Terran Empress
Hornet
Danke, Thank you so much 

This question was never answered.Send the Seekers of the Helmet (aka the Cult of Ishtar) northwest, up the coast of the bay (OOC: Am I allowed to detail some of what is there?)
The Mythical and Recorded History of the Humans of Formont and Outlying Baronies
Many generations ago it is said that Cumhail had not yet felt the touch of the feet of man and that our ancestors resided in a land known as Ala.
Our forefathers, who called themselves the Tudan, lived prosperous lives for Ala was a land of plenty but this was to be their undoing.
The Tudan grew complacent in this paradise whilst others coveted it. Eventually invaders came to Ala lead by a man called Mels. Although the Tudan fought valiantly for Ala they were overwhelmed and forced back. Many sought shelter in the barrows of the Feebol, their predecessors in Ala whom they had forced out like Mels was doing to them.
But the barrows were not uninhabited. The twisted spirits of departed Feebol, beings the Tudan called Scee, clouded their minds and created magical portals to ensnare the descendants of their enemies - intending for the Tudan to become lost in a place beyond their world.
Fortunately for our ancestors beyond the portals lay a shining path for them to follow. For many months they trod the path, knowing neither hunger, nor thirst, nor weariness, nor death, until they emerged through another portal deep inside a cave.
As the last man passed through the portal it disappeared, leaving bare rock in its place. Pressing ahead they emerged into a new land populated with plants and animals unfamiliar to them. Many among them believed they had come to Tinan or Hebrez, blessed lands told of in their stories and legends, but as hunger, thirst, weariness and age crept up on them - afflictions men did not suffer in those lands - they realised that the new world, though it was different from Ala in many ways, was much like their old home.
Together they laboured to create their first village and life was good for them. As generations passed their numbers swelled and they spread, creating first villages, then towns. Arms were forged as they came into conflict with the other races of Cumhail and eventually the baronial system developed where families of wealth and skill of arms would claim an area as their own and protect those within in return for service and coin.
Once the native races were subdued the barons looked to expand their own power, usually at their neighbours expense, and a series of wars were waged. Usually one or two barons would defeat his neighbours and claim the title of duke or even king before being laid low by an alliance of independent barons after which there would be a period of relative peace before the cycle would begin again.
We are now in one of the longest periods of peace we humans have known since the first baronies were declared. Several of our neighbours are reported to be forging great numbers of spears and recruiting many more men. If Formont is to survive we must be prepared for the coming war.
Da Gobbies Escaped!: although the orcish pirates showed up in force to the goblin hideout their lack of planning meant that the account of goblins simply running away was not accounted. Still they left behind the loot wait a minute! You recognise the cart as carrying some fine orcish pirate grog! And the grog barrels are no were to be seen! The goblins must have fled north with the grogs! Gah! Well the goblins have not been wise in where they running to: they are heading up some volcanic mountains to your most north
Plunder da Booty!: a naga merchant ship Arnav Arth from Haik plans to head to the Dugud Unnis to do trade with the orcish clans. However a massive storm has engulfed the open sea route; the naga trade vessel head an alternative route right to go through a midway point between three isles northwest of Haik and north of Varuna. Freebootaz might enjoy a good looting... yes it would annoy a couple of merchants but they can have it! Plus Haiks history for hosting pirates can ensure that relations will not be too bad for the chaotically organised sea city. Of course you can be (unpirately) kind and instead hunt for any impish pirate gangs that might want to also exploit the alternative route plan of the naga merchant ship Arnav Arth. Still what booty does the Arnav Arth has?
OOC: I'm assuming orange is towers, keep and gatehouse, grey is walls/ramparts, and green is open space - correct?
To Karmas Dagger: Need mercenaries? How much would you pay?
Hail and well met to you Huecalpixqui who is leader of the mighty Tlaloc,
I have reveiewed your offer to transfer your Necrite population to the Kingdom of Formont and I have concluded that as presented we shall not agree to the proposal.
In Formont, Necrites are commonplace so have little value, certainly not worth detaching one of my vassals or courtiers from his important duties to perform what is, for you, pest control.
Instead I offer you this counter proposal that will sufficiently sweeten the pot to make this deal worthwhile. We will remove the Necrites from Tlaloc for the price of one silver shilling and one fresh ghoul head per Necrite removed.
May your reign last ten thousand years,
Marret, R
The aide then engraved in wax a complex pictogram showing a man lying down with hypothermia.Hail, King Marret.
It would seem you have misunderstood us. Our idea was that we would provide the transport for the Necrites to your Realm. Your aid was requested in interpreting what appears to be a messenger or angel of Death.
As a token of meaning, please accept the following attached.
Sincerely,
Cecmiqui Huecalpxqui IV.
Ailed you magnificent abusive GM you.
IC:
To Karma's Dagger:
We offer you one chance to surrender. If you do, you will peacefully be allowed to leave the empire and we will offer a week's amnesty to all others of your kinds to leave the empire. Should you wish to fight, however, all of your kind shall be eradicated without mercy.
To the Mercenaries:
We would greatly appreciate it if you stayed out of important matters of state. We do not wish to hire you and suggest you retract your offer to Karma's Dagger.
To the King of Formont and the Leader of Baase
We have a... sizeable undead population, which has been growing recently. We would be willing to exchange these undead in return for a promise that no Tlaloc under our banners will be harmed by you or your populations. And we would also appreciate it if any of your men could discover the meaning behind recent appearances of one of Itzlacatini's avatars in our realm. We have sent a group of soldiers and scholars out already, but we do not know if they will ever return.
Orders (ish)
- Send a party of scholars and soldiers out to meet the avatar. OOC: Ailed, I'm letting you write the RP for if they find it or not, not because I'm lazy (I think) but because I too have no idea how a meeting between the living and dead could go.
- Offer to send all our undead population to the necromancies to the north.
- Offer Karma's Dagger a chance to stand down.
- Reject the Merc contract.
The Huecalpixqui listened to the letter.
"most interesting proposal, that. We think they misunderstood Our will however."
"Quit possibly so, oh Great One" the aide said.
"Very well. Compose a letter in their tongue."
The aide then engraved in wax a complex pictogram showing a man lying down with hypothermia.
"Sir, what is the attachment?"
The Huecalpixqui looked up.
"Bring a ghoul from the prisons. Cut his head off and rip his heart out. Send that as an attachment."
"very well."
To the Tlaloc Allaince
Karma's Dagger realises that surrendering to you would allow you to capture and sacrifice us on mass for your dark cause easy. We will not be easy prey; we will instead make your empire prey! Your dishonesty has been noted by your cruel focus on slauture and we will not heed your dishonesty! May the tlaloc populace rise up against the Tlaloc Emperor! Our guerrilla warfare will encourage this!
Glory to the rebel!
The join leaders of Karma's Daggers, the orcish warrior Zoggrod Urtyfug and the fairy druid Yvon Lhondaig.
What makes you think that we would send you a dead mortwright?"Write a response, 'Dear Cecqmi-whatever, thank you for the gift, could be a mutated Necrite, possibly escaped mortwright,'" he paused, "are all our mortwrights accounted for? Find out for me. Anyway, 'will accept any Necrites you can round up, no other undead. Regards, me.' Put that in diplomatic language and I'll seal it." Marret looked down as the prisoner screamed, "Off you go now, I'm hopeful for this one."