stolenrays
Deity
- Joined
- Aug 2, 2009
- Messages
- 2,063
I'm still working on the CTDs. I've fixed a few of them, but still can't figure out why there is a CTD on city conquest. It doesn't happen all the time, but there is a eBuildingNum > -1 in CvGLobals.cpp assert that happens a few times right before the CTD.
THere were a few eUnitNum asserts as well, but I think that I fixed those by fixing the NONE entries in UnitClassInfos.xml.
There is an assert for getonslaughtcount that occurs everytime you click to upgrade a unit with a promotion, but I believe that can be fixed by adding the onslaught tag to every promotion.
With the fixes and low settings, so far I can play endlessly as long as I don't capture any cities.
I'm also getting a updatehelpstring & eUnitNum > -1 assert whenever hovering over a worker. The result is no hover text for the worker and I received a CTD once, too.
THere were a few eUnitNum asserts as well, but I think that I fixed those by fixing the NONE entries in UnitClassInfos.xml.
There is an assert for getonslaughtcount that occurs everytime you click to upgrade a unit with a promotion, but I believe that can be fixed by adding the onslaught tag to every promotion.
With the fixes and low settings, so far I can play endlessly as long as I don't capture any cities.

I'm also getting a updatehelpstring & eUnitNum > -1 assert whenever hovering over a worker. The result is no hover text for the worker and I received a CTD once, too.