
for posting the save, Whomp! I've had a look at it and here are my comments:
Using our Great Merchant
Killercane posted a suggestion to use our Great Merchant to lightbulb Civil Service. Personally, I like this idea. Unfortunately, I seem to be the only one. As no one else has posted any comments. We will have the GM in 10 turns, so we need to decide what to do with him. If we want to lightbulb CS, we need to get a couple of techs under our belt first. But, as in everything
![Civ4 [civ4] [civ4]](/images/smilies/civ4.gif)
, we have a couple of options on how to get there.
Mathematics -> Currency -> Code of Laws = 44 turns
This is the longest path. The advantages, though, are 50% more shields when chopping and an extra trade route along the way.
Meditation->Priesthood->Monarchy->Code of Laws = 35 turns
This is the closer path. The disadvantage is that we really have no use for the religous techs at this time. The advantage to it is we pick up Heriditary Rule along the way, relieving pressure on our happiness cap. Alternatively, we could do a trade with Epsilon, giving them Sailing & Archery in exchange for Polytheism & Priesthood (a straight up 228 beaker deal) and shave 6 turns off of the above. I don't really like the idea of giving them more techs, though.
We can also say the dickens with all of the above. Use the GM on a lucrative trade mission, while mapping out Epsilon's territory. In the meantime, research Drama for the culture slider and Music for the free Great Artist. Once we have the cash and the slider, we whip an army and go see about razing one Oracle.
So, team! What's it gonna be?
Forge in Hamburger
Whomp noted that it would take 2 population to whip the forge in Hamburger. The city has pigs and wheat and a granary. Whip it last turn! The city should be back to size 4 in 5 turns and be at size 5 in 10 turns
(I'm rounding here).
But then what does the city build next? More troops, another Galley, or maybe the Colossus? I'm guessing maybe 15 turns nets us the big copper statue.
Colossus? Yay or nay?
Next City Choices
We all know about the hill city at the base of the isthmus. It will be our second line of defense should Epsilon attack us. It will also net us incense which we currently cannot use. I think we will eventually need this city. But, I'm going to propose a couple more:
After Balderdash gets done with the Workboat, we need to whip a Settler. If we want to go the war route, send the Settler to food city. If we want the peaceful route, send the Settler to the junk city.