Ailedhoo
wonderer
- Joined
- Mar 19, 2012
- Messages
- 7,809
All Along The Watchtower Dev Diary
Episode 1: Map and claiming
Spoiler The map :![]()
Huge thanks to Red, Bair, and SK for their help in creating this
As you can see, All of Europe, North America, and Oceania, along with a good chunk of Asia, already have a collection of NPCs. You can not claim over these NPCs; whatever lands they hold, they hold. Therefore, players will be limited to start in what is traditionally considered the "historic third world", the countries that were not directly or de facto part of NATO or the Warsaw Pact.
At the start of the game, players who wish to play as a government rather than an insurgency (more on those later) may claim up to seven (7) provinces and make them into a nation. Yes, only five; you are not a world empire and you will never be one./ The more provinces you start with, the lower your starting stability will be. This means your people will be more likely to start an insurgency against you, and current insurgencies will see more support.
There will be no traditional claiming once the game starts. The rest of the map that is unclaimed will be filled with NPCs, and some provinces might even be part of colonial empires (by 1970 there were still some colonies left). War is always an option to expand, but Washington and/or Moscow might not like you attacking their puppets...
Also, note that there is a GM-enforced PoD of 1945. So no rocking the boat too much with outlandish nations. Try to be mindful of historic colonial empires when making your borders; that's how the OTL borders came to be.
I continue to have joy at your labor Ω. I am thinking of the options to consider, be it Cuba, Ethiopia, Egypt, Vietnam or whatever. This is going to be fun!
Alright, If I revive Fallout IOT with simpler rules, akin to XIV would there be actual interest? The Second time I did the game I got no orders so it kinda died.
I would hope another version would get plenty of orders; I will have interest to play that theocracy I played as in Panama again.
So officially announcing The Number of the Beast
or SKNES IV
ETA: January/February 2015, or whenever satisfactory progress has been made on greecemod and I have more time in general.
A vaguely Canticle for Leibowtiz-influenced game, this will be an attempt to have a vaguely Fall of Rome type setting in Post-Apocalyptic North America. For centuries, the Holy Louisiana Empire (think a cross between Achaemenid Persia and the late Roman Empire with the plotting and infighting of the Diadochi, with some Renaissance Catholic Church thrown in for good measure as a state cult) has ruled the greater part of North America, from Minnesota to Cuba and from Oklahoma to Vermont, all from its great capital of St. Louis. The majority of the Empire worships under the thumb of the state cult (probably but TBD the actual Catholic Church), ascribing the Emperor to divine status. The Empire, however, has hit a very rough time in its history.
But for the last half-century, economic troubles, disease, famine, religious turmoil, and incessant civil war have wreaked havoc on the state. Now, it is the year 400 on the Imperial calendar, and calm has been restored, but the Empire may have been permanently weakened.
Instead of playing as a nation-state, you start off as a "barbarian" tribe or group of tribes on the Empire's outskirts, and try to either worm your way into the Empire, for instance by selling yourself as mercenaries to Imperial administrators, or choose outright conquest. You are free to migrate, at least until you choose a nice place to settle. From there, the path is really wide open - you can migrate as you choose, you can conquer other tribes, there's really a lot you could do. The Holy Louisianan Empire is a mega-NPC with its own complexities - I'll be tracking the status of the various provinces/satrapies/commanderies/marches within the Empire, for instance, and civil wars will be frequent. Stats will most like be description-based instead of number-based.
Might be interesting...