptian AI did take that hind. ;)

But I had to restart my game since the land pirates proved to be too much of a wild card for the AI. At least half of the european and american cities changed their owners without war, since the AI is able to attack and capture a city with an unit that has a hidden nationality (unlike the player).

Now I am playing with naval pirates and privateers only.
 
Hi,



it is this map: http://forums.civfanatics.com/downloads.php?do=file&id=112

You may have to adjust the starting positions to your needs (for example moving one or two nations from cramped europe to australia as I have done ;) ).

Also I have set in scenario properties the remaining european nations to start in the middle ages while all others start in ancient age.

Also I edited the map slightly:
- I opened the Bosporus since there is now no longer the need for two cities of Istanbul/Constantinople. The Byzantines (Me!) are now in Australia. ;)
- I thinned out the land between the Mediterran Sea and the Red Sea to allow a Suez Channel, but neither the arabian or the egyptian AI did take that hind. ;)

But I had to restart my game since the land pirates proved to be too much of a wild card for the AI. At least half of the european and american cities changed their owners without war, since the AI is able to attack and capture a city with an unit that has a hidden nationality (unlike the player).

Now I am playing with naval pirates and privateers only.

Nice, would you care to send me your version of the map? I'm really not that good at editing, sorry. But if not that's OK too. :)
 
You may have to adjust the starting positions to your needs (for example moving one or two nations from cramped europe to australia as I have done

Ah yes, the bane of any attempt to make a map with all civilizations starting where they should: Overcramped Europe, large open space everywhere else. Moving them around is probably the best way of dealing with it, or just sticking starting locations all around the world, real-world locations of the civilizations be damned.
 
World maps just suck in general. Either you're seriously cramped for space or you're hopelessly behind technologically. And the few locations that are neither (Mongolia, Persia, Egypt, Russia to an extent) win almost every time.
 
Nice, would you care to send me your version of the map? I'm really not that good at editing, sorry. But if not that's OK too.
It is not my map, it was created by Rhye.

So I am not sure if I am allowed to put my modified version as download.

Changing the start position and some parts of the landscape is not so difficult - the right mouse button is your best friend. Even I can do it. ;)

Ah yes, the bane of any attempt to make a map with all civilizations starting where they should: Overcramped Europe, large open space everywhere else. Moving them around is probably the best way of dealing with it, or just sticking starting locations all around the world, real-world locations of the civilizations be damned.
Also there are at least two nations twice on very close starting positions as the Celts became later the French and the Byzantines became the Ottomans (I really hope this sentence make sense in english). ;)

So putting the Byzantines and Celts together on Australia sounds fair to me. ;)
 
World maps just suck in general. Either you're seriously cramped for space or you're hopelessly behind technologically. And the few locations that are neither (Mongolia, Persia, Egypt, Russia to an extent) win almost every time.
I liked this one.
It has many luxuries and recources. So there's not really a strategic element about that, but when played with enough enemies, this map is fun.
View attachment TK Earth (Standard).rar
 
But I had to restart my game since the land pirates proved to be too much of a wild card for the AI. At least half of the european and american cities changed their owners without war, since the AI is able to attack and capture a city with an unit that has a hidden nationality (unlike the player).

Now I am playing with naval pirates and privateers only.

That does sounds interesting at least. Perhaps it might work with them being limited to a certain spawn rate by a building?

It is not my map, it was created by Rhye.

So I am not sure if I am allowed to put my modified version as download.

I'm not Rhye, but I'm pretty sure the general rule of thumb is that anything uploaded to the Downloads Database (or posted on the forums) is fair use for others to use in their mods (while giving appropriate credit when reposted).
 
Basically that. Like most modding communities, the Civilization C&C section is not the RIAA.
 
I'm not Rhye, but I'm pretty sure the general rule of thumb is that anything uploaded to the Downloads Database (or posted on the forums) is fair use for others to use in their mods (while giving appropriate credit when reposted).

Technically, that's not the case. But if the only thing you're changing is spawn points, it shouldn't be a problem to upload the changed .biq.

If you changed anything else, such as the game files, you should ask Rhye for permission.
 
Hmm, perhaps I've been too libertarian then. I might have to go track down everyone who's used my editor to make a scenario or .biq that they then posted, or one of my other uploads in a mod, and sue them. Glad to find out while they're still at CFC!

Is there actually an official policy? Given how many scenarios and mods I've seen with credits such as, "Thanks to Wyrmshadow, utahjazz, these other 4 people, and anyone else I've forgotten for the units", I figured it was probably mostly fair use, especially with the "anyone else I've forgotten" and those who aren't at CFC anymore. Similarly, I've seen an awful lot of scenarios that were based off of various world maps, such as Kal-El's or El Mencey's, and I doubt very much that everyone personally asked them about using the map. By comparison, Civinator did request Rocoteh's permission to modify his WWII Global scenario. I think the difference is that most people expect their units/pcx's/maps aren't necessarily the final product, and will likely be used in scenarios (that's probably even a bonus), whereas something like WWII Global would lose value if there were 25 varieties of it posted, all with minor, poorly-thought-out tweaks.
 
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