Earth, AD2101. The unprecedented, and exceptionally brutal, political, economic and environmental upheaval of the first half of the 21st century had forever shattered the old world order, destroyed the world’s economy, caused widespread environmental destruction, and left hundreds of millions dead. Collectively recoiling from the horrors of the Cataclysm, the countries of the world agreed to the formation of a global government, the Integrated United Nations, or IUN, in 2045. However, by the late 2080s, the IUN was beginning to fall apart. New leaders and new states rose to fill in the power vacuum. Some brought a new vision for the world, while others yearn for a return to the good old days…
Imperium Offtopicum (IOT) is a role-playing game spun out of the Altered Maps thread in Off-Topic, hence the name. Players assume the role of leader of a nation of their own creation, and interact with each other on such issues as law, economy, science and technology, humanitarianism, and national defence.
House Rules
1. Do not flame, troll, or personally insult any other player OOC or IC.
At all. You may comment on certain things negatively, but don't take it further than that.
2. Stay on topic. Make sure all comments are relevant to the fictional world of the current IOT and have nothing to do with your personal religious/political beliefs.
3. Your posts should actually consist of something relevant to your nation and not just one-liner comments. Do not spam.
4. Long diplomatic discussions belong to the realms of Social Groups or visitor and private messaging, not the Game Thread.
5. No powergaming. By definition, powergaming is making your country surpass every other country by all terms including armed forces, technology, etc.
6. The GM is supreme. He reserves the right to change game rules, ignore or modify orders, impose restrictions on players, disband player nations, and so on.
7. Above all else, RESPECT THY FELLOW FORUMERS.
Joining the Game
To join the game, first choose a nation name and colour to represent your realms. Perhaps tell us a bit about your nation; its government, policies and so on. Claim any ten provinces on the map, with the condition that they either have to be contiguous or on the coast.
Roleplaying
Roleplaying is the essence of IOT. It’s how your nation develops. It’s how alliances are formed and broken. Roleplaying is very encouraged. Feel free to inhabit your nation with whoever or whatever you want, provided it fits with the setting and the etiquette listed above.
Expansion
Each turn you have five expansion points. This can be used to claim five provinces on the map. They must be next to your own territories or on the coast. Note you cannot expand in this manner in wartime - you may only take provinces from others.
War
Combat is resolved by a Random Number Generator, or RNG, which will generate a number from 1 to 100. The side, that ends up with the highest number, wins.
Expansion Points
In wartime, you have
ten expansion points, not five as in peacetime.
Attacking
As in expanding, you can only attack a province adjacent to yours, or a coastal province. Attacking an enemy province costs a minimum of one XP, so you can only attack a maximum of 10 provinces per turn.
You can use multiple XPs to attack a single province. This will give you extra RNG rolls for your attack, and I will use the highest of the rolls to determine the battle result. You can also launch a joint-assault on a particular province with your allies (tell me who the province is going to, or I’ll give it to the country which gets the highest roll).
Defending
Any XP not used in attacking gives you extra RNG rolls when you’re defending. So, if you have 2 unused XP, I generate
three numbers instead of the usual one, and the highest roll will be used to calculate the battle result.
Military Aid
Any nation can donate their XP to another nation at war. It will automatically go to defence unless the recipients tell me what they want to do with it.
Espionage
XPs can also be used in spy missions, both in peacetime and wartime. I’ll post a full list of spy actions later.
Nuclear Weapons
XPs can be invested to build nuclear weapons, both in wartime and peacetime. Unlike everything else in this game, XPs used in the nuclear program is cumulative. The more XP spent, the higher the chance a nuclear weapon will be built. When a nuclear weapon is built, the invested XPs reset to zero.
Using a nuclear weapon causes a province to revert to neutral, or "unclaimed".
Beware: use of nuclear weapons may cause the attacked province to become a wasteland, cause rebellion in your country and other consequences.
Use of Straits
Players controllingthe following provinces can block other players from accessing the respective straits: Gibraltar
or N. Morocco (Strait of Gibraltar), Suez
or Sinai (Suez Canal), Istanbul (Bosporus), Copenhagen
or Malmo (Kattegat), Sinai (Tiran), Djibouti
or Aden (Bab-el-Mandeb), Bandar-Abbas
or Dubai (Hormuz).
Control of these straits can potentially close off the following seas: the Mediterranean, the Black Sea, the Red Sea, the Persian Gulf, and the Gulf of Aqaba. It can be very useful to block players to stop them claiming or attacking certain regions. A player blocked in the Mediterranean cannot sail out, for instance, and can't claim or attack territories outside of the Med that is not adjacent to their own territories.