IOT Developmental Thread

-Limiting number of battles

Yay. i suggest 3 battles against everyone.

-Players can take a "vacation" from IOT and come back with their empires intact, in the mean time they will turn into NPC

Nay. this NPC means that other players can and will invade and partition it just because its an AI.

-Delegate menial GM tasks among players, such as Cartographer (updates the maps), Battle Officer (keeps tabs on attacks. If has the right tools can also process the rolls), etc.

nay. slows down the game too much.
 
Voting: Round 3
-Limiting number of battles
-Players can take a "vacation" from IOT and come back with their empires intact, in the mean time they will turn into NPC
-Delegate menial GM tasks among players, such as Cartographer (updates the maps), Battle Officer (keeps tabs on attacks. If has the right tools can also process the rolls), etc.

Today it's going to be rather short and sweet, because tomorrow, we'll deal with all the war stuff at once. So prepare yourself for a lot of yay's and nay's.

Limiting Battles: Agree. I'm also not sure if its a different issue, but I want to see war decrease the amount of land that can be peacefully taken.

Vacation- Why? Just leave their nation there until they come back? Or is this a sly reference to a banning?

Delegate Tasks- Agree, but I don't trust myself to do them.
 
Limiting Battles: don't we already have 3 per nation per update?

Vacation- yes, I got annoyed last time I was AKF and couldn't make up claims

Delegate Tasks- uh... gotta go AFK now?
 
  • Limiting number of battles
    Yea
  • Players can take a "vacation" from IOT and come back with their empires intact, in the mean time they will turn into NPC
    Nay
  • Delegate menial GM tasks among players, such as Cartographer (updates the maps), Battle Officer (keeps tabs on attacks. If has the right tools can also process the rolls), etc.
    Ambivalent. Count me as an abstain.
 
Vacation- Why? Just leave their nation there until they come back? Or is this a sly reference to a banning?

No, it was actually proposed by CivG, who would sometimes find the stress of handling a lot of Forum Games too much, and wishes to be able to take "vacations" from them. And he didn't want his empire he spent so long building up crumble just because he wanted to take a break from it.
 
Also, they advance very fast and if you dont have access to the Internet for a while (e.g. In a remote part of Wales), then you wont want a destroyed empire.
 
No, it was actually proposed by CivG, who would sometimes find the stress of handling a lot of Forum Games too much, and wishes to be able to take "vacations" from them. And he didn't want his empire he spent so long building up crumble just because he wanted to take a break from it.

Well, okay, if it helps people I change the vote to yea. I never had an issue, just preferred to understand its use then just blindly voting yes.
 
Ok, good.

Anyways, voting's up, here are the tally's.

-Limiting number of battles IIIIIIIIII
-Players can take a "vacation" from IOT and come back with their empires intact, in the mean time they will turn into NPC IIIIIIIIIII/0
-Delegate menial GM tasks among players, such as Cartographer (updates the maps), Battle Officer (keeps tabs on attacks. If has the right tools can also process the rolls), etc. IIIIIIIII/00

Alright, we have overwhelming support for all three ideas, so all three ideas will stay.

Now moving onto Round 4... I have no idea what to do here. We're moving onto a lot of war related ideas, but we have soooo many of them, that if we do three or four now, they could contradict a lot of the later ones. So what should we do here? Should we just do them all at once (though that would be a huge pain), should we split them up in special ways? Please help me :help:
 
Merge similar ideas, group them (eg military ideas, map ideas, etc) and after that put them all in...

Dammit, I was hoping one of you guys would do that. :lol:

But I'm lazy, tired, and I don't really feeling like organizing. So you guys asked for it, all in.

Voting: Round 4
-Scratch the "one attack per enemy" rule
-Distance penalties for attacking without using overseas bases for operations
-Points system for war
-War by story
-Risk style war
-War by Civ IV
- Size of armies should effect combat
- Size of armies should be deal with in terms of units/divisions (like in Civ) rather than actual troop numbers.
- Tactics and effects of terrain, defensive structures, etc on a military operation should be represented with some sort of combat modifier similar to Civ4 "promotions" and terrain bonuses.
- You should be able to research stronger units (tank level 1, tank level 2,...)
- To prevent entire armies attacking a single provinces, there should be a limit of how large a force can be in a province. Perhaps introduce a "logistics" tech, with the limit being increased every level of logistics you research.
-War based on grid like maps (linky for further explanation)
-War based on units and a RNG rather than dice
-War based on Rock paper scissors
-Send battle orders to GM rather than to the thread to cut down on spam
curbing expansion during war to make it possible to conquer another nation, plus to make war look less attractive
-Lighthearter's very complex idea for combat (linky)

-Battle- Not sure exactly how this would be done, but it would be based on your population. Population would be based on real life, for instance, Florida would have 13 Million people, and you could maintain troops based on your population, based on your military rating, for instance:

One in 200 men automatically serve in the military. For instance if you have 20 million population, you would have 100,000 troops, and since each unit is 1,000, you would have 100 units in total. Once you lose units, you don't get them back, except through the military rating. Each turn, you gain 1 unit per rating in military you have. You can also gain military by annexing new land. For instance, if you annex Florida, you get 13 million population. You would gain a proportional amount of troops. Combat would basically be risk, except it would be affected by terrain, for examples, see below:

Jungle: If attacking Jungle from non-Jungle territory, lose 1 unit per turn to Malaria

Arctic- If attacking in Winter, defender adds 2 to their roll

Exc. Dice would be rolled by a neutral GM, to prevent fudging.

Obviously, there would have to be less territories, number of troops in a territory would just be written down in MS paint. This wouldn't work with small territories, hence the need to make them bigger. However, I'm okay with that. For instance, say you have 12 troops in Florida:

You would write, in black, the number 12 in the territory of Florida.

You can attack territories you are not adjacent to by air or sea, however, if attacking a coastal territory by sea, the defender adds 1 to their die rolls, if you attack an inland territory by air, they add 2.

While at war, you wouldn't be able to expand (Maybe a small amount if you have a high expansion rating.)

You can attack three territories a turn. Mass invasions only count as one (For instance, say you control armies in Florida and Georgia, and want to invade Alabama. You can combine the armies and attack Alabama for just one invasion. However, this applies only to invasions of territories next to you, not sea and air invasions.

-a system to prevent world wars always occurring

Have fun everybody!
 
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