IOT Developmental Thread

My second next IOT will have roleplaying as a requirement, and one of the stability factors is based on the roleplaying ability of the player.

My next IOT will come out once Nedim finished the map (hint hint)
 
Yeah, true that. Sad fact is Imperia Mobiana has a ton of places for RP yet no one really wants to do it.
 
I'm surrounded by NPCs and Tails.

I honestly don't know where to begin.
 
While I'm waiting for that map to be finished, I got an idea for a new IOT. Zombies overtook the Earth, and we play as the few bastidons of humanity left. The main point of this IOT is that there will be no Expansion Points. You have to use armies and attack the zombies directly. I'm also thinking of making both armies and navies on the map, along with the possibility of nukes. To counteract this, I'm going to make the rest of the game simple.

Would the HoI 3 Map be too hardcore (If I can even find an editable version)? I like the very small provinces, but I think people will look at the map, say "**** this", and not join. I might use RIOT map instead, its balanced and I know it exists/
 
I'm very curious to see the effects of battleship on zombie.

Who says battleships are outdated? Zombies can't even swim!
 
I'm very curious to see the effects of battleship on zombie.

Who says battleships are outdated? Zombies can't even swim!

Who are being overrun by zombies? World War 1 era armies could take out a zombie horde.
 
The HoI map would be too hardcore, but if done correctly would be very cool

Yeah, that's what I was thinking, but I'll not jump the gun and only take one person's opinion

Also, everyone starts with one province, which will be designated as the capitol. The capitol is very well guarded, so zombies will never overrun it. Also, any province bordering zombies that doesn't have an army is automatically lost, and ones with an army might have to face an invasion (its random)
 
when was the last time you saw a zombie movie?

I didn't know zombie movies, which exist first and foremost to gather audiences, is an authoritative source on the matter. No screenwriter would write the realistic "and the army simply builds trenches and turtles for two weeks" story.
 
Basically, the less numbers I have to keep track of, the happier I am. If I want to play a full-fledged TBS, I have buckets of computer games that'll make the calculations faster.

To me, IOT is a game of the imagination more so than anything else. I recognize the need for some set algorithms to keep the more eccentric players in check, but whatever's delegated to statistics becomes one less narrative device. Call me lazy, call me inflexible, call me too anarchic, but I maintain that the simpler the game, the faster the pace, and the easier it is on both the players and the GM.

I guess the issue I take is that early IOT was a game of the mind, a skirmish of wits (if I can be so generous), and now it's evolved into a somewhat depersonalized board game. I'm not saying that's bad, but I think it makes it less accessible. That's why my only participation post-IOT4 was your honourable-if-tragically-short IOT6, and why the sequel I'm working on places such a heavy emphasis on roleplay to determine hard numbers. IOT3 had maybe two real wars on a minuscule scale, but the whole international terrorism scenario was a lot of fun, and it was done nigh exclusively through inter-player textual development.

But of course, this all boils down to a matter of taste.

Fair enough :)


I've noticed that many players just leave orders, and no RP. Two things destroy IOTs
1. No roleplay
2. Inability of the GM to keep up

The need isn't for basic IOT's, more stuff equals more fun, but we need more roleplay, not just a small reward system but something to get it going

Yes, one of the shortcomings of a purely roleplaying thread is that, well, often there's no roleplaying going on, and sometimes incentives help to get roleplay going. What I was experimenting with in Iron and Blood is encouraging roleplay, making it an integral part of the game while also keeping the income system, but it's not the kind of freeform game that Thorvald favours since roleplaying is still in many respects secondary to the game mechanics.


Yeah, true that. Sad fact is Imperia Mobiana has a ton of places for RP yet no one really wants to do it.

In my case I think it's a combination of lack of time, the slow pace of the game, a general trend of inactivity in the game, writer's block and my own unfamiliarity with the Archie Sonic universe.


Who says battleships are outdated? Zombies can't even swim!

They can in World War Z ( :rolleyes: )
 
Sorry if I didn't explain it properly. Zombie Acoploysce happens 2011, or modern times. The game will start in 2050, but have realitve tech of today, execpt with some shortcomings due to a quasi-dark age.
 
i will join if there is a (boy) scout unit :cool:
 
World War Z: because there have just been so many factual zombie outbreaks for us to compare it too.

Zombies can't swim, dammit. Walk underwater? Maybe. But not swim. They'd be too full of holes. From my minigun.

I didn't know zombie movies, which exist first and foremost to gather audiences, is an authoritative source on the matter. No screenwriter would write the realistic "and the army simply builds trenches and turtles for two weeks" story.

I would.
gc-curtain.gif
 
Any Frenchman who joins the French army is zombified.
 
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