I'm not very picky. I want your stats on the PM, all of it. Everything; research, building infrastructure, raising fleets, planning designs will cost certain amounts of different resources and manpower/money. Divide up your resources to pay for what you want for the next turn. You /can/ half-construct a ship, building projects will probably span several turns, as will research. Basically, here's what I'd expect from a standard PM:
Example
Homeworld: Example; Example System
Government: Example
Economy: Monetary
Monetary Points: 5,000c; 1:1 ratio with Galactic Standard
Resources:
• Common Metal: 5,000u
• Energy: 5,000u
• Rare Material: 5,000u
• Biological: 5,000u
• Element Zero: 0u
Resources required for population sustainment: 200u Common Metal, 400u Energy, 300u Rare material, 500u Biological
Domestic:
-Send 500c, 250 metal, 100 energy, 50 rare material, and 250 biological resources to system Example II for the Grand Example Construction Project.
-Send 625c,500 metal, 135 energy, and 100 rare material to modernize the infrastructure of the colony in Example IV.
Military
-1250c, 575 metal, 490 energy, and 310 rare material go into the construction of the capital ship currently in production.
...
etc.
Something along those lines. You will know how much construction projects and ships cost, though. However, things like modernizing infrastructure does not have a set price, and you will have to send resources to such things in a general fashion. I will likely give you a broad price range, but that's about it.