Well, MP's done, and I'm as eager to start the reboot as any of you. Given that the poll overwhelmingly supports a brand new game, that's what I'll have to do. As such, claim rules, etc.:
Players may select 5 contiguous territories (or islands in close proximity) and choose one for the capital region, marked on the map. States start with 100 population and 1.00 industry, that grow each turn by a variable of 1-5%, or 1 and 0.01, respectively.
Claims are done with military units, capped at how many land divisions a player has. Contiguous claims unlimited; air wings can be used to deploy troops further afield, thus breaking encirclement; overseas claims require a fleet for each division. In both instances, no more than 5 territories may be claimed in this manner.
With this in mind, what map should we use?
I've decided to reuse national powers, but have nerfed them as follows:
- Agricultural: Up to +8% pop growth per turn. Newly settled territories add +3 population.
- Industrious: +2.5% industrial growth per turn. Infrastructure investments are worth 10% more.
- Commercial: 50% more from world trade.
- Militaristic: +15% to victory odds.
- Scientific: Money invested in tech or industry is worth 10% more; not cumulative with Industry bonus. Can be rented out to other nations.
- Expansionist: Client state territory has a low chance of annexation into the player's country when GNI is 75%+. +5% chance of pacifying occupied territory. Twice as much chance of a baby boom.
Random events
Do we want to use these? Do we want new ones?
WMD costs
Prices are fixed; base price doubles per tier, and purchase cost increases 50% per warhead.
- Nukes: 200 per missile. 60 upkeep, +20 per tier.
- PBs: 350 per missile. 100 upkeep, +50 per tier.
- Chem: 100 per missile. 30 upkeep, +15 per tier.
Espionage
This again. I've thought of another formula: base odds are 60%, and the difference between attacking and defending tech adds 2%, while each agent adds 0.1%, again capped at 90/10. # spies dictates the exact strength of ops such as treasury and tech theft, suitcase nukes, and rebellions.
I'm also thinking about attaching spy pop. to the military-civilian ratio, since it's sort of an auxiliary wing.
We're almost there, people!