IOT Developmental Thread

Ilduce you cant possibly be serious can you?
 
A world where everyone keeps a framed picture of Moran Freeman. Where biker Mormans attack and mankind reach the moon via cannon. Where standard cavalry and sailed airships struggle across the steppes for the control of the World Island. Where republicanism is corrupt, monarchy is tight, opportunity for success endless, and that for painful death even more so.

Even I'm not sure what it is, but check it out!
 
An abomination, you mean.
 
Just so you all know, it was 22 hours from bucolic rolling fields and clumsy steam tractors to air fortresses and nuclear hellfire.
 
It took that long to get to nuclear hellfire?
 
Ye olde question.

What is superior, provinces or regions that cover larger tracts of land? Provinces create a mechanical basis for stratification right off the bat, but regions allow you to create more specific details to each particular unit of territory, which has its own merit.
 
I think if one's ditched the claiming mechanic regions probably will work better.
 
In a non-fresh start I can see how regions would work better.
 
What about the middle. Not fully region size, but not province size? We'll just call the departments to make it easier...I'm working on a gaming mechanic for that type because as some have seen from the sample map it will be used in IOT XII.

Spoiler :
sampley.png


More work has been done (East Asia and India)...There have been some fixes and tweaks (notably the Netherlands has 3 departments now), also the map is focused on ethnic/territorial/historical rivalry so you may see lets say 3 provinces in the Netherlands while Mali has 5, the Netherlands are richer and have more pop but the ethnic and military clashes of Mali today and in history give it a large "maneuvering area" (Im looking at you Azzawad)
 
Where is the SNS map?

In any event, I'd still say the above map looks like provinces, just.. bigger ones.
 
It only really makes sense to talk of regions when talking about large areas of a map containing several provinces. Even if a map has extremely large province sizes, it would make more sense to call them provinces unless war mechanics would allow for parts of the province to be controlled by different nations at the same time (I am indeed looking at I&B)
 
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