Iron and Blood: Redux An Imperium Offtopicum Game Welcome to Iron and Blood: Redux Signups are CLOSED, but you can take over an existing nation if desired. Iron and Blood is an empire-building slash role-playing game in the infamous Imperium Offtopicum (IOT) tradition. You create and take control of a nation, claim land, build armies, negotiate treaties, and attack each other. It’s turn-based. One turn ends and a new turn begin with regular updates. The game will start in 1831 and each turn will represent 4 years, so the first turn will cover 1831 to the end of 1835. There are a few house rules you are expected to follow: 1. Do not flame, troll, or personally insult any other player. You may comment on their actions negatively if they are behaving badly, but don't take it further than that. 2. Stay on topic. Make sure all comments are relevant to the fictional world of the current IOT and have nothing to do with your personal religious/political beliefs. 3. The Game Thread is not a chat room. If a conversation is only relevant to a few players, then discuss it with those players themselves. Use Social Groups or visitor/private messaging to discuss diplomatic issues. Don’t spam. 4. No powergaming. By definition, powergaming is making your country surpass every other country by all terms including armed forces, technology, etc. 6. The GM is supreme. He reserves the right to change game rules, ignore or modify orders, impose restrictions on players, disband player nations, and so on. 7. Above all else, RESPECT THY FELLOW FORUMERS. People who break these rules will be penalized in variously strange and interesting ways. If you piss me off too much I will kick you out of the game. FULL RULES Full and detailed rules are in the IB:R Diplomacy Social group. Is it very complicated? Not really; I try to make this relatively simple compared to some of the recent games. It takes perhaps a couple of minutes to put your orders for the turn together, though diplomatic discussions can take a bit more of your time. How do I join? Fill in this application: Nation name: what you want to call it. Flag: can be RL flag or make your own. Color: what you want your color to be on the map. Capital: your capital province. This is the only province you will start with. Description: give a description of your nation, (preferably more than a few sentences, but you don’t need to write an essay) for example who lives in your nation, history, politics, government policies, religion, culture, sport, and anything else you care to add. National Goals: your nation’s aspirations. If you are joining after the game has already started, you’ll still need to do the above, but I will give your nation some bonuses to compensate for starting late. Roleplaying is very important in this game and highly encouraged. Unlike in other IOT games, however, I do care if your nation is inhabited by radioactive sultanas. Please keep things fairly realistic. I’m not very strict about it but you are expected to know a bit about geography (for example, expect a tougher fight in mountainous Afghanistan or snowy Russia) as well as some knowledge of 19th and 20th century history, and if you show up in 1860 with televisions or aircraft carriers or a 10 million-men army, I will assume you are consciously powergaming and take appropriate action. Anyone who forms Batmanistan will be kicked instantly. You all start at 1820s tech; by this time you’re starting to see factories and early railroads appearing. Armies fight with late Napoleonic weapons. You are starting to see early steamships but wooden sailing ships, including ships of the line and fast ocean-going “clippers”, still dominate the waves. It is an exciting time when new ideas and ideologies are rising to challenge the status quo. You can leave the game at anytime; I’m not going to stop you, though please, only join this game if you think you can stay active. You can rejoin, unless I kicked you out. Countries of people who quit will be NPCed.