Interesting Screenshots

Not so strange. Cultural borders don't expand onto ocean tiles unless they are directly adjacent to coast tiles, which is impossible in a normal game. That is just the culture hitting the ocean tiles on one side while expanding into the sea tiles on the other side.
True but it looks like it is ocean in the north-east, where one of the ships are. That's inside the border.


Edit,
What scenario is that? Age of Discovery?
How did you know that? Second-sighted? :)
 
Not so strange. Cultural borders don't expand onto ocean tiles unless they are directly adjacent to coast tiles, which is impossible in a normal game. That is just the culture hitting the ocean tiles on one side while expanding into the sea tiles on the other side.

Close, but not quite. Ocean tiles only get covered by borders if they're in a city's fat X radius. :)
 
Oh man, I'm glad I click on the link, I'm LMAO:lol: . I'm sure subscribing to that thread. As you know I don't have conquest, so I don't have sid difficulty, it sounds like is really hard. And the way he tell the story is so funny...lol. Poor mythmonster2, sorry for laughing at your situation.
 
Oh man, I'm glad I click on the link, I'm LMAO:lol: . I'm sure subscribing to that thread. As you know I don't have conquest, so I don't have sid difficulty, it sounds like is really hard. And the way he tell the story is so funny...lol. Poor mythmonster2, sorry for laughing at your situation.

You never want to play Sid as a beginner. They start with like, 12 military units and 4 settlers. Try playing on a tiny map with all civs taken, Germany, Egypt, and Zulu. Immediate death :crazyeye:
 
You're at war with France, but the Carthaginian citizen is upset because of the war weariness. But you do have French citizens in the town, so what happens is the game averages out the unhappiness reasons to percentages and assigns it to the unhappy citizen(s) no matter what their actuall nationality.

It can even say your own citizens are unhappy becuase of this, as my screenshot proves. Of course, it is hard to tell, since most of the unhappiness is contributed to overpopulation and War Weariness... :crazyeye:
For Background, this is a small archi Regent game as the Dutch. I have previously destroyed China, and now WWI has ensued, with me and Portugal vs. America, Egypt, and Zululand. Egypt has 5 cities and Zululand is far behind in tech, so it is doubtful that either of them will last very long. But anyway, the screenie:

Agression.JPG
 
How can 20% of 4 unhappy citizens are against your country?

i thought that that meant that those citizens weren't mad 100% because of them attacking their previous owner, but it was like, its too crowded and i don't like you attacking my home country, but, in this case, i care more about it being too crowded.

so am i wrong, because im no big dude on the concepts like this?
 
@Madviking: It's 20% of the actual 360,000, maybe?
 
True but it looks like it is ocean in the north-east, where one of the ships are. That's inside the border.

No, it's sea. Here is a screenshot from the editor using a different terrain.

agzb3.png


The problem with Snoopy's terrain is that it can be a little hard to distinguish between sea and ocean tiles.
 
i thought that that meant that those citizens weren't mad 100% because of them attacking their previous owner, but it was like, its too crowded and i don't like you attacking my home country, but, in this case, i care more about it being too crowded.

so am i wrong, because im no big dude on the concepts like this?

I have no idea how unhappy citizen percents work. Ask Firaxis. ;)
 
it probally just means 50 % of the unhappy people are mad about whatever
20% about whatver
yada
yada
yada
 
I have no idea how unhappy citizen percents work. Ask Firaxis. ;)

you get unhappyness from various sources

1 point from every citizen over X in a city "Too crowded"
points from war weariness "give peace a chance"
points from whipping "cannot forgive the cruel oppression"
etc

The percentages are the ratio of these sources before happy faces are taken into account

since you can work out how many points the "crowded" part is you can work out the impact of the rest too.

so if your picture is from a regent (I think) level game all the citizens above 3 start unhappy. Since you have 8 citizens 5 of them are unhappy. Since this is 50% of them then you have 10 "unhappy points", 3 more from war weariness, and 2 more due to citizens being of a nationality you are at war with.
 
Oh man, I'm glad I click on the link, I'm LMAO:lol: . I'm sure subscribing to that thread. As you know I don't have conquest, so I don't have sid difficulty, it sounds like is really hard. And the way he tell the story is so funny...lol. Poor mythmonster2, sorry for laughing at your situation.

Nah, it's okay. I pretty much just really wanted to lose, so I went to Sid and Shared it so that this place can have a loss.
 
Here's an odd picture, I'm not sure if I've seen this before:

badgovenoriv7.jpg


Often during MM I will start by "centre squaring" the citizens before re-arranging them myself, in this town the governor was quite happy to leave them ready to riot. :confused:
 
I've had that happen to me a number of times. Never spent much time trying to figure out why, just arrange them as necessary and move on. I write it off to StupidAI.
 
Back
Top Bottom