IOT Developmental Thread

I personally would vote we start a new game entirely rather than try to carry on MP with the new rules. Particularly if it means we retcon my superpower-hood. :p

DT
 
Bad news on the revisionist front: Tani tells me he hasn't kept track of secret stats, so the best I can probably do is try to reconstitute people's standings last turn from what he gives me after the coming update.

Also, to avoid cluttering up this thread even further, I'll throw the vote on continuing MP in the game thread.
 
So, I've finally gotten around to scripting the battle program. Should save me considerable time, and quickly produce C+P-friendly summaries. The basic order of combat operations is sea→air→land, although working off the idea of simultaneous support, fighters from both sides contribute to to the ground assault, meaning air casualties can be calculated a little differently. Right now I've ordered it so naval interception is applied before the dogfight, but I haven't decided where to apply ground AA: alongside naval, after the dogfight, or as a second round of casualties at the end of the battle. Each choice influences the outcome of both the land and air skirmishes differently, but they're equally easy to script.
 
Well, MP's done, and I'm as eager to start the reboot as any of you. Given that the poll overwhelmingly supports a brand new game, that's what I'll have to do. As such, claim rules, etc.:

Players may select 5 contiguous territories (or islands in close proximity) and choose one for the capital region, marked on the map. States start with 100 population and 1.00 industry, that grow each turn by a variable of 1-5%, or 1 and 0.01, respectively.

Claims are done with military units, capped at how many land divisions a player has. Contiguous claims unlimited; air wings can be used to deploy troops further afield, thus breaking encirclement; overseas claims require a fleet for each division. In both instances, no more than 5 territories may be claimed in this manner.

With this in mind, what map should we use?


I've decided to reuse national powers, but have nerfed them as follows:

- Agricultural: Up to +8% pop growth per turn. Newly settled territories add +3 population.
- Industrious: +2.5% industrial growth per turn. Infrastructure investments are worth 10% more.
- Commercial: 50% more from world trade.
- Militaristic: +15% to victory odds.
- Scientific: Money invested in tech or industry is worth 10% more; not cumulative with Industry bonus. Can be rented out to other nations.
- Expansionist: Client state territory has a low chance of annexation into the player's country when GNI is 75%+. +5% chance of pacifying occupied territory. Twice as much chance of a baby boom.

Random events
Do we want to use these? Do we want new ones?

WMD costs
Prices are fixed; base price doubles per tier, and purchase cost increases 50% per warhead.
- Nukes: 200 per missile. 60 upkeep, +20 per tier.
- PBs: 350 per missile. 100 upkeep, +50 per tier.
- Chem: 100 per missile. 30 upkeep, +15 per tier.

Espionage
This again. I've thought of another formula: base odds are 60%, and the difference between attacking and defending tech adds 2%, while each agent adds 0.1%, again capped at 90/10. # spies dictates the exact strength of ops such as treasury and tech theft, suitcase nukes, and rebellions.

I'm also thinking about attaching spy pop. to the military-civilian ratio, since it's sort of an auxiliary wing.


We're almost there, people!
 
Use that same map, it was good enough...
 
sonsofmars2.png


Problem North America?
 
Same map as MP.
 
How about the Victoria 2 Map?

Spoiler :
WXDBD.png
 
EDIT: Ninja-edit'd.
 
Then how about the Revolution map?

Spoiler :
kAsiA.png
 
I vote for Vicky2 map, provinces are easier to make out.
 
Ugh, I hate the coastlines, though.
 
But they are very well drawn!
 
I vote for the same map as MP

The map HJ posted; Maybe if the borders would be black and the searegions were... nice
Vicky 2; I dunno what it is but that map bothers me more than it should
Rev map; Would be my second choice
 
But they are very well drawn!
And the detail's the problem. It makes a whole bunch of tiny little islands, half of which I'd erase, the other half I'd have to re-arrange into provincial clusters.

And I was really hoping to avoid any custom cartography.
 
I think the MP map will do. The expansion rules will fit the size of the map.
 
I'd go with the Victoria 2 Map.
 
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