PART 1
Let´s see...
First of all, i´m glad to hear your comments / suggestions! That means that you´re really interested in solving this "problem"
Ok. As you may imagine, i presented this idea in every single Iron Curtain PBEM. So, i received some interesting ideas.
GREENY EXPLAINED THE PROBLEM PERFECTLY (CFC Iron Curtain #2)
In reality the nuclear responce would happen while the emeny nukes were in the air.
I was trying to find a way to recreate that in a turn based game. ok?
Tracid comment in CFC Iron Curtain #1
If you HAVE to implement this, at least do it for every civ....including those who do not have nukes at start of the game.
Of course, i´ll do it for every civ. The US/USSR situation was just AN EXAMPLE
Yop73 comment in CFC Iron Curtain #1
Well, I for my part are not going to let this game end in a nuclear inferno. I say we all sign an anti-nuclear treaty and the one who violates it, will be attacked by all other nations
Guys: Remember that using or not using nuclear weapons depends on you
It´s your choice: Global Nuclear War or Non-Proliferation Treaty
Conmcb25 comment in CFC Iron Curtain Pbem?
Like I said in Game 1, I vote to implement and try to do something for the powers that currently dont have Nukes but may get them in the future. This was the one feature of the game that was beginning to make me wonder about it. So I say lets do it.
I agree with you
Emugod comment in CFC Iron Curtain Pbem?
That seems kind of unfair. If you strike first and destroy your enemies's arsenal, then you have successfully eliminated an opponents' arsenal. Regenerating it is very unrealistic. The whole point is for each player to hide his nuclear arsenal from his opponents. If they find it, then they can attack it and destroy it. You might as well make all units that are destroyed also regenerate if you do that to the nukes. But if you insist on it, how about making this only apply for MRBMs and not ICBMs?
Well, i think this is a problem between "civ2 game style vs. reality"
In a civ2 game, you don´t have silos to "hide" your nukes. The player can find and destroy the nukes wherever they are.
In real life, as Greeny explained, NUCLEAR RESPONSE WILL HAPPEN WHILE THE ENEMY NUKES WERE IN THE AIR
Personally, i´d like to recreate that.
MRBMs or ICBMs? I think we should reach a decision about implementing the "regenerate" idea first.
Germanos comment in CFC Iron Curtain #2:
Let me first say that I destroyed the bulk of USA Nukes (both ICBM and MRBM) because I sunk many subs, and quite a few on airbases. I'm not completely sure, but I am quite confident I destroyed 3/4 of the nukes by conventional attack. If the USA would have moved his Nukes out of any danger-zone, he would still have them. I mean, some of his subs were right next to my destroyers . I see no reason why any tactic like that should be rewarded by invulnarable nukes.
Good point in the case of the subs. The US player made a wrong choice. In real life, soviets may have sunk subs in a conventional battle.
The nukes in the air bases? that´s other story
Secondly, if you do implement this, you should make ICBM's much, MUCH more expensive. There can be no price to high for undestructable units! I for one would not build ANY MRBM's under your proposed 'solution'. I think a price in the range of a Wonder would be in place, these would be 'miracle' weapons .
Mmm... maybe...
The Soviet closing statement therefore is: had the USA protected its nukes better, there would have been no reason for the proposed alteration of the existing game. I also find the whole concept of invulnarable units ridiculous.
One more time, i refer to Greeny´s explanation. We aren´t talking about conventional units.
Earlier I have suggested to Academia though that all nukes at the start of the scenario should be NONE-units, so that nukes cannot be lost due to capture of their 'home'-city. That would ensure at least some MAD in case of a first strike. A few NONE-subs could carry these nukes, if necessary.
I like this idea. Could be a nice option
