Back towards the start of IOT, Cull attempted to drag me in, but I refrained, thinking that the idea was too simple and sounded boring.
Well, I couldn't have been more wrong!!!!!

If there's a restart, I'm joining.
EDIT: I'm obviously new to all of this IOT stuff. Instead of reading through this forum, could someone explain to me what the differences between IOT II and IOT V are? I hope this doesn't break the no IOT II discussion rule, but if it does, just VM me. Thanks in advance.
I'll give you some leniency since your new, but this is the
last discussion of IOT II in this thread.
IOT II is Tancicus' version of the game using new rules
he developed. He claims it's the "authoritarian" version of the game (as he is in total control of the rules).
IOT V on the other hand (alternatively named ICF), will be the community developed version.
We come up with ideas for new rules, and
we will vote on them. It's the "democratic" version of the game.
Alright, now back on topic.
@Omega: Added to the OP
@Double A: Sorry, I didn't realize RPS mean Rock Paper Scissors
And actually, I just came up with 2 ideas too:
1) Spice Events: To "spice" up the game from becoming too monotonous, the GM (or alternatively a cabinet member) can report real-world events and put them into the game. Ex: If a big Earthquake happens in RL, then it can also "happen" in the game, having political consequences and such.
2) Expansion during war: One of the problems I had with expansion/war in the last version was that people at war could still expand at the normal rate. This of course, combined with how slow war was, would have made it impossible to conquer another state, as they would just keep expanding and expanding. So to curb that (and also to make war a little less attractive), I'd say either make it so the your expansion points per update are severely cut or just make it so you can't expand when you're at war.