You can move your troops outside the territory, but can't move them around inside. Order them to some friendly place and they'll get there (if there is an unblocked way, they can't walk through cities), even if it takes several turns.
other awful AI combat cheats:
it will ocasionally isolate one of your stacks from those adjacents to it to concentrate fire on the first round. by the time you're able to deploy reinforcements, you've taken lots of damage
it will ocasionally grow the combat zone just on the 3rd round to allow one of their stacks close by to deploy a late reinforcement
it will ignore river movement penalty and strike after crossing it without any roads/buildings to serve as a bridge
the combat zone limits will take the full footprint of a nearby enemy city even if it means adding a big chunk to the combar zone "square"
it will keep units alive after taking 100 damage and then send them in counter attacks that will net 20+ damage having only 1 zombie health remaining
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Many time I have had 3 stacks next to each other and they will fight just one for the first round.If you think you're at risk of being attacked, you need to keep your stacks close together.
occasionally, the path selection during combat will only allow a single option and just casually that option is the one which get you stopped by a hidden unit area control
So… don’t stand on the zones? Or… you just can’t help it.My issue is the reinforcement zones make it too easy for the player. If you stand on the enemy zones, they cannot reinforce. So you move/shoot, bring in a reinforcement who moves/shoots, bring in the next, then the next... and you wipe the enemy out with minimal damage to your troops, then initiate the next battle again with their remaining troops.
I'll add this to the wonky combat mechanics list:
Took an enemy city, was trying to raze some outposts in their territory, then was forced into surrender...
Ok, so now my armies are stuck deep in enemy territory, and I can't move them, because I don't have that treaty, and they won't give it to me. Seems crazy. If you are going to force me to surrender, why wouldn't my troops get expelled from your territory?
I get that the devs wanted to curtail warmongering. And, as a lifelong war monger... I actually generally like it. I do think they went a little far in some areas though.
Seems like war after the classic is just a no-go at this point.
So… don’t stand on the zones? Or… you just can’t help it.
I agree it needs to be fixed and would be annoying in MP.
But shooting over mountains just made me rage quit a game.
I’ve lost whole armies to it, but there seems to be a natural nack you pick up because it has become less and less but it’s a game you lose units in, which feels more right to me.I hate losing a unit.
I’ve lost whole armies to it, but there seems to be a natural nack you pick up because it has become less and less but it’s a game you lose units in, which feels more right to me.
occasionally, the path selection during combat will only allow a single option and just casually that option is the one which get you stopped by a hidden unit area control
I haven't been able to detect the mechanic governing battlefield sizes (but I quit after three games - I find it boring). It does seem arbitrary. One attack put me in a bf with only 3 hexes to my side, in a one hex wide mountain valley, but managed to include enemy troops that were several hexes away (behind me). So I was stuck surrounded.