IO5 - Gotta Catch 'Em All!

By executive order, we do the complicated and hard path. Our last games have been too easy, don't you think?

I'll play after I play IO6, which will be played in 12 hours. So probably in 14 hours.
 
Well, I come in to this game, everything looks good, I hit enter and...

Civ4ScreenShot0016.jpg


We are the weakest civ in the game. This is bad. As such, whenever a free slot came up, I built an axeman.

Notice also that the Chinese are the strongest. And this can only happen one way...

THEY ARE BOOTLEGGING THE POKEMON GAMES!!!

Also in turn 201, a GREAT MERCHANT was born in PEWTER CITY. Since I have no idea what we wanted to do with him, I leave him there for now.

TURN 202 - Pewter City finishes a Buddhist Monastery. I tell it to build an axe.

TURN 203 - Meh.

TURN 204 - Cerulean finishes a Buddhist Monastery. I tell it to build an axe. Celadon finishes a granary... I tell it to build a... barracks!

Also, could someone rename Celadon to Celadon City? I was going to, but I forgot.

Also, Pacal founded Taoism this turn. The guy ALREADY has Philosophy!

TURN 205 - Meh.

TURN 206 - Pewter Finishes an axe and builds an axe.

TURN 207,208 - Meh.

TURN 209 - Million people!

Civ4ScreenShot0017.jpg


TURN 210 - Meh.

So, to give you the important info, we have a Great Merchant in Pewter City, we are the weakest civ on the map, we're getting +31 science at 0%, and Pacal is advanced. Also, I kept science at 0% this whole time because we really need some money for stuff that might happen. I'm just worried that we'll get some awesome random event and not be able to afford it.

Also, here's the save: AD 550
 
Merchant should have been used for a trade mission, possibly with Pacal. You could also play an extra five, it being an Epic and all.
Other than that a good turnset. I'm not so worried on power as we're roughly .75 with Qin the strongest in the game, so if it comes to defence, a bit of whipping is all that's needed.
 
Best place for a trade mission is the Temple of Artemis city, if we know where that was built.
 
Yeah ToA adds 100% to the calculation.

Size and distance are the other big factors. We get an extra 50% if we have a harbor anywhere in our empire, and 100% extra if we have a customs house.

Full calculation can be found here
 
PPP stuff:

ToA has not been built yet.

China would probably be the best bet for sending the great merchant to, being that we don't have to put the guy on a boat to get to him.

So, I'll trade for corn from Shaka and furs from Pacal.

After aesthetics I'll start on priesthood or monotheism. See if we can trade for monarchy after that.

I'll build infrastructure.
 
The merchant is better on a boat since the gold generated is based on trade route yield, overseas trade routes are worth more. Look for the best trade route yield with a foreign city - send him there.
 
Look through our cities, find the highest trade route yield with a foreign city - send him there.

EDIT: I think Pacal's cities were worth 3cpt and China is worth 2cpt, so send to Maya.
 
*groan* Can someone else turn the math into words that will tell me what to look for in a good trade mission city?

Big city, far away, on another continent.

All of these things adds to the mission.
 
Turn 0:

Traded one of our Miltank to Shaka for his Sunflora (Cow for Corn)

Traded one of our Miltank to Pacal for his Bidoof. It's better than it sounds! (Cow for Fur)

MMed Pallet Town for growth and production instead of scientists

Put the City in Celadon City

Renamed Mauryan to New Bark Town

Turn 1:

Pewter: Axeman -> Galley


Link to video.
That's what the Great Merchant is all like.

Turn 2:

Aesthetics -> Priesthood

Viridian: Market -> Courthouse

Cerulean: Axeman -> Courthouse

Switched New Bark Town from a Library to a Monument (should have done this earlier..)

Raised research to 30%

Turn 3:

Priesthood -> Monotheism

Celadon: Barracks -> Monument

Traded Aesthetics to Alex for Monarchy

Traded Aesthetics to Qin for Calendar

Raised Research to 50%

Turn 4:

Lavender: Courthouse -> Buddhist Monastery

Turn 5:

Monotheism -> Compass

Switched to Hereditary Rule and Organized Religion

Anarchy

Turn 6:

Anarchy

Qin completes the Temple of Artemis in Beijing

Turn 7:

Traded one of our Clamperl to Pacal for his Spoink (Clam for Pig)

Turned research down to 0%

Turn 8:

MMed out scientists in most cities in favour of production and growth

Turn 9: zzz

Turn 10:

Pewter: Galley -> Courthouse

Vermillion: Courthouse -> Buddhist Missionary

Shaka is Confused

Traded one of our Donphan to Qin for his Sableye and 6gpt! (Ivory for Gems & 6gpt)

Overview:

So... Qin has the ToA. Still wanna send the GM to Pacal? Either way, we should probably wait until we have a Harbor in one of our cities, as that increases the gold we get, IIRC. That's why I chose Compass as our next tech. Also Harbors for their regular bonus, as we have many coastal cities and the GLH.

With our trades and HR, happiness should not be a problem anytime soon. And we've got that yummy production bonus on buildings from OR. That's why I'm having Misionaries built, to send to our newer cities.

The Save

IdiotsOpposite
Matrix the Kitty - just went
NeilMeister - up
ParadigmShifter - on deck
BrianShanahan
 
Harbors with GLH is a must, so good thinking going for Compass.

OK, got it. Will play tomorrow!
 
OK, first things first.

turn 0:
- We recruit another scientist in Vermillion City, so our GS for Academy is now 18 turns away.
- We trade Mono to Alex for 70g
- Tax rate to 0%
- change Courthouse in Pewter to Budd missionary
- normally, I would beeline CS. Even when our unique unit is not a better Maceman, but the only thing keeping our economy afloat is the foreign trade (more than half of our commerce), so I leave research on Compass.

turn 1:
Our galley defeats a foul barbarian galley
Tax rate to 100%

turn 2:
Lavender Town finishes monastery -> budd missionary

turn 3:
Our galley defeats a foul barbarian galley
Tax rate to 40%

turn 4:
Granary finished in Saffron -> Lighthouse
Sell Alex Calendar for 60g
Tax rate to 50%

turn 5:
Pewter finished missionary -> Courthouse
A barb galley has appear on the clams of Saffron

turn 6:
Cerulean finishes Courthouse -> Market
Fuschia finishes Granary -> Courthouse
Compass finshed -> Civil Service
Saffron changes from lighthouse to WB, as the clams were pillaged
Pewter changes courthouse to harbor
We sell Compass to everyone, for Construction, HBR & 380g. :woot:
tax rate to 100%

turn 7:
Pallet finishes market -> harbor
Viridian finishes courthouse -> harbor
Vermillion finishes courthouse -> harbor
Lavender finishes missionary -> harbor
Celadon finishes monument -> courthouse

turn 8:
Buddhism spreads in Fuschia
trade Pacal copper for 6gpt

turn 9:
we find Pacals cap
budd failed to spread in Celadon
sell Qin HBR for 70g

turn 10:
Pallet finishes harbor (chopped) -> worker
GM trade mission gets us 1650g

Civ4ScreenShot0008.jpg



Can I suggest we finish CS, revolt to Beauro, then beeline Machinery. Spam samurai & cats..... We need lots more workers, we have so much forest & jungle to chop
 
Can I suggest we finish CS, revolt to Beauro, then beeline Machinery. Spam samurai & cats.....

I concur. Take down Qin. When we get Beijing, we'll have the ToA, beefing up our foreign trade routes even more.
 
Sounds like a plan.

ToA only affects the trade routes in the city that built it BTW.

I'm up next then...
 
Sounds like a plan.

ToA only affects the trade routes in the city that built it BTW.

I'm up next then...

Because you say your next in this game, when its your turn! :lol:
 
I mean I'm up now!

Sorry!

Just tech to samurai or have we a more cunning plan? Use the merchant gold for 100% research or do we have an upgrade plan (we have lots of axes). Do we get drill if we upgrade axes to samurai?
 
I don't know about drill, we have enough cash to tech Machinery at 100%, but I'm not sure how much change we will have.

Finish everyones harbor, then maybe start on Cats while we are waiting for the samurai
 
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