Iran Iraq War Mod+Scenario

I'm still working on the CTDs. I've fixed a few of them, but still can't figure out why there is a CTD on city conquest. It doesn't happen all the time, but there is a eBuildingNum > -1 in CvGLobals.cpp assert that happens a few times right before the CTD.

THere were a few eUnitNum asserts as well, but I think that I fixed those by fixing the NONE entries in UnitClassInfos.xml.

There is an assert for getonslaughtcount that occurs everytime you click to upgrade a unit with a promotion, but I believe that can be fixed by adding the onslaught tag to every promotion.

With the fixes and low settings, so far I can play endlessly as long as I don't capture any cities. :)

I'm also getting a updatehelpstring & eUnitNum > -1 assert whenever hovering over a worker. The result is no hover text for the worker and I received a CTD once, too.
 
It seems as though the CTD on city conquest was coming from my new modcomp Commerce by Conquest. I removed it and got no CTD. I'll play it more to see if that is the last CTD.

The last order was to construct a building, so something in the code is triggerg that assert for some reason.
 
I played a game and got a CTD about midway through. It was not recreatable so I think that it was just a random error. I played to turn 65 then with no CTD. So far so good. I'm going to try with some different civs to be sure though.
 
A found a bug, but it is not a ctd. The Afghan resistance can have tons of units, but after they take 1 city and if it is taken back by the Afghans or Soviets the Afghan Resistance Civ is immediately destroyed and all units disapear. Not sure how to change that?
 
I've added glow/gloss/damage textures for all ships. Ships now have damage states, reduced polycounts, proper animations/effects/scales, and disapear when sinking.

I'm half-way through the same for the helicopters right now.
 
I think you said you found a way to do it, but I don't remember what you said. I tried the 2nd UU code from CCV, but couldn't get it to work. If you make a unit class have no default unit and then ad that unit as a UU to your choice civ, you can make an easy UU. However, this may cause dll crashes because it throws up a debug assert. The safest way I have figured is to make the 2nd UU basically another unit that can only be researched by one civ.

If you have anymore thoughts please let me know.
 
I am a big fan of Modern scenarios -- and I have to tell you this work is simply an outstanding piece of modding and research :hatsoff:.

May I ask you, stolenrays, if you served in Military/State Department? Even units built in future will have accurate historical names! I played as PLO with the aim to destroy Israel :mwaha:, took over Haifa and used gold from rushed National Pipeline to buy some units. Kuwait gifted me oil :thumbsup: Unfortunately Zionists nuked me 3 times and almost finished me until I bribed USA (!!!) to declare on Israel. Israel then became USSR's vassal (!!!) so now Soviets declared on me. Iran and USA are simply cautions with each other, so diplomacy could be improved for sure :)
I noticed few other issues, like +25 trade routes claimed to be added by Pipeline :crazyeye:, but most annoying thing was that Transports simply do not load any units.
I was also very upset that unlike Civ2 helicopters Civ4 helicopters cannot enter sea domain and no mod, including this one, can fix it. Or you never thought about that?

Anyways, I really would love to play PBEM with this mod with the next version. When are you planning to release it?
 
Hey Tigranes thanks for the praise and comments. I will definetly try and fix those bugs you noticed.

I've turned off vassals for the new version, will fix the pipeline, and make sure helis can fly over sea tiles and not oceans.

I haven's served in the military or worked for the gov, I just really love history and dig deep into books/the internet for information.

Not sure about the next release. I am currently working very hard on the art. Whenever I give a timetable, I usually encounter some delays. I could probably release a new version soon (say 1 month), but without some planned additions. The art/animations will be updated and prob as good as I can get it. People seem to want the new version so I won't wait too much longer to release it. I can always add in those little things later.

Currently, I have to finish the new art for the planes, bombers, mg's, sam infantry, and marines. I'm even modifying some really good art out there (such as snafusmith's stuff) by adding in gloss/glow/damage textures.
 
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