Yeah this is the big thing for guided missiles and anything that carrries them. By the way, if you ever publish your chagnes their into a mod, let me know - I'll download (because I'm too lazy to do it myself

)
I'm just making xml changes, posted an initial version on another thread.**
As one of the vets points out, it'll get overwritten as soon as Steam sees fit to update those files, which is fine with me - Steam won't update them while the game is running, I keep the game running in the background all the time, and the edits are easy to re-make.
Aside: I also made some changes that I wouldn't have "generally", just for this map. I made so many things require oil (often two oil, and often in conjunction with aluminum or another second resource) that I also gave some of the oil-poor civs on my current map workarounds -
Japan: Zero requires no oil (efficient radial engine)
USA: B-17 requires no oil (they just don't have any)
Germany: Panzer requires coal (Nazi synthetic oil capability, plus again, they just don't have much but have a ton of coal and their country is
huge)
Sure enough, Germany is tooling around with a slew of Tiger-looking tankies. And I made Modern Armor so resource-expensive, ie, [2oil+1alum], that nobody can upgrade all their Tanks to Modern Armor. So, they're not just a stepping-stone.
** - also, some Tuner modifications to civilizations to get them to use their money more.
I can upload these xml files (current versions), but I tweak them almost daily as I see an imbalance. (Latest was to give the Nuclear Submarines the +2 vision free promotion so they can operate independently, thinking of dropping Alum from Jet Fighter requirement, they're 1oil + 1alum right now and they're just not worth the resource hit.)
These changes do get rid of almost all the "grumps" here. I should note that Ironclads/Battleships (6 speed) become the fleet "backbone" everything else maneuvers off of. But I like that.
Key thing is that it's just very simple to tailor the irregularities yourself. (Even without looking at what I did as a model.)
Edit: @Krikkitone - if you're going to make most modern units require oil + (whatever else), you do NOT want your destroyers eating it all up. (Especially with the "Mech Inf requires 1 oil" change.) And no matter what you do, late-game wars will be driven by oil acquisition (or in the case of Arabia, oil-well defense). I liked that, felt "right".
@Polycrates - realize that all destroyers through WWI were also coal-fired.