IOT Developmental Thread

'Sup homes, ThorvaldH@xx0r5μpя€m€ here with another Bridge to Nowhere game plan!

People want me to run something. I want to run something. Problem is I don't have time for a conventional game, and don't foresee this changing in the near future. But, since IOT seems to have effectively usurped Forum Games as the default forum games forum, I figure I can manage something else.

I'd been musing a CYOA-type of thread for some time but couldn't think of a good setting. Eltain's game has finally given me some inspiration as ToT is the ultimate Civ experience and all of you save Robbie are filthy heretics. Now, I have several possible vectors, and would like you all to help me pick which one:
  • Run-of-the-mill CYOA—One character, one plot, one set of stats (possibly). Featuring a Progressively-Generated Open World™.
  • Mumorpuhguh CYOA—Similar to the sort christos ran, with each forumer having control of one's own character, either in a party setting or as individual plotlines.
  • Roll II Rule—The "official" R2D import, featuring the RNG mayhem you love and the spritemap you never knew you needed!
For closure's sake this is all contingent on my resolving the current round of said R2D in the next couple months, so this won't launch for a while yet—certainly not 'til Eltain's got some more ground under his feet. In addition to the above, you beautiful human beings can suggest the general setting, what kind of tracked specs you'd like to see in any of these, and even propose other game modes—as long as I can BS the numbers I should be able to run it within a decent time frame. :p
 
Tolni, I think this is the beginning of a beautiful friendship...
 
Sure but now were, like, best friends. :love:
 
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A Black Comedy of Cosmic Proportions

Coming This December

 
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A few years ago, probably 2014, I ran a game called Sonspiracy III. Sonspiracy III was loosely based on the Illuminati! board game by SJG and Seon's NES, also based on the same game. I really like conspiracy theories, not because I believe in them, but because of the amount of reach a lot of them need in order to work.

Have you ever seen a movie or TV show where a character is trying to bust a conspiracy wide open and we're shown a large bulletin board covered in thumbtacks, photos, notes, and strings connecting all these pieces together? That is the part I love the most in these theories, and one Illuminati does use heavily. For example, the innocent Boy Scouts may be just social engineering program manipulated by the FBI, who are really working for the Bavarian Illuminati.

So, there are a few major focuses I have going into the Fourth World Order.

1. Low Numbers
The Illuminati board game makes use of megabucks and each organization has a se of stats, but the direction I want to go makes numbers pretty limiting. How do you quantify the power and influence of the FBI relative to the Boy Scouts? Not easily, and whatever you do end up doing just feels limiting.

So, I'm ditching front-end numbers in favor of a more common sense approach. If the Boy Scouts, for whatever reason, want to build up a stockpile of fully automatic rifles, they'll need connections.

2. Individuals and Organizations
So yeah, the Illuminati card game actually had personality cards. For example, Al Gore was a personality card. Again, in these movies and games about conspiracy theories, the end of the road isn't "oh it is the Bavarian Illuminati". The end of the road is usually "oh, the Bavarian Illuminati are these individuals."

Players are individuals, often at the head of this sweeping conspiracies, who will give orders and suggestions to individuals and organizations to move the conspiracy forward. I think this is a good path to go on because in Sonspiracy III players seemed to like building up these personalities and agents of their global conspiracies along with the goals and personality of the conspiracies themselves.

3. Low Information
This is where Black Comedy: The Fourth World Order goes off the rails. Again, I direct you again to the image of an obsessive man, standing before a bulletin board, pouring over his notes and connecting the dots on the board with strings and thumbtacks.

There are multiple levels of secrecy in the game. There is public information, or information widely available to the public. The FBI giving a huge grant to the Boy Scouts would be an example of this kind of information.

The next level of information would be Illuminated information, or information that is known to the Illuminated. This band of information is narrow, but it could include information like "Reptilians are real and they're trying to infiltrate and overthrow world governments and eat us all".

But the final level of information would be the kind of information that won't be widely available. Some individuals, organizations, and even conspiracies may be acting behind the scenes, in the shadows, unknown to all, even other players.

An example here could be that the Director of the FBI is a member of the Bavarian Illuminati, or that the FBI has any ties to the Bavarian Illuminati in the first place, or that the Bavarian Illuminati is even real.

This, of all the major selling points of this game, will be the hardest to balance on my end, but I do believe I have a good handle on how to pull it off now. No matter how hidden a conspiracy is, they ultimately have to operate in the public realm. A sudden uptick in military exercises globally, or a sudden unexplained rush of mergers, etc., could all be signs of some greater power pulling the strings.

Or a giant coincidence.

4. Not Created Equal
I really like the national rankings. In Cold War, LH divided the playerbase into a handful of superpowers, a greater numbers of major powers, and a large number of regional powers. I am using the same mechanic in Shadow of the Fall, which does two things.

First, it gives the world some history and the start some weight. The fact that RNG created great industrial, commercial, and military powers in India, Australia, and East African down to the Cape, creates a vastly different world than one where the RNG created massive industrial powers based in Europe, or a Chinese great power.

Two, I personally think it creates more interesting outcomes. An incompetently managed great power can fall to the wayside while properly managed, or simply well-positioned, powers are able to elevate from their relative starting position.

In Black Comedy, I'm using a similar system. There are three "tiers" of starts, all based on RNG. At the top of the pyramid are the powerful conspiracies, already sweeping but not so powerful that they're toppling the US government and declaring a new world order right out the gate.

The second tier are the rising conspiracies, conspiracies that aren't as powerful yet. The final tier are the newest conspiracies.

As conspiracies grow, and the number of individuals involve grow, so do the numbers of persons with impressive rolodexes and a desire for personal power and wealth. The grand conspiracies must worry about threats from within while dealing with rival conspiracies.

5. Goals
There is no goal to the game, although if we ever get to the point where a conspiracy topples the governments of the world and installing a new world order, I would feel safe calling the game finished.

If a conspiracy's entire point is to destroy other conspiracies, that is valid. If a conspiracy is just concerned with accumulating truly massive amounts of wealth and prestige for its members, that is also valid. For some groups, power is just a tool to achieving something greater, while for others power is the greater goal in and of itself.

Anyway, I hope to work out the kinks on these ideas over the next six weeks. If you have any ideas, feel free to contact me.
 
@Thorvald of Lym I would prefer Roll to Rule II (also you should really implement some sort of sudden death mechanic on that game just saying)

@Sonereal If you're willing then I'd like to have a look at what you have so far, so hit me up with a PM if you want.
 
I would prefer "Mumorpuhguh CYOA".
 
@Sonereal If you're willing then I'd like to have a look at what you have so far, so hit me up with a PM if you want.
I certainly will. Expect a draft sometime after Shadow of the Fall updates.
 
Not sure if this is the right thread but I had an idea for an IOT.

The premise is, in an alternate 2017 the world's governments have very little power and for the most part warlords and such have most control over regional politics.
In New York, which is where the IOT would be set, regional warlords take the form of MCs and rap groups who have control over neighborhoods based on the strength of the cult following/gang they preside over.
NYC has a population of roughly 50 million people and the mayor and police bow to the Phattest MC, or the King of New York (king being a gender neutral term in this context), an MC so prestigious and awesome that all of the city's people contribute to his wealth and dynasty in exchange for protection from other warlords. General feudalism would reign with a complex hierarchy from PJ to Bouly to Borough to Island.

There would be two levels of gameplay:
1. Standard IOT stuff with economics and military aspects, and
2. Diplomatic/domestic concerns and intensive role play concerning what your MC wears, their lyrical prowess, where they perform, feuds they have and how they appeal to the masses

Now I've obviously never run an IOT and have no idea how to even approach that. I also have no map or rule set, so there are a million problems here. By no means am I meaning to say that this is in the works or anything like that.
I just had a cool idea that I'd be interested in and am wondering what folks thought of it.
 
So basically modern-day Mafia mixed with the pop-music industry.

I can dig. :cool:
 
Based on current feedback it looks like I'm going with Roll II Rule, so here're some planned functions to whet your appetite:

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It's All in the Dice: Pretty much everything in the game, including its own rules, are subject to radical change based on player actions, making it the most realistic adaptive economic engine ever so be prepared for the tables to turn at any moment, and in literally any direction. Having a plan is good; having a robust plan is better.

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A Leader is You: As per R2D standard, not only are you head of state but you're an actual in-game character with malleable stats. You can, if you so choose, take a JRPG approach to literally be the State... just remember that the bigger they are, the harder they fall, and it's very hard to rule a country if you die.

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NPCs to Believe In: Conversely, you can opt to recruit support staff to help distribute the power in your stead. This ranges from hiring a vice president and civil servants to attaching field commanders to army groups... right down to a high school friend with a lorry.

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Talking is a Free Action; Diplomacy Isn't: Players can negotiate amongst themselves at any time, but actually enacting the treaty means invoking the will of the dice. That free trade deal could net you more than you expected... or crash worse than you feared.

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A Matter of Scale: What would our good ol' diplomacy sim be without huge armies to throw around? Like the player avatar, military units are tracked on the map and have their own set of stats as deemed necessary by RNGesus. This means your armed forces could consist of everything from division-level formations to Chuck Norris in a war canoe.

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If You Can Dream It, You Can Build It: While a detailed terrain overlay won’t be featured on the main map in part due to producing an exorbitant file size, cities, infrastructure, and possibly standalone buildings will be represented as required. Ever dreamed of building miles of useless causeway all across the South Pacific? Now you can!

Git'cher questions/comments/character sheets in now, 'cuz this could be you!
(N.B.: Please don't actually spam me with character sheets—this means you, Ailed.)

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Dat Maduro ...
 
It is an age old play.

Performed across the world, repeated again and again. A mighty nation, paralysed by the feuding of its leaders. The changing of the guard, or perhaps its preservation.

Victory and glory. Treachery and betrayal. Love.

Performed a thousand times, on a thousand stages, sometimes as comedy, and sometimes as tragedy.

Our stage: the island-city of Athica, center of civilisation, the known world, and the greatest empire the world has ever seen. On its streets a thousand tongues can be heard, through its harbour flows the wealth of a thousand peoples, and at its feet lie a thousand nations.

Our players: the patricians and plebeians of the Republic of Athica, the best men and the populists, the roiling mob, the philosophers and lawyers, and the foreign subjects under its dominion.

This, then, is now the traffic of our stage.

This is the tale of the Republic.

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COMING SOON
 
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