Is anyone else bugged by this?

actually, it bugs me too :) The stances are meant to be immersive, but for me, they end up doing just the opposite
 
I'd like the consistency to remain, but we'll have to wait for the final product to see just what they do.
The diplomatic screens look like they need a bit of work based on some of the play throughs that have been happening.
 
The scenes are cut. The worst is the black screen for me. The attitude animations/poses may be easily moddable. Because I agree that those should represent the current attitude to you.

When they denounce you etc., for instance, there are no voiceovers, btw.
 
I'm just amazed to see some people being concerned about leader animations transition, city names for a civ, armpit hair, debate on wether a helmet is the right one etc.

I would love to see the devs reading these threads. I'm a nitpicking person, but until now absolutely nothing has bugged me, and I'm amazed by almost everything they showed up. I just can't wait to play the game, which I'm sure will be awesome.
 
I'm just amazed to see some people being concerned about leader animations transition, city names for a civ, armpit hair, debate on wether a helmet is the right one etc.

The fact that people are complaining about such things, shows me that there is not much to complain about in the game in general. And this is a very good sign :goodjob:
 
We'll probably see another civ reveal in 7 hours. I don't think there will be any full letsplays until the press review version will be unleashed and by this time we'll need to know all civs (and leaders).
True enough! But, to be honest, I think one (even two) civs a week is not enough at this point for good conversations. Especially as we get closer and there is still so much more that we are aware of, but are basically in the dark about.

That leaves us to sit and chew on the stuff that we DO know about and find little things that irk us. For some, like the OP and what they point out about the leaders, these things become a focal point and they start dwelling on them, allowing the "issue" to drive them nuts. I'm not underscoring the OPs issue, but to them it is a big deal whereas the rest see it as petty or trivial.

As for me, I am excited and looking forward to most aspects of the game, especially mechanics-wise. Yes, there are some things that I question or I'm not too keen on. However, to me, those things are miniscule when compared to the grand scheme of things. That is why we need more info, though. So that the trivial doesn't simmer into something big...

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I would love to see the devs reading these threads. I'm a nitpicking person, but until now absolutely nothing has bugged me..

The devs do read these threads. They have silently responded to criticisms by implementing the desired change, such as Teddy being comically fat. And thankfully, unlike the few members of this community who seem to be selfish, inconsiderate wipes towards other people's preferences, the devs understand that it's important to take everyone's input in. Look at it this way;

100 people don't care about the awkward transitions/resting animation.
200 people kind of think it's ugly.
100 people find it immersion-breaking.

Any intelligent game designer would then improve the animation, rather than say to himself "yeah but there's 100 people who don't care, so what's the big deal?"

I'm just amazed to see some people being concerned about leader animations transition, city names for a civ, armpit hair, debate on wether a helmet is the right one etc.

And I'm amazed that some of us lack a strong enough theory of mind to realize that everyone will have their own tastes/preferences/likes/dislikes towards the content they're seeing.

The fact that people are complaining about such things, shows me that there is not much to complain about in the game in general.

I'm not foolish enough to be complaining about the balance of a pre-release version of a game I've never played. Numbers can change, systems can be patched, units change be nerfed, etc. The aesthetic appeal of the game, however, will likely not change after release, and referring back to the theory of mind, some people really care about the aesthetic appeal of a game they'll likely be staring at for hundreds or thousands of hours.
 
The black screen transitions are pretty jarring. I don't mind the stances, but if you're going to include full-body models for the leaders with animations you really do need to commit to it and have it look good. I think there's a lot of room for improvement.
 
The black screen transitions are pretty jarring. I don't mind the stances, but if you're going to include full-body models for the leaders with animations you really do need to commit to it and have it look good. I think there's a lot of room for improvement.

I think there should not be a transition to neutral attitude at all. I think the scenes should stop at this point. If a leader is angry, then he/she should stay like this untill we exit the dipomatic screen.

This move would get rid of the black screen and this immersion break.
 
I'm sure there's someone at Firaxis who thought it was equally not ideal.

The animation break is something I certainly noticed. The more I poke at it though the less I realize it really bothers me. I think I'm with the thread and that I would prefer more fluidity but I don't find myself very moved by it.

I also think it's wonderful that people are coming up with this silly little nitpicking stuff (including me) - it implies they don't have much substantial to complain about which is great for the game.
 
The fact that people are complaining about such things, shows me that there is not much to complain about in the game in general. And this is a very good sign :goodjob:

Well more likely we don't know enough about other things to complain about it.

Gameplay/balance complaints are hard because there is so much we don't know...

The game will be imbalanced on release, (although it might not be buggy for more than a tiny number), but we're not sure how.

There will be Lots of confusing/incomplete UI/missing/wrong stuff in the civilopedia.. but we don't know what will be incomplete, because we don't know much of what there is to know.
 
It's important to let people know when they are being unreasonable.

I do agree that some of the posts in the Eurocentrism thread are unreasonable but most critiques of the game are quite reasonable.

Still, free forums and all that and as long as they are polite then it's not a problem.
 
100 people don't care about the awkward transitions/resting animation.
200 people kind of think it's ugly.
100 people find it immersion-breaking.

Any intelligent game designer would then improve the animation, rather than say to himself "yeah but there's 100 people who don't care, so what's the big deal?"

Are saying I'm selfish?:crazyeye: I understand criticism can be constructive, but I don't care too much about the leaders animations, I did even know Teddy was made less fatty. If people have complained about it and it had changed devs' minds, that's very good. The thing is, the result is good for me.
I mostly watched stuff about gameplay and artsyle, and besides some minor stuff, this game will very good for me.
 
Are saying I'm selfish?:crazyeye: I understand criticism can be constructive, but I don't care too much about the leaders animations, I did even know Teddy was made less fatty. If people have complained about it and it had changed devs' minds, that's very good. The thing is, the result is good for me.
I mostly watched stuff about gameplay and artsyle, and besides some minor stuff, this game will very good for me.

No I wasn't calling you selfish lol. I was implying that the people who come into threads like this and, with a narrow mind, proclaim that someone else's perceived concern is objectively not a concern, must have very low general awareness levels. That's probably a result of being focused on their own thoughts/opinions/beliefs too strongly and too often, hence the selfish remark.
 
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