I have never heard of Marians Son of Mars. Can we have a link?
The link is on the Forum Games frontpage you troll.
I have never heard of Marians Son of Mars. Can we have a link?
I think IOT III was the best. It seemed to be fairly unflawed. I don't have time to GM a game, but would anyone be interested in having one similar to IOT III. It seemed to be the last simple one.
mine is simple:It seems to me that the new features of the post-IOT4 (IOT3 to Droopy) games -technology, income, et cetera- all revolved around trying to correct a faulty battle system. Creative and diverse as different approaches were, to this casual observer they were all trying to make RNG "work", but required complex calculations of dozens of factors (which in turn required significantly more attention to the game than simply keeping track of foreign relations). When I first stumbled upon IOT, it was a thread for open-ended geopolitical roleplay; now it's some sort of proto-NES. There has to be, has to be a viable combat algorithm that exists that doesn't require half an hour of reviewing a nation's stats. If we can figure that out, I think we can take another shot at the Good Ol' Days.
or just... use tanicius style... that worked and there was at least three world wars. granted it was RNG, but dice and Red alert (i think) got out of favor.
if RNG sucked, the people didn't think so.
RNG sucked. It only seem to work because most of those wars consist of one rogue nation vs the entire world (Oranje is a case in point). The outcome was never really in doubt.
The major weakness of RNG that drives me away from any game that uses it exclusively is that one it fails to take into account the relative strength of the countries and two the player does not have any control over combat. We've been through all this.