IOT Developmental Thread

wouldn't having so many combat updates in one turn slow the game down, or are you expecting people with combat orders to enter orders more frequently?

Players involved in the combat updates can be expected to send in orders more often, which keeps the ball rolling. If there are only a few players involved in a war, then I have to wait for far less orders, which means the combat updates move fast. If there are a lot of players, there is high involvement in a single war, meaning participation for everyone.

Unlike the usual IOTs, two players with massive kingdoms going to war probably have player vassals so the problem of long wars/low players isn't going to happen often.
 
Players involved in the combat updates can be expected to send in orders more often, which keeps the ball rolling. If there are only a few players involved in a war, then I have to wait for far less orders, which means the combat updates move fast.
Updates move as fast as the slowest player. Say I can log in only once per day, and my opponent in the war can log in every 12 hours except for on Sunday where he can't log in at all. One combat round could take 36 hours.

I will be following your IOT when it starts, I would much rather turns go more slowly during war in my IOT (phases are going to be either 10 years or 5 years per turn).
 
I will look at it more closely. I love wargames, but unfortunately things are starting to become too complicated for me :p
 
Sone's, basically. Yours I have already read through. Really interesting, I like it.
 
Updates move as fast as the slowest player. Say I can log in only once per day, and my opponent in the war can log in every 12 hours except for on Sunday where he can't log in at all. One combat round could take 36 hours.

I will be following your IOT when it starts, I would much rather turns go more slowly during war in my IOT (phases are going to be either 10 years or 5 years per turn).

We're talking IOTers here. Isn't like they were doing something else during that 36 hours. If time is really an issue for someone, they could just assign an NPC general for their armies and be done with it. Most of my players send in war plans anyway. Hell, one player sent a warplan with so many IF statements I thought I was looking at an Excel sheet.

I will look at it more closely. I love wargames, but unfortunately things are starting to become too complicated for me :p

Fair enough.
 
I usually detail my plans too much to include that many IFs... it would take too long to datail them as much too.
 
I usually detail my plans too much to include that many IFs... it would take too long to datail them as much too.

I'm not so sure. Even though the mechanics under the hood are complex, the number of available moves a person can make are rather limited since there aren't a TON of lanes of approach toward your target.
 
Oh, certainly. I did not express myself properly. I mean that I waste too many hours on maps for my main plans to do the same for every contingency.
 
Technology
Rather unimaginative. 2 generic tech fields:
Army: Whether through better equipment, or the knowledge of new tactics, army tech is a generic increase to your armies competence on the field. As well as unlock new units (eg musketmen). On top of the traditional beakers, battle XP and having generals will contribute to researching army techs.

Civic: Each tech researched will provide one political point. Having low stability will make civic techs cheaper, but the penalties resulting from low stability means its probably not worth it.

Exact values of techs will be determined at a later date.

Political points
Political points can be used to:
buy national policies
enact political reforms
increase stability (one time increase of 15 points)

Political Sliders:
Each political reform point allows you to move a slider in either direction, the values can range between -3 and +3 for all values:
Centralization vs Decentralization:
Centralization increases tax income (up to 15%) and stability (up to 10). Decentralization causes a decrease in city maintenance (up to 30%)

Aristocracy vs Plutocracy:
Aristocracy grants stability (up to 10) and makes army techs cheaper (up to 10%). Plutocracy will give a higher income (up to 6%) and makes civic techs cheaper (up to 10%).

Mercantilism vs Free Trade:
Mercantilism increases revenue from trade (up to 45%). Free trade will provide greater access to trade (varies depending on size of nation).

Army Quality vs Quantity:
Quality will increase the morale of your armies up to 15), quantity will make them cheaper (up to 30%).

Narrowminded vs Innovative:
Narrowminded gives stability bonuses (up to 5), Innovative will make techs cheaper (up to 30%). For all players, it will start all the way at narrowminded. A country must adopt the renaissance before being able to become innovative.

Are there any others that people think I should have?
 
I'll just add that "If x does this, do y" type orders are something I seriously frown upon and I encourage every GM to outlaw them to avoid the massive headache they generate.

The exception of course is if you had some sort of espionage network tipping you off to large moves, in which case they'd be valid. As stands they strike me as somewhat gamey.
 
*cough*sneakattacks*cough*

Which are also covered under the umbrella of espionage being important.

As Sun Tzu told us, information is the key to victory. He who has the most of it shall triumph.
 
Dat wuld be dakka. Nfermatin ain't dakka, ya grot.
 
War and Sieges

Rules on Joining a War

When taking sides in a war, there are a few things to take into account.

2.) You can't join a war against your liege. If Queen Alice and King Albert are at war, Duke John under Queen Alice can join King Albert's side. Even through marriage alliances. The only time a vassal can join a war against his or her liege is during civil wars, like independence wars, lower crown authority wars, succession wars, etc.
:huh:
 
I'll just add that "If x does this, do y" type orders are something I seriously frown upon and I encourage every GM to outlaw them to avoid the massive headache they generate.

I fully support this...I almost had an aneurysm in Valk because of this.
 
But we had just one big war, right? The European War of Balkan Aggression, right?
 
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