Revised Draft Rule
- Starting/Expansion rules
- Economy rules
- Research/Technology rules
- War and Diplomacy rules
- Housekeeping rules rules
Not sure what I'm voting on here. I do think some changes would be useful but not sure what the current system is.
Ideas from Lighthearter
- Lighthearter's Combat System (LCS)
- Advisors
If he's talking about the grid maps then no. If not, I'm not sure what it is.
ABSTAIN on advisors.
Unit Upkeep
- Subtract a small amount of gold per turn as unit upkeep costs, and forcibly disband units if upkeep > income.
I agree except that hypothetically you should be allowed to run a deficit (Think the United States) though since that's probably too complex I say yes.
Also, feel free to do what you like with the cabinet. I'll vote YES to everyone who's volunteered to keep things moving. If they are a bad choice they'll probably still get voted out by someone with more knowledge than me.
i can trust everyone. exept omega and domination. i just dont think they have proven their ability to be impartial when it comes to me.
I can't speak for Omega, but there are three primary reasons I like to fight you in these games.
One is that you ALWAYS pick the Byzantines. I would propose a rule not to allow always picking the same country, however, it is a minor point and this alone won't affect what people do to you.
However, the biggest one is POWERGAMING and I mean REALLY BAD POWERGAMING (Inter-dimensional portals and 20 million soldiers come to mind.) If I do get in, I'll certainly give you a fresh start in this regard each game, but each game you do it I won't like you.
The final reason is that your nation is a coward, and won't honor their DPs and alliances when things get tough. That makes me distrustful.
PS: I don't think DPs should exist in the Renaissance as they historically didn't, though we could find them later with techs.
It's not really a colonization based game, it's an empire building game set during the colonization period. Colonization is an after thought, most of our concern is building giant, a-historical empires.
And I'd love to see a native empire rise and take on the European colonists.
I know its not all about colonization, but there should be a focus on colonization, like real life!
There seem to be two sides here, one side wants to give the Native Americans every single disadvantage they had in real life so they don't even have a snowballs chance, others want to make them the same as Europe in the Americas and even allow them to colonize Europe.
I don't really agree with either side. I agree with being able to "See the natives stop colonization" and I don't think the natives should be instantly destroyed by Europe. However, I think an environment that colonization is a possibility for Europe early, while giving the Natives a chance to come back and become as powerful (Or more) than Europe.
Here's what I propose:
Each individual army of the Indians is weaker than the European ones, but not by much. They will be cheaper to compensate.
A certain tech will be needed to colonize the other side of the world. The natives will be 1-2 techs behind, not much, but enough to give Europe the jump.
The natives can expand at the same rate as anyone else otherwise.
This makes the natives tough enough to fight colonization without making them colonize Europe right away, which is nonsense. Its a stretch to say the Indians can beat the Europeans, but its a stretch I'm OK with. I'm not OK with them colonizing Europe, which is impossible, hence my proposition. I ask it be put up for vote.