Interesting Screenshots

I do not think that the destroyer upgrades, but that might not be regarded as an obsolete unit. The Ironclad also does not ungrade, although it should do so. The frigate should upgrade to the cruiser, as you can trace a continuous line of development from the sailing frigate to the scout cruiser of the early 20th Century. The Man-of-War should upgrade to an Ironclad, as several of the last English wooden Ship-of-the-Line were converted to wooden-hulled Ironclads while building. The privateer is a bit harder, as the closest modern equivalent would be the German merchant raiders in WW2, although you did have the Seaadler in WW1, which was a sailing raider. It would be interesting to make a unique unit for Germany by modifying a transport unit to something with the firepower of close to a cruiser.

In C3C, I think the ironclad upgrades to the destroyer.
 
I don't see much case for the privateer role in the industrial age. I'm not sure there's a case for an up-gunned German transport, either. Commerce raiders (at least in WWII) were not transports, but up-gunned, over-ton cruisers and small battleships - the so-called "pocket battleships". Their uniqueness wasn't so much a question of design as of use.

You might want to take a look at this Wikipedia site, Anaxagoras, covering the German merchant raider Atlantis. They caused considerably more headaches for the Allies than the "pocket battleships." The "pocket battleships", more correctly called "armored ships" and now regarded more as a cruiser, were designed as raiders, with the Diesel engines to give them long range, an armament considerably heavier than a cruiser, and speed faster than any Treaty battleship. The French designed the Dunkerque and Strasbourg specifically to counter them, and therefore they helped to touch off the last major battleship building race.

http://en.wikipedia.org/wiki/Atlantis_auxiliary_cruiser

It is worth noting that diesel subs do not upgrade to nucs, either. Subs are broken in Civ3, anyway, but the first nuc-boats used the surfacing hull configuration of diesel-electrics, and only later switched to the now-common teardrop hull (although no hulls were directly converted from diesel to nuclear, to my knowledge).

The first nuclear sub, the Nautilus, was designed using the German high underwater speed hull of the Type XXI U-Boat, not a surface optimized hull. The Nautilus was actually faster submerged than surfaced, as was credited with a top speed of 25 knots, which is pushing it. The Nautilus was basically a GUPPY hull using nuclear propulsion rather than conventional diesel-electric. The teardrop-shaped hull was tested by the US Navy in the research submarine Albacore in the mid 1950s.

With respect to upgrading ships, I was not thinking of upgrading the actual ships hulls, but that fact that a country had already made the investment in crews, officers, and ship facilities, and that you do not have to recruit and train new crew for the new types of ships. That is my basis for upgrading the various ship types.

I do stand corrected on the ironclad to destroyer upgrade, which is definitely a mistake. The ironclad was the successor to the Ship-of-the-Line, the strongest warship class prior to the Ironclad, just as the battleship was the successor to the Ironclad. The difference between the British Devastation of 1871 and the Majestic-class pre-Dreadnoughts was more a matter of displacement and degree, and not a totally different type of ship. The destoyer, on the other hand, was a new type of ship, originally designed to counter the seagoing torpedo boat with better armament, equal to higher speed, and better seaworthiness, all characteristics that also proved useful in countering the submarine.
 
Back to pics!
BuildingConfucious.png

Sir! Sir! The Chinese are building a "Confucius"!
What's a Confucius?
I don't know, but if it's taking them this long to build it, it must be a gigantic war machine!
Oh ****
After Confucius is "built"
Sir, it appears we were wrong. Confucius is a teacher.
Then what am I gonna do with this invasion force?

(It's a mod)
 
You might want to take a look at this Wikipedia site, Anaxagoras, covering the German merchant raider Atlantis. They caused considerably more headaches for the Allies than the "pocket battleships."

Not sure what to say to you, here. That WAS the role-in-fact of the pocket battleships, although that wasn't necessarily the use the designers had in mind for them. German naval strategists decided that they couldn't win a straight-up fleet engagement, so they sent the pocket battleships (and other vessels, such as the Atlantis) out as commerce raiders. Unlike the privateers, they were full combatants, and operated with government sanction. Seems like that article just confirms my point.

With respect to upgrading ships, I was not thinking of upgrading the actual ships hulls, but that fact that a country had already made the investment in crews, officers, and ship facilities, and that you do not have to recruit and train new crew for the new types of ships.

In that case, you should agree with me about not upgrading age-of-sail ships. Sailing with a power plant instead with the winds was a completely new enterprise, and required new infrastructure, new officers, and new skills from the crewmen.
 
"Building" Confucius? What mod or scenario is this?
 
Heretic Cata's All-in-One, I think.
 
All I can say:
Beef, anyone?

Spoiler :
cowsyz8.jpg


Note red circles ARE cows. Those cows compensated swampy area :)
 
With that start, how can you lose? Settler factory and a worker factory, plus much potential for slaves with your javelin throwers. Those marshes won't stand a chance. Beautiful....
 
Too bad there's only 4 rivers, 4 dyes and a soon-to-be-milked-to-death tribe nearby.


("Cows stay here" ghe ghe ghe)
 
Oh wow!

Couple of questions...

What level is this game?

Can you post the save?:scan:
 
Too bad there's only 4 rivers, 4 dyes and a soon-to-be-milked-to-death tribe nearby.


("Cows stay here" ghe ghe ghe)


:lol::lol::lol::lol::lol:
 
I recommend expanding to the east.
 
I think I have a similar pic posted in the 'best start' thread or 'best location' thread, with a bunch of cows and a couple wheat tiles. I had two four-turn settler farms and a fairly decent worker farm in that game. There were not as many cows as in Wolf's picture though. If I'm not mistaken it was the same game from which I posted the foreign advisor screen with Xerxes under a dogpile earlier in this thread.
 
Oh wow!

Couple of questions...

What level is this game?
Monarch, standard size, 80% water, normal AI, no barbs.

Can you post the save?:scan:

Don't have it anymore pic is like 1 week old, but cleaned save folder along time ago.[/quote]

("Cows stay here" ghe ghe ghe)
What? My town names are like that. Irony, we won here, Russia PWND, ArmyWasHere, Slavery, WeFishHere, MoreFishHere, WeGotGoodFish, Fishy, Food!, Desert, Mountain, BiggerMountain, NoMountain,MountainsEndhere, MongolsCapital etc. Helps me remember locations.

Too bad there's only 4 rivers, 4 dyes and a soon-to-be-milked-to-death tribe nearby.

Actually I had Iriquoise on my right flank (with horsies) and some France near upper right, they were wiped out. Oh yeah, have to say that I liked 54 slaves created by javelin throwers :), And cow(s) were not used for settlers, but for asap javelin production, good to see 2 offense unit to attack fort. spear in size 7 town :), ah what a game... 4 AI's wiped out before 1000 years...))) :) And other towns produced horsies ...(tried to play mass army game)
 
Sometimes the AI make no sense at all:
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The Caravel came right out of the fog, I had no idea it was there. So the Vikings decide to use their amphibious unit... to land on the hill next to an undefended city! :crazyeye:
 

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Are you at war with them?
 
Yes. They did it again a few turns later too - 3 'zerks and a Mace that time. I've now got a Destroyer patrolling offshore in that area....
 
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