ilduce349
(Financial, Philo)
wouldn't having so many combat updates in one turn slow the game down, or are you expecting people with combat orders to enter orders more frequently?
wouldn't having so many combat updates in one turn slow the game down, or are you expecting people with combat orders to enter orders more frequently?
Updates move as fast as the slowest player. Say I can log in only once per day, and my opponent in the war can log in every 12 hours except for on Sunday where he can't log in at all. One combat round could take 36 hours.Players involved in the combat updates can be expected to send in orders more often, which keeps the ball rolling. If there are only a few players involved in a war, then I have to wait for far less orders, which means the combat updates move fast.
Updates move as fast as the slowest player. Say I can log in only once per day, and my opponent in the war can log in every 12 hours except for on Sunday where he can't log in at all. One combat round could take 36 hours.
I will be following your IOT when it starts, I would much rather turns go more slowly during war in my IOT (phases are going to be either 10 years or 5 years per turn).
I will look at it more closely. I love wargames, but unfortunately things are starting to become too complicated for me![]()
I usually detail my plans too much to include that many IFs... it would take too long to datail them as much too.
*cough*sneakattacks*cough*As stands they strike me as somewhat gamey.
*cough*sneakattacks*cough*
War and Sieges
Rules on Joining a War
When taking sides in a war, there are a few things to take into account.
2.) You can't join a war against your liege. If Queen Alice and King Albert are at war, Duke John under Queen Alice can join King Albert's side. Even through marriage alliances. The only time a vassal can join a war against his or her liege is during civil wars, like independence wars, lower crown authority wars, succession wars, etc.
I'll just add that "If x does this, do y" type orders are something I seriously frown upon and I encourage every GM to outlaw them to avoid the massive headache they generate.