IOT Developmental Thread

All Along The Watchtower Dev Diary
Episode 1: Map and claiming


Spoiler The map :
Kb6DvW1.png


Huge thanks to Red, Bair, and SK for their help in creating this


As you can see, All of Europe, North America, and Oceania, along with a good chunk of Asia, already have a collection of NPCs. You can not claim over these NPCs; whatever lands they hold, they hold. Therefore, players will be limited to start in what is traditionally considered the "historic third world", the countries that were not directly or de facto part of NATO or the Warsaw Pact.

At the start of the game, players who wish to play as a government rather than an insurgency (more on those later) may claim up to seven (7) provinces and make them into a nation. Yes, only five; you are not a world empire and you will never be one./ The more provinces you start with, the lower your starting stability will be. This means your people will be more likely to start an insurgency against you, and current insurgencies will see more support.

There will be no traditional claiming once the game starts. The rest of the map that is unclaimed will be filled with NPCs, and some provinces might even be part of colonial empires (by 1970 there were still some colonies left). War is always an option to expand, but Washington and/or Moscow might not like you attacking their puppets...

Also, note that there is a GM-enforced PoD of 1945. So no rocking the boat too much with outlandish nations. Try to be mindful of historic colonial empires when making your borders; that's how the OTL borders came to be.

I continue to have joy at your labor Ω. I am thinking of the options to consider, be it Cuba, Ethiopia, Egypt, Vietnam or whatever. This is going to be fun!

Alright, If I revive Fallout IOT with simpler rules, akin to XIV would there be actual interest? The Second time I did the game I got no orders so it kinda died.

I would hope another version would get plenty of orders; I will have interest to play that theocracy I played as in Panama again.

So officially announcing The Number of the Beast
or SKNES IV
ETA: January/February 2015, or whenever satisfactory progress has been made on greecemod and I have more time in general.

A vaguely Canticle for Leibowtiz-influenced game, this will be an attempt to have a vaguely Fall of Rome type setting in Post-Apocalyptic North America. For centuries, the Holy Louisiana Empire (think a cross between Achaemenid Persia and the late Roman Empire with the plotting and infighting of the Diadochi, with some Renaissance Catholic Church thrown in for good measure as a state cult) has ruled the greater part of North America, from Minnesota to Cuba and from Oklahoma to Vermont, all from its great capital of St. Louis. The majority of the Empire worships under the thumb of the state cult (probably but TBD the actual Catholic Church), ascribing the Emperor to divine status. The Empire, however, has hit a very rough time in its history.

But for the last half-century, economic troubles, disease, famine, religious turmoil, and incessant civil war have wreaked havoc on the state. Now, it is the year 400 on the Imperial calendar, and calm has been restored, but the Empire may have been permanently weakened.

Instead of playing as a nation-state, you start off as a "barbarian" tribe or group of tribes on the Empire's outskirts, and try to either worm your way into the Empire, for instance by selling yourself as mercenaries to Imperial administrators, or choose outright conquest. You are free to migrate, at least until you choose a nice place to settle. From there, the path is really wide open - you can migrate as you choose, you can conquer other tribes, there's really a lot you could do. The Holy Louisianan Empire is a mega-NPC with its own complexities - I'll be tracking the status of the various provinces/satrapies/commanderies/marches within the Empire, for instance, and civil wars will be frequent. Stats will most like be description-based instead of number-based.

Might be interesting...
 
Sone, what about Thailand? Nattapong Yingjang shall be Emperor of Thailand, because before IOT XIV ended, I planned to make him force the Emperor to resign and usurp his throne.

Read the post above the one you posted.

Edit: In the new timeline, the world is finally shifting away from oil, but the need for energy is still high. Military wise, many of the most the high-tech military forces have shifted away from oil so the need for oil is smaller, or even non-existent. However, much of the "rest" still need oil for their armed forces.
 
Alright, If I revive Fallout IOT with simpler rules, akin to XIV would there be actual interest? The Second time I did the game I got no orders so it kinda died.
We talkin' a redux of Fallout Redux or the very first? What attracted me to the original was being able to play Fallout in the rest of the world.

Do we really need more StoryIOTs?
Do we really need more StatIOTs? :mischief:
 
We talkin' a redux of Fallout Redux or the very first? What attracted me to the original was being able to play Fallout in the rest of the world.

I was honestly thinking Fallout Redux, the world felt a bit more full in that one, and I'm not entirely sure if States from the old world would be able to communicate with the New World very well.

I like the idea of having the full world too, but the first Fallout IOT seemed kinda, well empty to me.

However, A game set in the Fallout Universe in Eurasia/Africa would be pretty cool too. (It would also give me as the GM a bit more of a liberty with the world)

I think ill make a poll on this.

Link to the poll
 
There are many possibilities, though I do like the idea of playing a theocratic order in the Fallout IOT in any case; I will have to decide where I will be deployed.

Yes, actually. A lot of players actually would prefer there were more real IOTs.

Define "real" IOTs.

Also have you asked other players recently?

Done a poll?

Do you have statistical date that is not "lies, damned lies and statistics" for evidence?

Is a lot 50 or 5?
 
Define "real" IOTs.

Also have you asked other players recently?

Done a poll?

Do you have statistical date that is not "lies, damned lies and statistics" for evidence?

Is a lot 50 or 5?

Who are you?
 
sSQF62F.png


here are the current results, a whole world map has a commanding lead.

Now I have a question, Any suggestions to make the map seem less empty without having massive nations at the start.

Remember this is a Post Apocalyptic game, even by the start of Fallout 3 and NV the largest states only "control" a bit larger California so I don't want really big nations to make the map look interesting.

Also any map suggestions?
 
You could always have undiscovered NPCs that only the GM knows about and the players discover when they search a province. As such, the players will know that it has only that province. That might be true or it might be not.

Or aliens. As I remember, there were aliens in Fallout 3 and a whole DLC revolving around them.
 
Hey guys, I know I already did a poll, but after talking to people on chat, I have realized that the previous poll was flawed, I used FPTP (I am so sorry) when there were better ways to vote, and I have included new and more options.

please choose any and all options you think will be fun to play in as per the voting system seen below


Link to video.

sorry for making you guys vote again, but here is the poll.

Please keep in mind that I will do what I feel is best for the game setting and world anyways, but I want the player's opinions.
 
T-T-T-T-TRIPLE POST

Ok, I have made a final poll, removing all options less than 10% of the votes giving us 5 options over the previous 9.

Please keep in mind you can vote for more than one option.

here is the poll.

Sorry for not including the world in these previous polls, I don't think it would work, sorry thor.
 
M-M-M-M-MONSTER POST

Actual last poll, to break the tie between the USSR and Europe

you only get ONE vote in this one so use it wisely.

GO GO GO.

link
 
Bloody hell guys, does it really matter what games people play? Some people enjoy StoryIOTs, some people enjoy StatIOTs and some enjoy both. Does it really matter how people have fun?
 
NC is right: the notion that this is bought in and we have questions of "fake" and "real" is starting to worry that we are ending down a not-so-nice route.

IOTs can have stronger focus on story, stronger focus on stats or stronger on both at the same time. They are IOTs, not fake but 'real.'

Deal with it.
 
I was just joking around :lol:
Didn't think you guys would take it seriously.
 
Back
Top Bottom