IOT Developmental Thread

Yeah, conquering tons of land will be poor for stability, as will expanding overseas. Expanding overseas (Other than by a viable sea route) will cost 1.5 claims points (So you can claim 2 overseas, if you claim 1 overseas you can only claim 1 not overseas), however if its in the same world region (Such as from England to France) then it will not cost extra.

Also, here's the final word on stability (Somewhat, I'm still open to a new argument, but the arguments above have been considered, however if you haven't posted yet and you want to let me know you agreed with something that was posted, let me know.)

Declare War with No Casus Beli: Large Stability hit.

Declare War with Casus Beli: Small Stability Hit

Get declared war on if Opponent has Casus Beli: Small Stability Hit

Get DOWed with no cause: Stability Gain (If your opponent is a moron, your people will rally behind you.)

Long wars will hurt, as will taking a ton of land (If its disputed or close to you or in your region, its better, if its far away and you have no claim to it, it hurts more. This will be at my sovereign discretion.)

Also, the higher stability you have, the worse the hit (Or the smaller the gain in the last section.)

Also, here's my rough draft for Parliament. I won't add it till I've gotten some input:

Parliament: Every nation has a Parliament. They cannot operate without permission, however the people want to see them operate, and will grow restless if they do not operate. You can rule your country without a Parliament, however certain things require Parliamentary permission. Anything already listed in the rules can be done without their permission.

You can do the following with Parliamentary approval

Levy Taxes (For additional money, you automatically get money as per the rules.)

Justify War (You can DOW without their permission, but people will be happier, and stability less affected, if their representatives approve.)

Call up Arms (This will quickly raise your military strength, but is to be done in emergencies and needs parliament's approval.)

There will probably be more, but what are your thoughts?

Also, once Parliament is called into session, they will stay there for four turns, after which you may dissolve it if you wish. You are never required to call Parliament, but doing so will increase stability. Also, your power will be slightly limited while they are in session.

I will play everyone's Parliament. Parliament will always support your country, but YOU will have their support only if you are a good ruler.

Thoughts?
 
replace parliment with aristocracy. makes more sense given the era

Were the aristocracy called into session? No, aristocracy was Parliament.

Technically they didn't exist until later, but they wouldn't likely be called until later anyway.

Other than the name though, do you like the idea?
 
Hence, Genocide :evil:
 
i am seriously considering to start a sequel to IOTII. the only changes woudl be to limit the number of PBs per turn, and a new national ability should your nation comprise of less than 15 provinces. the year will be 2025. effectively, it is an alternate timeline to IOTII. different countries, different claims, different wars, etc.
 
Would anyone be interested in one based off my book? Not sure I'll run it, but the idea's been bouncing around in my head for a while.
What's this about a book?
 
What's this about a book?

Ah - I'm well into writing a story set in a fantasy world. Think Eragon and Lord of the Rings merged with Batman Begins. Despite the fact that it takes place in a relatively small area, I've worked out the geography of the whole planet by now rather conclusively - and I think I could easily convert my map file to an IOT-esque province map.

The issue is that beyond RP I don't exactly have a stellar track record as a GM . . . Colonization is dead. . . most of my AARs have died . . . Just wanted to get it established whether a fantasy world where you research both technology and magic and battle to curry favor with the Nine gods was interesting.

And for a little while character quotes from my file on them will be going into my sig. Should give you some little hints about the story.:cool:

-L
 
Ah - I'm well into writing a story set in a fantasy world. Think Eragon and Lord of the Rings merged with Batman Begins. Despite the fact that it takes place in a relatively small area, I've worked out the geography of the whole planet by now rather conclusively - and I think I could easily convert my map file to an IOT-esque province map.

The issue is that beyond RP I don't exactly have a stellar track record as a GM . . . Colonization is dead. . . most of my AARs have died . . . Just wanted to get it established whether a fantasy world where you research both technology and magic and battle to curry favor with the Nine gods was interesting.

And for a little while character quotes from my file on them will be going into my sig. Should give you some little hints about the story.:cool:

-L

Sounds very interesting, I'd be in for sure. I just wonder however, how in the world would Batman Begins and LOTR be combined?:eek:
 
Very, VERY carefully:p

Seriously though, that's the SIMPLE version. It's a lot more complex then that when you get down to it.

But the point is, I'm developing rules right now on technology and magic and divine favor, as well as heroes etc. I may make it plot-driven.

But it won't be for a while.

Hmm. Time for a new quote in my signature . . . I'm bored of Evil . . . AHAHAHA!

-L
 
Simple IOT Rules, Draft:

Spoiler :

Imperium Offtopicum VI

Earth, AD2101. The unprecedented, and exceptionally brutal, political, economic and environmental upheaval of the first half of the 21st century had forever shattered the old world order, destroyed the world’s economy, caused widespread environmental destruction, and left hundreds of millions dead. Collectively recoiling from the horrors of the Cataclysm, the countries of the world agreed to the formation of a global government, the Integrated United Nations, or IUN, in 2045. However, by the late 2080s, the IUN was beginning to fall apart. New leaders and new states rose to fill in the power vacuum. Some brought a new vision for the world, while others yearn for a return to the good old days…

Imperium Offtopicum (IOT) is a role-playing game spun out of the Altered Maps thread in Off-Topic, hence the name. Players assume the role of leader of a nation of their own creation, and interact with each other on such issues as law, economy, science and technology, humanitarianism, and national defence.


House Rules

1. Do not flame, troll, or personally insult any other player OOC or IC. At all. You may comment on certain things negatively, but don't take it further than that.
2. Stay on topic. Make sure all comments are relevant to the fictional world of the current IOT and have nothing to do with your personal religious/political beliefs.
3. Your posts should actually consist of something relevant to your nation and not just one-liner comments. Do not spam.
4. Long diplomatic discussions belong to the realms of Social Groups or visitor and private messaging, not the Game Thread.
5. No powergaming. By definition, powergaming is making your country surpass every other country by all terms including armed forces, technology, etc.
6. The GM is supreme. He reserves the right to change game rules, ignore or modify orders, impose restrictions on players, disband player nations, and so on.
7. Above all else, RESPECT THY FELLOW FORUMERS.

Joining the Game

To join the game, first choose a nation name and colour to represent your realms. Perhaps tell us a bit about your nation; its government, policies and so on. Claim any ten provinces on the map, with the condition that they either have to be contiguous or on the coast.

Roleplaying

Roleplaying is the essence of IOT. It’s how your nation develops. It’s how alliances are formed and broken. Roleplaying is very encouraged. Feel free to inhabit your nation with whoever or whatever you want, provided it fits with the setting and the etiquette listed above.

Expansion

Each turn you have five expansion points. This can be used to claim five provinces on the map. They must be next to your own territories or on the coast. Note you cannot expand in this manner in wartime - you may only take provinces from others.

War

Combat is resolved by a Random Number Generator, or RNG, which will generate a number from 1 to 100. The side, that ends up with the highest number, wins.

Expansion Points


In wartime, you have ten expansion points, not five as in peacetime.

Attacking


As in expanding, you can only attack a province adjacent to yours, or a coastal province. Attacking an enemy province costs a minimum of one XP, so you can only attack a maximum of 10 provinces per turn.

You can use multiple XPs to attack a single province. This will give you extra RNG rolls for your attack, and I will use the highest of the rolls to determine the battle result. You can also launch a joint-assault on a particular province with your allies (tell me who the province is going to, or I’ll give it to the country which gets the highest roll).

Defending

Any XP not used in attacking gives you extra RNG rolls when you’re defending. So, if you have 2 unused XP, I generate three numbers instead of the usual one, and the highest roll will be used to calculate the battle result.

Military Aid

Any nation can donate their XP to another nation at war. It will automatically go to defence unless the recipients tell me what they want to do with it.

Espionage

XPs can also be used in spy missions, both in peacetime and wartime. I’ll post a full list of spy actions later.

Nuclear Weapons

XPs can be invested to build nuclear weapons, both in wartime and peacetime. Unlike everything else in this game, XPs used in the nuclear program is cumulative. The more XP spent, the higher the chance a nuclear weapon will be built. When a nuclear weapon is built, the invested XPs reset to zero.

Using a nuclear weapon causes a province to revert to neutral, or "unclaimed".

Beware: use of nuclear weapons may cause the attacked province to become a wasteland, cause rebellion in your country and other consequences.

Use of Straits
Players controllingthe following provinces can block other players from accessing the respective straits: Gibraltar or N. Morocco (Strait of Gibraltar), Suez or Sinai (Suez Canal), Istanbul (Bosporus), Copenhagen or Malmo (Kattegat), Sinai (Tiran), Djibouti or Aden (Bab-el-Mandeb), Bandar-Abbas or Dubai (Hormuz).

Control of these straits can potentially close off the following seas: the Mediterranean, the Black Sea, the Red Sea, the Persian Gulf, and the Gulf of Aqaba. It can be very useful to block players to stop them claiming or attacking certain regions. A player blocked in the Mediterranean cannot sail out, for instance, and can't claim or attack territories outside of the Med that is not adjacent to their own territories.
 
well, the rules seem good to me, but i saw a typo.

However, by the late 1980s, the IUN was beginning to fall apart.

shoudlent that be 2080?

other than that, i completely and wholeheartedly support this draft. you got it perfect on your first try.
 
That sounds interesting, Tailless. What would be the policy on obnoxious ultratech?
 
ultratech? you mean like in IOTII? my opinion is that they do not affect anything. its just an added optional flavor.

no space stations or colonizations are allowed.

EDIT: for the map i have only two suggestions. the IOTII map or the, uh.... hearts of iron (i think) map.
 
That sounds interesting, Tailless. What would be the policy on obnoxious ultratech?

Powergamers get WoGed.

Mathalamus said:
no space stations or colonizations are allowed.

Actually I'll allow it, within limits. So no terraforming Mars in a couple of turns or something silly like that.

No prize for the first Mars landing; it's been done under the IUN.
 
well i should make terraform mars to take 50 turns at least, and require a team effort. and that mars is the only planet that can be terraformed. Venus is too hot, Titan is too cold, etc.

oh yeah and you'd have to make a provincial map of mars too.
 
Mind you, despite it being the year 2101 the warfare and destruction in the 21st century meant that technology is only marginally better than what we have currently. Mars landing is possible, but terraforming is something entirely different which, for the purpose of this game, no one is sure how to accomplish yet. No country will have an active space program at the start, and none will have the resources or expertise that even a simple Mars landing required for a while, let alone colonization.

I'm willing to tolerate robotic space exploration, manned space stations, manned lunar stations (no permanent human presence though, only scientists and occasional tourists, like today's Antarctica), and, after 50 turns or so, maybe robotic asteroid minings, manned Mars landing (but not colonization). Hell, even orbital lasers; it won't affect combat anyway. But unless this game goes for 200 or more turns to even start terraforming any celestial body is out of the question.
 
Back
Top Bottom