IOT Developmental Thread

I look forward to this game! :D

Will it begin 1100 or during the events of the Third Crusades?
 
Duel of the Fates

The battle ended, after a night and a day, to the roar of engines. Joe Biden blazed into Atlantic City in his 1967 Corvette, his diamond body glittering under the rays of the dying sun. He leapt from his vehicle and interposed himself between Obama and the challenger.

“Get out of here,” he warned, as he took off his sunglasses. Trump, in his dark suit, stepped back from the Vice-President and glared. After a moment he turned and jumped off the tower, to be caught by his golden 747 and whisked off to another one of his luxury fortress-hotels.

“You should not have come, Joe, for now all my effort has gone to waste,” Obama grimly said, “For months I have baited him with the promise of my long-form birth certificate into challenging me directly, so that he can be destroyed, but now he is fled and will not reappear in this election cycle.”

“What threat can one such as he pose now?” Biden thundered, smacking his chiseled abs. “He is an entertainer, a gladiator in the fighting pits of reality TV. Had he succeeded in gaining your birth certificate he would have gained control of you, was the risk truly worth it to defeat him, when there are threats to the Office itself?”

Obama sat on the edge of the roof and looked across the golden city, which even now began to dull and flake as its lustrous master abandoned it. In the distance the neon lights on a casino labelled “Pleasure Palace” flickered out, briefly leaving behind the mocking words “sure lace”. Such was Trump’s power: awe-inspiring and grand, but ultimately fleeting.

“I fear we have not seen the last of Donald Trump, and that his threat will persist beyond just this one cycle. But, alas, I have neither the time nor the energy to pursue him and must prepare my strength for the proper challenger.” Even now, in the jungles of Florida, the warlords of the Red House gathered as they had four years before. They had waged a brutal and relentless guerrilla campaign across America since he claimed victory over the broken body of the Mac Cain, resisting his efforts to lift America out of the dark ages.

That was the true fight, his advisors said. But, looking out across the city, he watched the shadows grow longer.

-------------

Trumperdammerung is coming.
 
This is glorious.
 
Still waiting for that Star Wars game. :hmm:
 
I'm going to have almost all of February and March completely free, so I'll jump on the bandwagon of new games. Nothing will start, except for maybe a pre-game rules building thread, until a bit into Feb. Anyways, four possibilities that I've been toying with, tell me which is the least awful so I can ignore your suggestion and do whatever I want. They are listed in order of expected workload for me.

Sellswords
Players control a mercenary company in a fantasy setting. The scope of the game is small, with the map comprising a few small nations, and the players' companies made up of at most 20~30 characters. Players' activity is focused on taking contracts and building up relations with factions and employers, exploring uncharted areas, leveling up characters and expanding their company. The general feel of the game should be like DnD, but controlling a party rather than a character, and having to react and shape the world with your actions. The narrow focus on a handful of named characters will hopefully make writing stories easier.
Main Worry: Players will get bored without any base building.

Rebels 4
Obviously similar to EQ's last Rebels game, but with some of my own changes. Population will be used as a sort of tech tree, with all population starting out as 'untrained' who can progress either down a military track (untrained->militia->regular->veteran) that allows the use of more advanced weapons and vehicles (as well as higher combat ability and survivability), or down a civilian track (untrained->skilled->professional->expert) which allows the construction of better structures. With exception of structure costs, all equipment and resources prices fluctuate based on players' purchases from and sales to the black market. Resources include: funds (used to buy everything), ammo (used to shoot everything), fuel (to use vehicles), medical supplies (to heal injured troops), and contraband (to raise morale). All resources can be produced and sold, or given to villages and towns to gain control in them, allowing the construction of structures as well as more volunteers.
Main Worry: It'll die early like all Rebel games have been destined to, or interest will die down once one faction becomes more powerful than the rest.

Gates
Set in ambiguous near-future, a hail of meteors smack into Earth. Nation-states, corporations, and very wealthy individuals that get their hands on the meteors discover that they are some sort of alien tech, and when powered they create a star gate. Players control teams sent through the gates into an alien world, where they must construct/expand their base and survive while exploring, gathering resources, and dealing with their earth-bound benefactors. Your population are divided by their trades, and you'll need technicians, scientists, miners, soldiers, and what have you to construct buildings and vehicles.
Main Worry: This is the least thought out of the four, so I'm not really sure where to take it.

Fallen Star 2
Already did this one once, so it should be the most polished, though it also has a good number of changes. Same as in the first game, set in a DnD/Pathfinder (with most of the monsters ripped right from the MM/Bestiary) players establish a colony on a newly discovered island thought to be the landing spot of the titular Fallen Star. Factions will be made up of three groups: 1) Heroes, powerful individuals that can either add substantial bonuses to your colony or can lead armies in battle, 2) Masters, who add passive bonuses to your colony, and 3) your general settlers, who will follow a similar 'free' as outlined in Rebels 4, but with a third 'Magical' path alongside military and civilian. Main gameplay is focused on expansion and exploration, and trying to balance between competition with other players and cooperating with them as the island tries to kill you.
Main Worry: Zapp's game is already an improvement on Fallen Star's system, so it's a bit redundant to run another. Also worried it'll fall into the same trap as the first one, with the amount of stuff to keep track of getting overwhelming.

Apologies for spelling/grammar, all written with fat fingers on a touch screen.
 
Rebels 4
Obviously similar to EQ's last Rebels game, but with some of my own changes. Population will be used as a sort of tech tree, with all population starting out as 'untrained' who can progress either down a military track (untrained->militia->regular->veteran) that allows the use of more advanced weapons and vehicles (as well as higher combat ability and survivability), or down a civilian track (untrained->skilled->professional->expert) which allows the construction of better structures. With exception of structure costs, all equipment and resources prices fluctuate based on players' purchases from and sales to the black market. Resources include: funds (used to buy everything), ammo (used to shoot everything), fuel (to use vehicles), medical supplies (to heal injured troops), and contraband (to raise morale). All resources can be produced and sold, or given to villages and towns to gain control in them, allowing the construction of structures as well as more volunteers.
Main Worry: It'll die early like all Rebel games have been destined to, or interest will die down once one faction becomes more powerful than the rest.

Simple solution, and one I was hoping would happen when EQ got to that point in the last Rebels:

ZOMBIE OUTBREAK at a random point in the game.
 
Yeah. All of them would be based on the same basic system lifted from Botwawki and modified to varying degrees, because I'm a hack who can't come up with his own ideas.
 
Simple solution, and one I was hoping would happen when EQ got to that point in the last Rebels:

ZOMBIE OUTBREAK at a random point in the game.

ZOMG did you read my mind? I was just thinking about a The Walking Dead-esque BOTWAWKI.

EDIT: I would see each update be a month, maybe less, and a greater focus on the existence of individual specialists/badasses/plot-armored protagonists.
 
Sellswords sounds really fun to me. I'd surefire join it. I am a bit swamped in all sorts of macro IOTs atm so a party organizer would be welcome.
 
I planned to do another preview but I had to do actual work today so instead I just have a funny video. We will resume our regular hype-building schedule Monday, with the first of a three part series on the 2016 election.

Trumperdammerung is Coming

Just assume Romney lost.
 
Don't know where this thought/suggestion would go, but is there/can there be a Flag Thread for posting finished flags, WIP flags, flag suggestions, flag requests, etc?

We used to have one in NES and it was kinda useful.
 
Posting
 
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