IOT Developmental Thread

Just Europe?

...interesting.

Well, Europe, Middle East and North Africa to be more precise.
The map stretches south to the Mauretania-Senegal border, north to Jan Mayen, West to Iceland and East to Iran-Pakistan.
 
Awwww.

Better strategy would be world map but only hits Mediterranean and European region, so that lands unclaimable for a while until disease wars off, and then scramble for Europe.
 
Awwww.

Better strategy would be world map but only hits Mediterranean and European region, so that lands unclaimable for a while until disease wars off, and then scramble for Europe.

The idea is that players play countries or fringe groups (cults, separatists etc.) while the disease spreads.
 
Why only Europe though?
 
Why only Europe though?

North America: Overdone, every apocalypse ends up here, and anyway not going to fit with mechanics.
Africa: IOTers dislike anything south of Egypt
South America: Andes mountains as natural barrier, amazon, no good terrorism opportunities
Asia: The Middle East is in and once again there's no good terrorism opportunities.
Oceania: too hard to work with on a map

Proximity to a civil war region and a lot of countries in 2014 makes Europe the ideal place to host an IOT.
 
Africa: IOTers dislike anything south of Egypt

I like playing as Mali... granted it is more southern west of Egypt but still. :(

Plus I enjoyed playing Sudan too.

Also: JamesCaesar loves playing as the Zulus.
 
I was more asking "what about the whole planet?".
 
Does the focus on Europe mean I could play as a colonising force from Mali or Singapore? The idea of colonising Europe does appeal...
 
Does the focus on Europe mean I could play as a colonising force from Mali or Singapore? The idea of colonising Europe does appeal...

technically since the IOT starts *during* the apocalypse, and part of Mali is on the map...
It's possible to play Mali. Not singapore.
 
Looking at a potential game in the vein of CityIOT after TSiS dies (or if players would rather do this than restart it).

New setting and background confirmed. Will be the same scale as CityIOT (IE, characters within factions), but might migrate to something other than a thriving city, depending upon my mood and what sort of feedback I get here.
 
Looking at a potential game in the vein of CityIOT after TSiS dies (or if players would rather do this than restart it).

New setting and background confirmed. Will be the same scale as CityIOT (IE, characters within factions), but might migrate to something other than a thriving city, depending upon my mood and what sort of feedback I get here.

This may be intriguing.

It has the potential to be a cyberpunk game.
 
Cyberpunk isn't something I usually do, and although I've toyed around with some ideas for future tech lately, I think they'd be best suited to elsewhere.

Since it's probably become clear that most of my worlds are either contemporary or near-future dystopias, that's a pretty good bar for where I take these sorts of things. My forays into future tech tend to be driven by modern or hypothetical biotechnologies and playing around with can theoretically be done with physics or chemistry; big focus on electromagnetism and chemical reactions in technologies. I tend to dislike distant future as a result of the unpredictability of what could be developed, much less catch on.

For those who were familiar with Core's technological backstory (which is admittedly few of you, and with very little of it actually released), that's a pretty good bar technologically. as is the technological capabilities of the post-dystopia society.

TL;DR: I'm better at creating believable dystopias with bio/chem/E&M-derived tech than I am with predicting the future of computer science, so any sci-fi-esque game will tend to reflect those things.
 
Looking at a potential game in the vein of CityIOT after TSiS dies (or if players would rather do this than restart it).

New setting and background confirmed. Will be the same scale as CityIOT (IE, characters within factions), but might migrate to something other than a thriving city, depending upon my mood and what sort of feedback I get here.

I would love another run at CityIOT, but please for the love of all that is good and holy don't have the game run in real time. Pretty much no one has time for that. Please have turns. Also a half decent council constitution would be a good idea also.
 
What would you guys think of a game surrounding the winning of districts (as opposed to territories) in political elections (as opposed to war). Haven't ironed out any of the details yet, but if anyone thinks this type of game would be successful here I would like to try and start one.

Ok I've continued brainstorming about this idea. It would be VERY hard to simulate the rest of the world in addition to the society with which you guys would be playing in. So I was thinking we would start out as a colony. That way we could be small, I'd only really have to simulate relations with a few other colonies and colonizing powers, and all the controversies of slavery, racism, ect could be alive and well. You would be campaigning via newspapers, political pamphlets, and debates.

Each player would have two NPC followers that support them ideologically. You each would be able to create your own party and/or join up with others to form a party. Right now there are 10 voting districts, and with each district electing one candidate to the Assembly we would only need 4 players to begin (4x3=12 possible candidates). The Assembly would be a legislative body that would create laws (max 3 each election cycle) to deal with whatever was happening that cycle and/or to give an economic advantage to the constituents of their districts. However only the Chairman of the Assembly (elected by the Assembly) can present a law, while the rest of the body can only propose amendments, or vote 'yay' or 'nay.' I would create controversy through in-game events like diplomacy, natural disasters, technological breakthroughs, npc parties, ect.

At this point I'm not sure if this fits into the NES forum or IOT forum. More IOT-y but less developed is this:

Spoiler :
We would play a nation with a political system analogous to India. Basically there is only one national major political party with many regional ones. You all would be playing different regional political parties and would be trying to win enough voting districts to hold a majority (or even make it into) the national parliament. Your main opposition (or potential allies) would be other regional parties as well as the major NPC-run National political party. The premise fits more into the IOT genre because you would be attempting to hold as many territories as you can.
 
So we be basically winning the votes of landlords then if your going with a colony theme? What will be the full list of those excluded from voting? Will you have military mechanics for civil wars and external? Were is this going to be set? There is also possibility of starting after a revolution, constructional reforms by a monarch, etch. There are so many possibilities...
 
Good questions. It definitely wouldn't be historical. I have created a fantasy map. I'm not going to worry about historical dates and stuff like that. I will be introducing technological advances (though nothing too terribly crazy). It would start off as only male property owners who vote, but eventually it could extend to other groups with enough political maneuvering. I'd be pretty open to whatever the players could throw at me (within reason). In my experience though it shouldn't get too out of hand (I've had many a game die because of so much freedom players had no clue what to do). I did want to leave the possibility of a future revolution open though, so it would be pre-revolution (it also serves as an excuse for your limited dealings with the outer-world besides your motherland and competing colonies).

I suppose that an alternative to the colonial setting is a futuristic setting. With the futuristic setting we would have something that works more approximate to modern systems (universal suffrage, mass media). Could prove interesting to have debates over the ethics surrounding futuristic technologies and other such things like cloning. Our isolation could be explained by our very distant location. It could even be earth-like with an ecosystem and native sentient aliens (think avatar but less body changing). The only real problem I can think of is the backstory. What motivation does any country have to send thousands of people to go live far away on another planet in another ecosystem. I guess a second "age of imperialism" could be happening, but I'd imagine the colony would be run by some agency/business and so wouldn't work under a democratic system (Not trying to ignite some space debate here. Just saying that if we have the technology to send people to other solar systems, by the point in time we are playing it could be a feasible feat for one company/agency to accomplish).
 
On the first points: what of competing empires? For instance if the colony succeeded from the Empire of A then what stopping the Empire of B deciding to begin a annexation operation? What of trade relations? The historical relation in the world? A background will have to be deployed.

A revolution occurring does not deny the possibility of future revolutions...

The only real problem I can think of is the backstory. What motivation does any country have to send thousands of people to go live far away on another planet in another ecosystem.

Ecological damage on Earth, political instability back in Earth that may increase the likelihood for space emigration, ideological desire... I would highlight Alpha Centauri as brilliant in this. Granted it also opens the access to other colonies; heck a post-revolution state would make the game quite interesting.

In Alpha Centauri the mission is a UN one. Granted the mission did result in several competing factions after the assassination of Garland... which does open foreign relations in your possible game.

I would encourage the planet to not be Earth like.
 
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