Iran Iraq War Mod+Scenario

Attach the save file to your next post and I'll take a look at it. The information you gave me surrounding the crash are much more important though. What it means is that the Water Mod is causing some sort of problem. The water mod causes artificial irrigation after an aqueduct is built. Something is obviously going wrong in the art files because that's what a red blob means (missing art).

Is the SVN version better? Yes/No. If you look at the first post, you will see the progress entitled Future Plans. There are tons of new mod additions. It is the most up to date version of the mod. However, it is more of an alpha/beta version because it is a work in progress with xml errors sometimes. My conclusion, the best polished & stable version is the release version that is out, v1.5.
 
Great to hear, I'm glad your still working on this great mod, thank you.

Do you think, the AI building aquaducts, or other structures could be causing crashes for the player, even if he doesn't build them? I've had a few games as Syria, Cyprus and others, where it crashes after a few dozen turns, even after I try changing my build and move orders around.
 
One thing I noticed that is very odd, is that when I hover over a city, some of the building icons are pink. However, everywhere else (e.g. Pedia, etc.) they show up normally. I have no idea what this means, but at least in my SVN version it is causing some CTD's.
 
There's no comma in the artdefines. Do the slash leaning matter (forward or backward)?

What is also odd is that if I don't really do anything in the mod, it CTD on the second turn. However, if I play the game or add all buildings to one city, there is no CTD.:confused:
 
I think that I've finally found the reason for the variable CTD's. While debugging I found the CTD happen on city conquest, but not all the time. It occurs when the AI conquers.

Code:
CvSting.h

	const CvWString& operator=( const CvWString& w) { assign(w.c_str());	return *this; }

It is something I'm gonna need to find help with along with the other Assert Failures because I'm not that familar with fixing the asserts.
 
Anybody else get CTD's while playing my latest release? What graphics/card settings do you have and how often does it happen?

I find that I get past the usual CTDs when I have my graphics settings low. My DLL is very heavily modified. Almost as much added as C2C.
 
Anybody else get CTD's while playing my latest release? What graphics/card settings do you have and how often does it happen?

I find that I get past the usual CTDs when I have my graphics settings low. My DLL is very heavily modified. Almost as much added as C2C.

It's a miracle ! I changed "Graphics level" to low, and FINALLY I could advance a turn on my games that have been crashing for weeks now ! :crazyeye:

Surprisingly, I didn't notice a change in graphical quality at all in this mod. Anyways, great having as much added as C2C, another mod I like. Unit and building variety is a great reason to play as all the factions for once.
 
I appreciate the praise Daveoz. The mod is still improving and I'm glad you like the variety as I put a lot of hard work into the art.

I got the same result as you with the graphics settings. Not sure what is going on. In the SVN Version I just removed some python code/erros/callbacks. Turn speed is greatly increased now.

Embryodead is helping me Debug it now, so some more critical errors might be fixed soon.

I'll fix the bonus errors, thanks.
 
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